01-21-2016, 03:47 PM
(This post was last modified: 01-21-2016, 04:34 PM by STM1993.
Edit Reason: code=dc tag
)
Hi there.
It's me in dc section again.
I wanna have a char that has 2 similiar moves with landing (state:100 -> frame 94).
One of them is just a flying move, which ends with a crouch, the second one is a move that catches enemy and flies with him, then ends up with a crouch but still holding the enemy.
Landing frames look pretty much the same, except for the cpoint part.
So i've tried to do it. And it works perfectly ok for the move when cpoint is used.
But if the frame 94 is being reached from the frame that has no cpoint, the action just cuts off.
Sooo my question is do you think it is possible to use landing frames for grabbing move and for another move without catching for the same character.
I thought of maybe using another opoint to grab and fly up, but since the move is supposed to be called from a standard catching frame already, it's going to be buggy, (if working even). Also if holding chara would be damaged meantime it's supposed to drop the enemy.
It's me in dc section again.
I wanna have a char that has 2 similiar moves with landing (state:100 -> frame 94).
One of them is just a flying move, which ends with a crouch, the second one is a move that catches enemy and flies with him, then ends up with a crouch but still holding the enemy.
Landing frames look pretty much the same, except for the cpoint part.
DC-Code:
<frame> 94 jump_gravity_landing pic: 8 state: 9 wait: 0 next: 95 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 40 w: 40 h: 35 bdy_end: itr: kind: 0 x: 20 y: 15 w: 50 h: 65 effect: 0 dvy: 12 fall: 70 arest: 20 bdefend: 60 injury: 80 itr_end: cpoint: kind: 1 x: 44 y: 69 injury: 85 cover: 0 vaction: 138 throwvx: 0 throwvy: 0 throwinjury: -842150451 throwvz: -842150451 cpoint_end: <frame_end> <frame> 95 jump_gravity_landing pic: 8 state: 9 wait: 1 next: 96 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\016.wav opoint: kind: 1 x: 43 y: 80 action: 350 dvx: 0 dvy: 0 oid: 1222 facing: 0 opoint_end: cpoint: kind: 1 x: 50 y: 51 cover: 0 vaction: 188 throwvx: 0 throwvy: -15 hurtable: 1 throwinjury: 30 throwvz: 0 cpoint_end: wpoint: kind: 1 x: 39 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 20 y: 20 w: 50 h: 65 dvx: 0 dvy: 12 fall: 70 arest: 20 effect: 0 bdefend: 60 injury: 80 itr_end: bdy: kind: 0 x: 25 y: 40 w: 40 h: 35 bdy_end: <frame_end> <frame> 96 jump_gravity_landing pic: 90 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 40 w: 40 h: 35 bdy_end: <frame_end> |
So i've tried to do it. And it works perfectly ok for the move when cpoint is used.
But if the frame 94 is being reached from the frame that has no cpoint, the action just cuts off.
Sooo my question is do you think it is possible to use landing frames for grabbing move and for another move without catching for the same character.
I thought of maybe using another opoint to grab and fly up, but since the move is supposed to be called from a standard catching frame already, it's going to be buggy, (if working even). Also if holding chara would be damaged meantime it's supposed to drop the enemy.