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[solved] ik:8 & z-axis.
#11
(04-11-2010, 03:40 PM)TheNave Wrote:  it totaly works, used it in like 5 chars before already, no bugs here
Yeah, I'm probably just lieing every time I tell you guys it doesn't work at my side.
CODE, please.

You probably should consider answering questions to help us solve your problems.
haha, obviously. - Simoneon


Ask me some questions to answer then. ~JossuaDC

1. Can you show us your code?
2. What LF2 version are you using?
3. Bla? - Simoneon


1.
Code:
<frame> 252 shada pic: 130 state: 3 wait: 8 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: -70000 w: 5 h: 500 bdy_end: itr: kind: 8 x: 0 y: 2500 w: 5 h: 1000 dvx: 243 itr_end: <frame_end>[code] vs. [code]<frame> 252 shada pic: 130 state: 3 wait: 8 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: -70000 w: 5 h: 500 bdy_end: itr: kind: 8 x: 0 y: 2500 w: 5 h: 1000 dvx: 243 zwidth: 500 itr_end: <frame_end> OMG OMG


2. How is that relevant? Either way, it's 1.9c and 2.0.

3.
Bla.
[youtube]SpS2D0HhID4[/youtube]
~JossuaDC
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#12
try to add the zwidth in the first frame as well.

btw. awesome bla xD
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#13
(04-11-2010, 03:58 PM)Bamboori Wrote:  try to add the zwidth in the first frame as well.
First frame?
What first frame?

They're both the same, except for the second having a non-functional zwidth: tag.

Edit: The move itself is working perfectly. It's flawless. No bugs. The only problem I have is that the zwidth: tag doesn't function in an ik:8 (whilst the majority of posters here seem to think I'm delusional).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#14
i mean why dont you try adding the zwidth to the first frame as well?
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#15
(04-11-2010, 04:06 PM)Bamboori Wrote:  i mean why dont you try adding the zwidth to the first frame as well?

(04-11-2010, 04:02 PM)JossuaDC Wrote:  They're both the same, except for the second having a non-functional zwidth: tag.

Edit: You don't get it, do you?
Look at the properties of both of the frames I have posted. It's the same frame.
The 'OMG OMG' at the bottom is a little hint at the fact that I can post the entire data file, but that it doesn't matter either way.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#16
gah. lets try something else.

i dunno if it affects, but try to add the zwidth: before the dvx:

edit. ooops sorry misread the second 252 for 253 :P
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#17
This is sparta nonsense...
Bamboori, he just posted the same frame twice (one time without, the second time with zwidth).
But anyways, zwidth DO work on itr/kind:8.

Jossua, why do you think they don't work? (Move/Bug?)


edit:
(04-11-2010, 04:10 PM)Bamboori Wrote:  i dunno if it affects, but try to add the zwidth: before the dvx:
It doesn't ^^
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Greetz,
Alblaka
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#18
Just tried it, didn't work.

Offtopic: Thanks for the responses, people. It might not seem like it, but I really do appreciate the effort.

Edit:
(04-11-2010, 04:12 PM)Alblaka Wrote:  But anyways, zwidth DO work on itr/kind:8.
Fine, I'll record a .gif of it just to prove you wrong.
YOU MADE ME NINJA'D ;D - Simoneon
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#19
To make this thing solved I suggest you to make a video, pic, or .gif to show what's happening, and what should happen.
That'd be easier
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#20
hmm. mind showing us all the files? could help
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