07-23-2016, 03:20 PM
(This post was last modified: 09-12-2016, 12:35 PM by AscheLeee.
Edit Reason: *updating intensifies*
)
Introduction
Hi and welcome to the first release of my very own LF2 modification.
This mod will feature new custom stages (1/5), characters, and magical items with various effects.
Currently, there are 13 new items and 7 new characters!
Check out my development blog for the latest updates: http://ascheleee.weebly.com/asches-lf2-mod
Description
Magic Boomerang
A purple boomerang, which turns into an energy disk when thrown.
Bat of Bats
A black baseball bat, which turns into a swarm of bats when thrown.
Yes, this is a bad pun. Or should I say, "bat pun"?
Meteor
Today's weather forecast: cloudy with a chance of meteors.
Meteors may fall from the sky.
Volatile magic can be barely sensed from them...
When agitated, fragments of them burst into flames and rise up.
Cursed Scythe
This magical item will explode when thrown... But it will hurt allies as well.
Are you sure you really want to use it?
Snowball
A large ball of snow, which can be thrown at enemies to freeze them.
Picture not available. Just imagine a snowball, surely you know what that is.
Spirit Items
When on the ground, these items move by themselves, almost as though they refuse to be picked up...
When thrown, they travel slightly further and faster, and will deflect most incoming projectiles.
Types of Spirit Items:
* Knife
* Shuriken
* Boomerang
Molotov Cocktail
When thrown, it ignites enemies.
This isn't actually magic, but rather, science.
Introduction of Magic Orbs!
Magic Orbs are items that may randomly fall from the sky.
They may be picked up and activated with the 'attack' key.
Activate them to cast a spell depending on the type of orb.
7 new custom characters have been added!
Note: Currently, some characters do not have fully functional AI.
Asche
A pyromancer who can manipulate life force and use other characters as a conduit for his spells.
Moeyy
An illusionist and master strategist who uses various tricks and traps to confuse enemies.
The idea for this character was contributed by MoeyyAS. (github.com/moeyyas)
Janice
A healer and cryomancer who excels in supporting her team.
Markus
A brawler who excels in close-range combat.
He can use powerful skills once he has grabbed his opponents.
Bart
A bard who plays various songs to help his allies or harm his enemies.
Richie
An artificer who creates his own unique magical items.
His skills vary depending on his equipped item.
Luce
A battlemage who wields the power of light, and excels in fast attacks and combos.
Improved visual effects
Added new skills to classic characters (5/10)
Revamped Stages
Each stage will be revamped to provide a unique experience. Currently Stage 1 and 2 have been revamped.
Stage 1: Boss with changing attack patterns
Stage 2: Battle mode! Amass an army to beat the enemies' army!
Stage 3: Boss whose attacks get upgraded each time you beat him.
Boss will change their attack patterns as you delete their HP.
Quantity and/or speed of projectiles increase as difficulty increases.
Defeat the boss multiple times until they run out of moves to win.
Look out for healing geysers! Seize control of these key points and get an advantage over your enemies!
Fight your way through the Stanley Prison!
Beware of vampire bats that constantly seek out fresh blood...
These bats don't stay dead for long, but reform after being killed.
Amass a large group of followers to wipe out the enemy's even larger group!
Welcome to the Great Wall of China!
Many magical items are available for the taking!
However, you will face heavenly tribulation...
This stage features a new final boss!
Final boss must be defeated multiple times, and becomes stronger with every defeat.
An (outdated) video of me testing stage 3.
As of the latest release, as far as I know, the final phase works correctly.
Can you figure out how to beat the final phase...?
Download
Version 1, Revision 13 (12/09/2016)
Plans for future development:
- Create more characters to have a variety of archetypes and playstyles not available in the original Little Fighter 2.
- Revamp stage mode to include various unique hazards. (3/5)
Hi and welcome to the first release of my very own LF2 modification.
This mod will feature new custom stages (1/5), characters, and magical items with various effects.
Currently, there are 13 new items and 7 new characters!
Check out my development blog for the latest updates: http://ascheleee.weebly.com/asches-lf2-mod
Description
Custom Items (Click to View)
Magic Boomerang
A purple boomerang, which turns into an energy disk when thrown.
Gif (Click to View)
A black baseball bat, which turns into a swarm of bats when thrown.
Yes, this is a bad pun. Or should I say, "bat pun"?
Gif (Click to View)
Today's weather forecast: cloudy with a chance of meteors.
Meteors may fall from the sky.
Volatile magic can be barely sensed from them...
When agitated, fragments of them burst into flames and rise up.
Gif (Click to View)
This magical item will explode when thrown... But it will hurt allies as well.
