Poll: Do you like this weapon?
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Yeah, sure!
83.33%
5 83.33%
It's good, but not great...
16.67%
1 16.67%
Not at all.
0%
0 0%
Definitely not.
0%
0 0%
Total 6 vote(s) 100%
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[weapon] Magic scrolls!
#51
(05-17-2010, 10:56 PM)forgetlatios Wrote:  i remember that the knife is relatively easy to throw.

knives, boomerangs, everything that has those IDs.
now, try to throw a baseball bat, it's not that easy (sometimes you have to run and then press >A very fast).

@moer: on the weapon can't you check player's action? like check for state 3 on player and add dvx

or edit frames 33, 23 and 24 (which are used for most of the attacks) with dvx, then edit the other frames to avoid those frames on their 'next' tag
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#52
...replace the id: 100 with the id of boomerang or knife and it works(stand still and press >A and done)
[Image: UB2.gif]
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#53
(05-18-2010, 01:05 PM)forgetlatios Wrote:  ...replace the id: 100 with the id of boomerang or knife and it works(stand still and press >A and done)

if all the scrolls have same ID then only the first of them would fall from sky
[Image: bilxvzqm0a6dmcc6c.png]
by firzenX's graphics shop

my spriting attempts | Char: Boomer
odBearBecauseHeIsVeryGoodSiuHungIsAGo
chishio: "The only limitations in life, are those imposed by yourself and the laws of physics." - learn parkour or join the matrix (either will set you free from physics).
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#54
(05-18-2010, 01:05 PM)forgetlatios Wrote:  ...replace the id: 100 with the id of boomerang or knife and it works(stand still and press >A and done)
Why? I could also change its type to "throwable" weapon. And by char edit I meant adding a special frames to each characters, where the scroll is activated without throwing it.
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#55
(05-18-2010, 01:09 PM)SparK Wrote:  
(05-18-2010, 01:05 PM)forgetlatios Wrote:  ...replace the id: 100 with the id of boomerang or knife and it works(stand still and press >A and done)

if all the scrolls have same ID then only the first of them would fall from sky

haven't you realised at all that the scrolls have the id of the bat...?
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#56
No. I changed the IDs:
id: 130 type: 1 file: data\scrolls\scroll.dat #magic scroll-fire
id: 131 type: 1 file: data\scrolls\scroll2.dat #magic scroll-ice
id: 132 type: 1 file: data\scrolls\scroll3.dat #magic scroll-wind
id: 133 type: 1 file: data\scrolls\scroll4.dat #magic scroll-dark
id: 134 type: 1 file: data\scrolls\scroll5.dat #magic scroll-earth

Heh... does anyone know how to avoid self-moving of the stones after hitting it?
    DC-Code:
<frame> 0 S
pic: 0 state: 3005 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 26 hit_a: 0 hit_d: 110 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>

frame 110= destruction frames. I'm not sure if I used it right.
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#57
dvx: 550 dvy: 550 dvz: 550
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#58
My idea:
1. Stone wall appears.
2. If someone hit it 5 times, it disappears.
3. Broken stone appears.
---
But I have no idea how to realise the second point :XD:
    DC-Code:
<frame> 0 S
pic: 0 state: 3006 wait: 3 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 1 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 1 S
pic: 0 state: 3006 wait: 3 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 2 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 2 S
pic: 0 state: 3006 wait: 3 next: 2 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 3 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 3 S
pic: 0 state: 3006 wait: 3 next: 3 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 4 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 4 S
pic: 0 state: 3006 wait: 3 next: 4 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 5 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 5 S
pic: 0 state: 3006 wait: 3 next: 5 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 6 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 6 S
pic: 0 state: 3006 wait: 3 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
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#59
[Hey look at the 1st post! It's finally released!]
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#60
the stone wall looks a bit crappy, but the rest is PWNSOME! :D

BUT: the filw 190.wav is missing...

oh, and why not a light (probably healing) one?
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