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Character: EX
#1
try this new move of louisEX :D
:awesome:
it is easy,i had add it-
just,i had copied woody ball move and paste it in louisEX.dat
then i adjust frame no. and put hit_Fj code
;) try it
:D !!!AND GUYS REPLY!!! :D
!!!FOR SCREENSHORTS CLICK
.bmp   c.bmp (Size: 293.76 KB / Downloads: 113) HERE!!!


Attached Files
.dat   louisEX.dat (Size: 73.66 KB / Downloads: 60)
.zip   LouisEX [new moves].zip (Size: 24.71 KB / Downloads: 58)
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#2
Good job but, its not impressive nowadays, probably would have when Little Fighter wasn't fully discovered yet, but still good job.
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#3
hm.... :s
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#4
(for those wondering what the download was, its LouisEX shooting 50 Woody balls twice, frames directly lifted from Woody)

Its nice to see you've taken your first steps towards data changing. As Amadis pointed out, simply copying frames from Woody and changing some numbers is a very simple task nowadays. The next step is to find out what each word or number in the data means.

Don't be discouraged however. We have lots of guides on the mainsite, and if there's something you're not sure of, you can clarify with us here.

I would also personally recommend you use YinYin's VDCer since the classic Jiquera's data changer doesn't have a frame viewer which would be incredibly helpful for showing where the things you've coded are and how it'd roughly look ingame.
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#5
And let's don't forget about LF2 IDE ;)
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LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
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