Are you sure you really want to use it?
Gif (Click to View)
A large ball of snow, which can be thrown at enemies to freeze them.
Picture not available. Just imagine a snowball, surely you know what that is.
Spirit Items
When on the ground, these items move by themselves, almost as though they refuse to be picked up...
When thrown, they travel slightly further and faster, and will deflect most incoming projectiles.
Types of Spirit Items:
* Knife
* Shuriken
* Boomerang
Gif (Click to View)
When thrown, it ignites enemies.
This isn't actually magic, but rather, science.
Gif (Click to View)
Introduction of Magic Orbs!
Magic Orbs are items that may randomly fall from the sky.
They may be picked up and activated with the 'attack' key.
Activate them to cast a spell depending on the type of orb.
Types of Magic Orbs (Click to View)
Cyan Orb, the Orb of Angels:
Summons angels to heal your team.
Orange Orb, the Orb of Devils:
Summons devils to attack your enemies.
Purple Orb, the Orb of Protection:
Creates an Energy Shield in front of you.
Always use protection!
White Orb, the Orb of Wind:
Attack enemies ahead with a strong blast of wind.
Summons angels to heal your team.
Gif (Click to View)
Orange Orb, the Orb of Devils:
Summons devils to attack your enemies.
Gif (Click to View)
Purple Orb, the Orb of Protection:
Creates an Energy Shield in front of you.
Always use protection!
Gif (Click to View)
White Orb, the Orb of Wind:
Attack enemies ahead with a strong blast of wind.
Gif (Click to View)
7 new custom characters have been added!
Note: Currently, some characters do not have fully functional AI.
Asche
A pyromancer who can manipulate life force and use other characters as a conduit for his spells.
Traits (Click to View)
+ Inner Fire:
Frozen duration -9TU.
Fire burns within Asche; he is literally hot. Also it thaws him out more quickly.
+ Human Immune to Death by Fire:
May backflip even when burned.
Experts of fire magic do not fear burns; there is no need to apply cold water to burned area.
- Defenceless:
Defence duration -4TU, +2TU to recovery when defence is broken.
Practitioners of fire magic tend to neglect defence in favour of offence.
Frozen duration -9TU.
Fire burns within Asche; he is literally hot. Also it thaws him out more quickly.
+ Human Immune to Death by Fire:
May backflip even when burned.
Experts of fire magic do not fear burns; there is no need to apply cold water to burned area.
- Defenceless:
Defence duration -4TU, +2TU to recovery when defence is broken.
Practitioners of fire magic tend to neglect defence in favour of offence.
Skills (Click to View)
Burning Ash Blast (15% MP)
Input method: D + > + A
Burning ash is condensed into a ball, which is fired straight ahead.
Caution! Hot.
Spontaneous Combustion (25% MP)
Input method: D + > + J
Manipulates the life force of the nearest enemy, causing it to spontaneously combust. BOOM!
Swirling Ash -Team- (60% MP)
Input method: D + ^ + A
Ash swirls around a distant ally to protect them.
Swirling Ash -Self- (60% MP)
Input method: D + v + A
Ash swirls around in front of you.
Flame of Life (16% HP)
Input method: D + ^ + J
Congeals your life force into a blazing orb, which heals whoever touches it.
Self-Immolation (10% HP + ...)
Input method: D + v + J ( + A + A ...)
Burns your life force to gain energy.
Drains HP to regain MP.
After casting, press A to convert, or D to cancel.
Flame of Reincarnation (10% HP + 10% MP)
Input Method: D + J + A
A forbidden technique which destroys your own life force and recreates it.
+20% HP, net gain of +10% HP.
**Last Word (A + J) - Infernal Invigoration**
Use the power of fire to heal yourself while incinerating nearby enemies.
Input method: D + > + A
Burning ash is condensed into a ball, which is fired straight ahead.
Caution! Hot.
Spontaneous Combustion (25% MP)
Input method: D + > + J
Manipulates the life force of the nearest enemy, causing it to spontaneously combust. BOOM!
Swirling Ash -Team- (60% MP)
Input method: D + ^ + A
Ash swirls around a distant ally to protect them.
Swirling Ash -Self- (60% MP)
Input method: D + v + A
Ash swirls around in front of you.
Flame of Life (16% HP)
Input method: D + ^ + J
Congeals your life force into a blazing orb, which heals whoever touches it.
Self-Immolation (10% HP + ...)
Input method: D + v + J ( + A + A ...)
Burns your life force to gain energy.
Drains HP to regain MP.
After casting, press A to convert, or D to cancel.
