@up: Yeah. Don't worry, I can help myself with anything I need.
@Everyone: I am VERY SORRY of what I've done to the mod. You may ask: 'Really, what is it?' then I would not answer, and that is the answer.
If you're still confused of what's going on, it's that...
I HAVEN'T DONE ANYTHING SINCE THE LAST POST WHICH IS MOAR THAN ONE MONTH AGO.
Here's a new skin (done in April - long ago, yeah).
I'll upload more later since imageshack didn't work correctly. Curse you ImageShack... this thingy's way too slow.
Feel free to comment on these... please!
Either way, why don't you try uploading your Mod in it's current state?
Maybe some constructive criticism/feedback will motivate you to continue working on it.
(06-22-2010, 10:42 AM)JossuaDC Wrote: Need some help with the skin, Tania? ~No thanks. I just have probs uploading them.
Either way, why don't you try uploading your Mod in it's current state? Well, maybe... but I need to delete some files then, which takes awhile
Maybe some constructive criticism/feedback will motivate you to continue working on it. ~Of course it will.
06-22-2010, 11:19 AM (This post was last modified: 06-22-2010, 11:22 AM by Silverthorn.)
I like the loading-screen. Without any editing of colors inside the exe, this is pretty creative
Not to fond of the color-scheme of the start-screen, though. A tad to bright for my tastes and there is that issue with the colors. If you plan on changing the background-color (that blue tone), it'll be alright, but as of now the yellow, green, and blue tones are a little biting each other.
--
and a little edit due to being ninja'd. I see the problem with the colors exists in different screens, too. Sometimes, less is more; stick to one color-scheme throughout the whole skin and don't clutter it with sprites.
Silverthorn / Blue Phoenix ~ Breaking LFE since 2008 ~
06-22-2010, 11:20 AM (This post was last modified: 06-22-2010, 12:53 PM by forgetlatios.)
(06-22-2010, 10:42 AM)JossuaDC Wrote: Need some help with the skin, Tania?
Either way, why don't you try uploading your Mod in it's current state?
Maybe some constructive criticism/feedback will motivate you to continue working on it.
agreed.
about the loading text, use the cfg patcher. simple, effective.
aand i could maeby help on the skin too(ofc i improved since last time...)
07-13-2010, 03:08 AM (This post was last modified: 07-16-2010, 08:11 AM by Taniaetc.)
(06-22-2010, 11:19 AM)Blue Phoenix Wrote: I like the loading-screen. Without any editing of colors inside the exe, this is pretty creative ~Thanks
Not to fond of the color-scheme of the start-screen, though. A tad to bright for my tastes and there is that issue with the colors. If you plan on changing the background-color (that blue tone), it'll be alright, but as of now the yellow, green, and blue tones are a little biting each other. ~Kayz, that problem's fixed.
--
and a little edit due to being ninja'd. I see the problem with the colors exists in different screens, too. Sometimes, less is more; stick to one color-scheme throughout the whole skin and don't clutter it with sprites. Yea, I might start editing it again
(06-22-2010, 11:20 AM)forgetlatios Wrote:
(06-22-2010, 10:42 AM)JossuaDC Wrote: Need some help with the skin, Tania?
Either way, why don't you try uploading your Mod in it's current state?
Maybe some constructive criticism/feedback will motivate you to continue working on it.
agreed.
about the loading text, use the cfg patcher. simple, effective.
aand i could maeby help on the skin too(ofc i improved since last time...) ~Well, if you really wanna help me, PM me then
(06-22-2010, 12:34 PM)Marshall Wrote: nice idea on the character selection screen, but without the colour gradient would be a lot better ~That problem's not really fixed, but there is a plain one in this zip file
Okay, since you guys really want this mod, here: Yes guys click this link NAO!
EDIT: sorry again for not checking the files... here's the one that's causing serious troubles.
Place it in bg\sys\ba\
bg.dat (Size: 298 bytes / Downloads: 91)
edit2: i actually DID a new attack on deep (DvJ) but forgot to add it in readme... stupid me :P