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can't use skill
#1
i have a problem with my " very cool " skill
D>J+J

tell me why ??? help
sorry 4 my bad eng
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#2
frame 250
hit_a: 257 //as far as we're concerned, 257 may not even exist
hit_d: 999 //is fine
hit_j: 251 //is "fine"

not sure what brings you to 248, but if it's D>J, then you would have a D>J J to get to 251 (and the second J needs to be during frame 250).



Azriel~
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Thanks given by: betitngoan
#3
hit_Fj: tags?
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Thanks given by: betitngoan
#4
First: You may have lead the move to the wrong frame when using hit_Fj: (+1 for Latios)
Second: Does frame 257 exist? (+1 for Azriel)
Third: you may want to add some "_" in your frames' names

If those doesn't solve your issue, we will need a more detailed description on what kind of bugs you're experiencing and the move itself.
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Thanks given by: betitngoan
#5
First: it's fine , nothing wrong
Second: 251 is the other skill , i can use D>J+A but can't use D>J+J so i just post the code of D>J+J
Third: thanks

what's wrong ??? !!!!!
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


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#6
maybe you do have to merge the frame's name into a single word (though i doubt it, i'm sure the lf2 parser ignores text it doesn't recognize).

edit: @below, yea, coz i've written the parser twice, and ignoring the tags is the most efficient thing you can do



Azriel~
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#7
(05-22-2010, 11:50 AM)Azriel Wrote:  maybe you do have to merge the frame's name into a single word (though i doubt it, i'm sure the lf2 parser ignores text it doesn't recognize).

HeIt does ^^ Never got any problem with that...

edit: eEnglish fail >.<
2nd edit: *faceclaw*
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#8
<frame> 248 very_cool <<replace spaces here with _'s
pic: 167 state: 3 wait: 2 next: 249 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>
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#9
<frame> 251 jump & cool
pic: 190 state: 3 wait: 1 next: 252 dvx: 0 dvy: 20 centerx: 108 centery: 239 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
itr:
kind: 0 x: 107 y: 71 w: 71 h: 182 dvx: 0 dvy: -10 fall: 70 arest: 3 bdefend: 60 injury: 40 effect: 1
itr_end:
bdy:
kind: 0 x: 98 y: 164 w: 29 h: 36
bdy_end:
<frame_end>


There is the problem. A positive dvy: will make you go into the crouch frames or something like that, thus you can't complete the move.
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Thanks given by: no one , forgetlatios
#10
Some time I'm too dumb I even amaze myself.
I have got to start paying more attention to details.
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