Poll: Do you like this weapon?
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Yeah, sure!
83.33%
5 83.33%
It's good, but not great...
16.67%
1 16.67%
Not at all.
0%
0 0%
Definitely not.
0%
0 0%
Total 6 vote(s) 100%
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[weapon] Magic scrolls!
#21
Yea, maybe some flute or windwhirlrlrl effect, that'd look kind of good.
Imagine - you throw it to enemy and it makes him to fly around in air. Hehe :3

or you can fuse those two into one. D:
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#22
(04-26-2010, 07:17 PM)Moer12 Wrote:  
(04-25-2010, 06:58 PM)Gad Wrote:  What about something like black hole? :D Creating an area which is pulling everything around and then it "eats" it. :D
Yeah I'm going to make it right now but I have some difficulties...
It's quite easy to make it "pull everything around" but I have no idea how to make them "eaten", especially characters.

>>> itr/kind:3 caughtact: 1000
Be careful, the catching object will jump back to frame 0 after the catched char disappearing.
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#23
SO:

<frame> 10 W
pic: 1 state: 18 wait: 3 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 220 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 207 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>

EDIT: THese are the right frames:
    DC-Code:
<frame> 10 W
pic: 1 state: 18 wait: 3 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 1 W
pic: 1 state: 18 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 2 W
pic: 1 state: 18 wait: 15 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>


Heh, nice part of code :)
Black Hole will appear above "this".
I mean, The Black Hole Of Death will be added as another object.
Oh. I missed it.
Characters can't be catched when they're in "falling" frames.
Do you have any solution?

Silverthorn edited this post 04-27-2010 02:53 PM because:
Please use the code-tags next time. Thanks!
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#24
But what exactly would be the point of a black hole? Seperate gangs of people? Stuff like that is only useful when you're surrounded, and it isn't likely you'd be able to hold on to it in that situation. Correct me if the intention is different.
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#25
[Image: 13021752.png]
[Image: 90473251.png]
1st version ^
If you're interested in code...
    DC-Code:
<frame> 47 throwing
   pic: 7  state: 1002  wait: 0  next: 48  dvx: 0  dvy: 0  centerx: 22  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
    sound: data/063.wav 
  opoint:
      kind: 1  x: 20  y: 20  action: 60 dvx: 0  dvy: 0  oid: 1403  facing: 0
   opoint_end: 
   itr:
      kind: 0  x: 6  y: 16  w: 39  h: 19  dvx: 8  fall: 70  bdefend: 16  injury: 55  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 16  w: 39  h: 19
   bdy_end:
<frame_end>
 
<frame> 48 throwing
   pic: 8  state: 9998  wait: 0  next: 49  dvx: 0  dvy: 0  centerx: 26  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 0 action: 0 dvx: 0  dvy: 0  oid: 1404  facing: 0
   opoint_end: 
itr:
      kind: 0  x: 6  y: 16  w: 39  h: 19  dvx: 8  fall: 70  bdefend: 16  injury: 55  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 16  w: 39  h: 19
   bdy_end:
<frame_end>

^ weapon frames, it summons 2 OIDs: "Black Hole effect" and Black Hole as another object.

    DC-Code:
<frame> 0 BH
pic: 0 state: 18 wait: 180 next: 1000 dvx: 0 dvy: 0 centerx: 120 centery: 280 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 0 x: 0 y: -10 w: 228 h: 125 dvx: 0 dvy: -10000000 fall: 70 vrest: 7 bdefend: 60 injury: 1500 itr_end:
itr: kind: 0 x: 0 y: -10 w: 228 h: 125 dvx: 0 fall: 70 vrest: 7 bdefend: 60 injury: 500 effect: 4 itr_end:
<frame_end>

Black Hole ^

I used state: 18, so even creator is not safe...
These sprites will be improved. It's a test version.
@oliveryungo, what did you mean by asking for point of it? This stuff is used for nothing more than for fun playing lf2...
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#26
I mean like strategic use of it. The fire and ice scrolls can be easily explained (by the way, I dont like your ice scroll exp/whirlwind/thingy. Bit uncreative). But what would be the point of a black hole? I know Julian has a similar move in CE LF2 (the teleporting enemies thing) but it would only deal with enemies close. And I dont get your 'eats' thing....you mean it kills them?
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#27
(04-29-2010, 12:15 PM)oliveryungo Wrote:  And I dont get your 'eats' thing....you mean it kills them?

code Wrote:injury: 1500

Depends... but most chars don't have more then 1500 HP.
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#28
(04-29-2010, 12:36 PM)Alblaka Wrote:  Depends... but most chars don't have more then 1500 HP.
Yes, but it has to kill them COMPLETELY.
I can set the injuries less than 500 hp, but then we'd have to wait some time to let characters fall on the ground.
oliveryungo Wrote:And I dont get your 'eats' thing....you mean it kills them?
Yes, it kills them. Completely.
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#29
Well then you could also catch them and delete them. Would be more realistic, actually.

tbh, I'm not too fond of an item which is able to wipe out entire armies of opponents (or basically everybody, seeing that you've used state: 18). I rather think it'd be better if this "black hole" just lifts up the characters, similar to freeze's whirlwind (without the freezing-effect, that is). Maybe damage them a little (referring to Henry's flute-attack) as soon as they get closer to the black hole. The total damage per character should definitely not exceed 50hp (more like 10-30hp) as many can be hurt at the same time (tending to be overpowered).
Yes, Physics says: stuff that flies into a black hole does not come out the way it got in. Then, let's just say: this is not a black hole but a concentrated gravity-field which will hurt proximate characters lightly.

@Simon: lol, so much about not reading other people's posts :P
Fine, let's say, I emphasized your proposals. Also stated overpoweredness.

Haha, alright ;D
Though, I won't make a big fuss about all this. Aka, I won't resignate or something like MH did. :P - Simoneon


Simoneon edited this post 04-29-2010 03:40 PM because:
This is pretty much what I said. :P
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"Freeze, you're under vrest!" - Mark, probably.

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#30
The black hole is not visible. It's "stealing" the light also.
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