Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] don't show effect
#1
:[ 
yes !! iam betit and i'm a nood in DC
i have a problem with my Kenny's run attack
[Image: khoi_train_ok-1.gif][Image: run_devil_run.gif]

i want to get a effect when he attack
and I DID IT !!! WOA

but after that !! i just fix something and ..... it's wrong
fix for me :'( :'(

    DC-Code:
<frame> 270 run_attack
   pic: 150  state: 3  wait: 1  next: 271  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 79  action: 0  dvx: -5  dvy: 0  oid: 599  facing: 0
   opoint_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 271 run_attack
   pic: 151  state: 3  wait: 1  next: 272  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 272 run_attack
   pic: 152  state: 3  wait: 1  next: 273  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 4  y: 12  w: 129  h: 60  dvx: 4  dvy: -5  fall: 70  arest: 3  bdefend: 70  injury: 34  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 273 run_attack
   pic: 153  state: 3  wait: 1  next: 274  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 11  y: 22  w: 61  h: 44  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 20  injury: 5  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 274 run_attack
   pic: 154  state: 3  wait: 1  next: 275  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 11  y: 21  w: 72  h: 44  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 30  injury: 5  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 275 run_attack
   pic: 155  state: 3  wait: 0  next: 276  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -7  y: 11  w: 151  h: 61  dvx: 23  dvy: -10  fall: 70  arest: 3  bdefend: 7  injury: 39 effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 276 run_attack
   pic: 156  state: 3  wait: 0  next: 277  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    itr:
      kind: 0  x: -4  y: 3  w: 122  h: 68  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 30  injury: 23  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 277 run_attack
   pic: 157  state: 3  wait: 1  next: 278  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 278 run_attack
   pic: 158  state: 3  wait: 1  next: 279  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 279 run_attack
   pic: 159  state: 3  wait: 1  next: 999  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>

    EFFECT-Code:
<bmp_begin>
file(0-9): sprite\Kenny\BIGMAN_effect.bmp  w: 79  h: 79  row: 10  col: 1
<bmp_end>
 
<frame> 0 something cool
   pic: 0  state: 3  wait: 1  next: 1  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 1 something cool
   pic: 1  state: 3  wait: 1  next: 2  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 2 something cool
   pic: 2  state: 3  wait: 1  next: 3  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 3 something cool
   pic: 3  state: 3  wait: 1  next: 4  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 4 something cool
   pic: 4  state: 3  wait: 1  next: 1000  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


fisrt !! thanks for read this topic
second !! thank you for your help
very MUCH
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


Reply
Thanks given by:
#2
I take that 270 is the first frame of your attack, right? Is there a hit_xx leading to frame 270? If yes, opoints don't work directly when you jump on that frame from a hit_xx.

Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by: betitngoan
#3
delete the opoint in frame 270 and put it in frame 271 instead

:ninjad:

btw, for your effect data you'd be better off using state 3005 as opposed to state 3. It gets rid of the shadow
you don't want to see this (Click to View)
avatar by Una
the other by xFire
Reply
Thanks given by: betitngoan
#4
(06-21-2010, 04:36 PM)Ramond Wrote:  Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.

It's a myth.
Honestly, i've never got any problems with using spaces in frame names ^^'
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by: Bamboori , betitngoan




Users browsing this thread: 1 Guest(s)