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hellp please
#1
Please if anyone know how to change dummy say to me by posting a reply or send how in a pm
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#2
What do you mean by "dummy"?
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#3
(04-30-2016, 09:32 AM)A-Man Wrote:  What do you mean by "dummy"?

Is it not the last frame found in a character's data file?
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#4
(04-30-2016, 10:33 AM)MangaD Wrote:  
(04-30-2016, 09:32 AM)A-Man Wrote:  What do you mean by "dummy"?

Is it not the last frame found in a character's data file?
Do you know how to change it
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#5
(04-30-2016, 10:33 AM)MangaD Wrote:  Is it not the last frame found in a character's data file?
That's what I thought, but why post in the LF2 Modification/Other Versions section? And what exactly does he want to change with the dummy frame? Its frame number, or the frame itself? If it's the latter, then I don't think there's anything different with modifying it compared to any other frame.
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#6
Can anyone help me i have two questions
1.how to know what to write in the file of the picture
2.how to pick which picture will appear
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#7
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#8
(04-30-2016, 09:25 AM)leoXloise Wrote:  Please if anyone know how to change dummy say to me by posting a reply or send how in a pm
Dummy doesn't do anything; it is an unused frame used to mark the maximum number of frames you can have in the data.
You cannot go any higher than 399.

(04-30-2016, 11:05 AM)leoXloise Wrote:  1.how to know what to write in the file of the picture
2.how to pick which picture will appear
Suppose your LF2 folder is in "C:\Program Files\Little Fighter 2"
You will notice inside that folder, there are other folders like "bg", "data", "sprite", and that inside your LF2 data, the top looks something like this (from bandit.dat):
    DC-Code:
head: sprite\sys\bandit_f.bmp
small: sprite\sys\bandit_s.bmp
file(0-69): sprite\sys\bandit_0.bmp  w: 79  h: 79  row: 10  col: 7

Notice that you need your files to be inside the Little Fighter 2 main folder, and you need to put the address of the file you want it to read. The full address would have read: "C:\Program Files\Little Fighter 2\sprite\sys\bandit_f.bmp", but you only need to put the part in red.

If you want to change bandit's face picture to template's face, you can change the head sprite thusly:
    DC-Code:
head: sprite\template1\face.bmp



These are pretty basic questions. In future Leo, please post these questions under "Data Changing"(keep it within this thread) and try to experiment with the data changer yourself and use the Mainsite; you learn better by trying things out than asking. Don't worry about crashing LF2, it won't destroy your computer, at most you just need to redownload LF2 if you forgot to make a backup of the original LF2.
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#9
(04-30-2016, 11:03 AM)A-Man Wrote:  
(04-30-2016, 10:33 AM)MangaD Wrote:  Is it not the last frame found in a character's data file?
That's what I thought, but why post in the LF2 Modification/Other Versions section? And what exactly does he want to change with the dummy frame? Its frame number, or the frame itself? If it's the latter, then I don't think there's anything different with modifying it compared to any other frame.

I want to higher the number of it because you cant make a frame with number bigger than it

(04-30-2016, 11:50 AM)STM1993 Wrote:  
(04-30-2016, 09:25 AM)leoXloise Wrote:  Please if anyone know how to change dummy say to me by posting a reply or send how in a pm
Dummy doesn't do anything; it is an unused frame used to mark the maximum number of frames you can have in the data.
You cannot go any higher than 399.

(04-30-2016, 11:05 AM)leoXloise Wrote:  1.how to know what to write in the file of the picture
2.how to pick which picture will appear
Suppose your LF2 folder is in "C:\Program Files\Little Fighter 2"
You will notice inside that folder, there are other folders like "bg", "data", "sprite", and that inside your LF2 data, the top looks something like this (from bandit.dat):
    DC-Code:
head: sprite\sys\bandit_f.bmp
small: sprite\sys\bandit_s.bmp
file(0-69): sprite\sys\bandit_0.bmp  w: 79  h: 79  row: 10  col: 7

Notice that you need your files to be inside the Little Fighter 2 main folder, and you need to put the address of the file you want it to read. The full address would have read: "C:\Program Files\Little Fighter 2\sprite\sys\bandit_f.bmp", but you only need to put the part in red.

If you want to change bandit's face picture to template's face, you can change the head sprite thusly:
    DC-Code:
head: sprite\template1\face.bmp



These are pretty basic questions. In future Leo, please post these questions under "Data Changing"(keep it within this thread) and try to experiment with the data changer yourself and use the Mainsite; you learn better by trying things out than asking. Don't worry about crashing LF2, it won't destroy your computer, at most you just need to redownload LF2 if you forgot to make a backup of the original LF2.

I want to higher the number of dummy because you cant make a frame with number bigger than it
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#10
He Means He Wants To Extend The Number Of Frames That Can Be Used For His Character
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