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04-29-2010, 04:12 PM
(This post was last modified: 04-29-2010, 04:20 PM by Whaat.)
(04-29-2010, 01:46 PM)hell fightter Wrote: is there any way (in dc obviously) to turn character on back (no mean sprite... i mean turn the way that characte moves)
- I think it´s possible, but i think it´s way more easier to make it with sprites?
and repeat attack after clicking attack button?
- In your char´s attacks last frame put your attack´s first frame number in hit_a:
E: Like this:
<frame> 235 <- THIS to ball1
pic: 140 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\064.wav
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 236 ball1
pic: 141 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 237 ball1
pic: 142 state: 3 wait: 1 next: 238 dvx: 4 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 238 ball1
pic: 143 state: 3 wait: 1 next: 239 dvx: 3 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 239 ball1
pic: 144 state: 3 wait: 2 next: 240 dvx: 1 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 35 h: 67
bdy_end:
<frame_end>
<frame> 240 ball1
pic: 145 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 235 <- Here hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
also is taht possible to make character do another run attack if theres no mana to do it?
- I don´t think it´s possible, like we can see from Louis´ run_attack.
Sorry if my answers are full of sh*t, i haven´t tested these but I think they should work.
And:
I´m very jealous about your spriting skills, what programs do you use to make your sprites?
Spriting does not depend on the program you are using. Seriously D: - Simoneon
- But i still want to know : <
Might be back, might be not :^) anyways awesome to see you guys again!
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errmmm.... i guess, that'd mess up if the char want to go on rowing frames...
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Awesome, just awesome
~RtXaS~
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04-29-2010, 06:38 PM
(This post was last modified: 04-29-2010, 06:39 PM by Simoneon.)
are my eyes wrong or is he not moving his arm at all?
Whaaaaaaaatever? - Simoneon
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hmmm im not sure about that :/ in that case i must change everything, like body work and legs movement :/ i think tunder is to massive.. its looks more powerfull then it rly is D:
hmmmm how you see it? how it should look like in your opinion?
bambori
he dont move legs at all but he move hands and upper body
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