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Can't spawn hit_Fa: 7
#11
When i set in fame 0 Fa: 3 and opoint to fame 0 it appers at fame 0 wait while and then crash ;/
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
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#12
try spawning it a little higher
try adding some dvx to either opoint or frame 0

what type is your object?

BP i cant see a wait 0 in his first frame

Silverthorn edited this post 06-05-2010 08:39 PM because:
I think the combination of wait: 0 & hit_Fa: 3 in frame 71 isn't sufficient for the exe
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#13
in fame 0 was wait: 4 and Fa: 3 but when that go to fame 1 with Fa: 7 it crash
--------------------------------------
Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#14
You're doing it wrong.

Just stick to the basic "falling chase" created by original LF2:
The hit_Fa:7 needs to be in the basic frames INCLUDING frame 0.

Your start frame should be somewhere past 42 (past the T3 basic frames) with a wait:0 + hit_Fa:3.

This always works for me that way ^^


PS: If it still doesn't work may opoint it not directly on the hit_Fa:3 frame.
So, add the hit_Fa:3 in frame 51, but opoint frame 50 with next:51. (fe)
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


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#15
Nope don't work ;/
--------------------------------------
Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#16
opoint:
kind: 1 x: 45 y: 73 action: 0 dvx: 0 dvy: 0 oid: 233 facing: 0
opoint_end:

You changed that one?
It can't work, since it's opointing a hit_Fa:7 directly.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#17
Yep. I changed this now its

char:

opoint:
kind: 1 x: 49 y: 33 action: 70 dvx: 0 dvy: -10 oid: 233 facing: 0
opoint_end:

object:

    DC-Code:
<bmp_begin>
file(0-20): sprite\kb\miod.bmp  w: 130  h: 140  row: 5  col: 3
weapon_hit_sound: data\033.wav
<bmp_end>
 
<frame> 0 flying
   pic: 5  state: 3000  wait: 5  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 1 flying
   pic: 5  state: 3000  wait: 5  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 2 flying
   pic: 5  state: 3000  wait: 5  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 3 flying
   pic: 5  state: 3000  wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 10 flying
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 flying
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 flying
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 40 flying
   pic: 999  state: 3000  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 60 flying
   pic: 5  state: 3000  wait: 0  next: 61  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
<frame_end>
 
<frame> 61 flying
   pic: 5  state: 3000  wait: 0  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 7
   opoint:
      kind: 1  x: 45 y: 70 action: 60 dvx: 0 dvy: 0 oid: 231 facing: 0
   opoint_end:
<frame_end>
 
<frame> 70 flying
   pic: 999  state: 3000  wait: 0  next: 71  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 3
<frame_end>
 
<frame> 71 flying
   pic: 999  state: 3000  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 3
<frame_end>
 
<frame> 73 flying
   pic: 999  state: 3000  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 65  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 3
<frame_end>
--------------------------------------
Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#18
And again your directly opointing an hit_fa...

Try to remove the hit_fa:3 from frame 70.



Then it should "work" in the meaning of not crashing, lol
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#19
I delete it and game still crash ;/
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#20
Could you maybe also post the code for the frames from the move of your char itself? Perhaps there's something in there. (But only perhaps.)
Quote of the Day f***ing Year (Click to View)
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