Flame of Reincarnation (10% HP + 10% MP)
Input Method: D + J + A
A forbidden technique which destroys your own life force and recreates it.
+20% HP, net gain of +10% HP.
**Last Word (A + J) - Infernal Invigoration**
Use the power of fire to heal yourself while incinerating nearby enemies.
Gifs (Click to View)
Moeyy
An illusionist and master strategist who uses various tricks and traps to confuse enemies.
The idea for this character was contributed by MoeyyAS. (github.com/moeyyas)
Traits (Click to View)
+ Artful Dodger:
Running speed +20%.
Avoid 33% of attacks while running.
Master strategists are adept at reading enemies and avoiding their attacks.
- Frail Body:
Injury duration +1TU.
Strategists tend to neglect physical training in favour of mental training.
Running speed +20%.
Avoid 33% of attacks while running.
Master strategists are adept at reading enemies and avoiding their attacks.
- Frail Body:
Injury duration +1TU.
Strategists tend to neglect physical training in favour of mental training.
Skills (Click to View)
Illusion Blast (15% MP)
Input method: D + > + A
An illusionary clone is fired at the enemy straight ahead.
It's a trap! (20% MP)
Input method: D + > + J
Creates a trap in front of you that pushes back any enemies that walk into it.
Doppelgänger Attack (15% MP)
Input method: D + v + J / D + ^ + J
You and your doppelgänger will attack simultaneously.
Grants 0.5 seconds of invulnerability after use.
If D + v + J is used, the doppelgänger moves forward while you stay behind.
If D + ^ + J is used, the doppelgänger stays behind while you move forward.
Clone Explosion (60% MP)
Input method: D + ^ + A
Creates a clone that bursts into a fiery explosion after 2 seconds. BOOM!
Be careful not to get hurt by burning enemies!
Fabulous Clone Detonation (30% MP)
Input method: D + v + A
Creates a magnificent clone which self-detonates after 2 seconds, inundating the area with its fabulousness.
Enemies in the area will nosebleed uncontrollably, taking minor damage.
Fade (20% MP)
Input method: D + J + A
Temporarily become invisible and untargetable, but you cannot move as well.
Press A to reappear in front.
Press J to reappear behind.
Press D to cancel.
**Last Word (A + J) - LOL**
Creates a clone which sprays nitrous oxide (also known as laughing gas) everywhere.
Input method: D + > + A
An illusionary clone is fired at the enemy straight ahead.
It's a trap! (20% MP)
Input method: D + > + J
Creates a trap in front of you that pushes back any enemies that walk into it.
Doppelgänger Attack (15% MP)
Input method: D + v + J / D + ^ + J
You and your doppelgänger will attack simultaneously.
Grants 0.5 seconds of invulnerability after use.
If D + v + J is used, the doppelgänger moves forward while you stay behind.
If D + ^ + J is used, the doppelgänger stays behind while you move forward.
Clone Explosion (60% MP)
Input method: D + ^ + A
Creates a clone that bursts into a fiery explosion after 2 seconds. BOOM!
Be careful not to get hurt by burning enemies!
Fabulous Clone Detonation (30% MP)
Input method: D + v + A
Creates a magnificent clone which self-detonates after 2 seconds, inundating the area with its fabulousness.
Enemies in the area will nosebleed uncontrollably, taking minor damage.
Fade (20% MP)
Input method: D + J + A
Temporarily become invisible and untargetable, but you cannot move as well.
Press A to reappear in front.
Press J to reappear behind.
Press D to cancel.
**Last Word (A + J) - LOL**
Creates a clone which sprays nitrous oxide (also known as laughing gas) everywhere.
Gifs (Click to View)
Janice
A healer and cryomancer who excels in supporting her team.
Skills (Click to View)
Overwhelming Disaster (20% MP)
Input method: D + ^ + A
Creates balls of fire and ice which rain down upon enemies.
Angel's Blessing (40% MP)
Input method: D + ^ + J
Summons angels to heal your team.
Ice Blast (15% MP)
Input method: D + > + A
Fires a ball of ice which freezes enemies.
Freezing Disk (50% MP)
Input method: D + > + J
Throws a cold disk which homes in on enemies.
Triune Ice Blasts (40% MP)
Input method: D + J + A
Fires three balls of ice.
Arctic Area (25% MP)
Input method: D + v + A
Significantly reduce the temperature in the area around you, freezing nearby enemies.
**Last Word (A + J) - Fimbulvetr**
Reduce the temperature in the world to absolute zero, freezing and damaging all enemies.
Input method: D + ^ + A
Creates balls of fire and ice which rain down upon enemies.
Angel's Blessing (40% MP)
Input method: D + ^ + J
Summons angels to heal your team.
Ice Blast (15% MP)
Input method: D + > + A
Fires a ball of ice which freezes enemies.
Freezing Disk (50% MP)
Input method: D + > + J
Throws a cold disk which homes in on enemies.
Triune Ice Blasts (40% MP)
Input method: D + J + A
Fires three balls of ice.
Arctic Area (25% MP)
Input method: D + v + A
Significantly reduce the temperature in the area around you, freezing nearby enemies.
**Last Word (A + J) - Fimbulvetr**
Reduce the temperature in the world to absolute zero, freezing and damaging all enemies.
Gif (Click to View)
Markus
A brawler who excels in close-range combat.
He can use powerful skills once he has grabbed his opponents.
Traits (Click to View)
+ Strength:
Reduces the speed penalty when carrying a heavy item.
+ Vitality:
Injury duration -2TU, DoP duration -8TU.
Physical training allows one to be less affected by pain.
Reduces the speed penalty when carrying a heavy item.
+ Vitality:
Injury duration -2TU, DoP duration -8TU.
Physical training allows one to be less affected by pain.
Skills (Click to View)
Crash Punch (0% MP)
Input method: D + > + A (+A)
Punch up to twice.
May be used during a grab, or when lying.
Body Attack (0% MP + ...)
Input method: D + > + J
Charge into enemies, knocking them over.
May be used during a grab.
Rising Uppercut (0% MP)
Input method: D + ^ + A
Leap while punching opponents upwards.
May be used during a grab, or when lying.
Forceful Grab (10% MP)
Input method: D + J + A
Run forward and grab an enemy.
Power Throw (20% MP)
Input method: Grabbing + D + ^ + J
Throw an enemy far away with great force, dealing twice the damage.
Relentless Assault (50% MP)
Input method: Grabbing + D + v + A
Rapidly punch your poor, defenceless victim multiple times before finishing them off with a powerful kick.
**Last Word (A + J) - One Punch**
Deliver an extremely powerful punch to the closest enemy.
Input method: D + > + A (+A)
Punch up to twice.
May be used during a grab, or when lying.
Body Attack (0% MP + ...)
Input method: D + > + J
Charge into enemies, knocking them over.
May be used during a grab.
Rising Uppercut (0% MP)
Input method: D + ^ + A
Leap while punching opponents upwards.
May be used during a grab, or when lying.
Forceful Grab (10% MP)
Input method: D + J + A
Run forward and grab an enemy.
Power Throw (20% MP)
Input method: Grabbing + D + ^ + J
Throw an enemy far away with great force, dealing twice the damage.
Relentless Assault (50% MP)
Input method: Grabbing + D + v + A
Rapidly punch your poor, defenceless victim multiple times before finishing them off with a powerful kick.
**Last Word (A + J) - One Punch**
Deliver an extremely powerful punch to the closest enemy.
Gifs (Click to View)
Bart
A bard who plays various songs to help his allies or harm his enemies.
Skills (Click to View)
Dirge for the Deceased (25% MP)
Input method: D + > + A
Perform a dirge that incites vengeful spirits of the dead to fight for you.
Recitation of Recovery (40% MP)
Input method: D + ^ + A
Sing a heavenly hymn to invoke divine intervention from angels and heal your team.
Sonata of the Death (70% MP)
Input method: D + ^ + J
Play a deathly tune that levitates nearby enemies.
Melody of Mana (10% HP)
Input method: D + v + J
An invigorating melody which recovers your MP.
Press 'A' when sparkles appear.
Ballad of Bats (10%MP + ...)
Input method: D + > + J
Plays an ultrasonic ballad that summons bats to fight for you.
Press D to cancel.
Input method: D + > + A
Perform a dirge that incites vengeful spirits of the dead to fight for you.
Recitation of Recovery (40% MP)
Input method: D + ^ + A
Sing a heavenly hymn to invoke divine intervention from angels and heal your team.
Sonata of the Death (70% MP)
Input method: D + ^ + J
Play a deathly tune that levitates nearby enemies.
Melody of Mana (10% HP)
Input method: D + v + J
An invigorating melody which recovers your MP.
Press 'A' when sparkles appear.
Ballad of Bats (10%MP + ...)
Input method: D + > + J
Plays an ultrasonic ballad that summons bats to fight for you.
Press D to cancel.
Gifs (Click to View)
Richie
An artificer who creates his own unique magical items.
His skills vary depending on his equipped item.
Traits (Click to View)
+ Weapon Expertise:
Normal attack delay -1TU when equipped with any weapon.
Richie is familiar with all sorts of items, and can wield them with greater proficiency.
- Weapon Withdrawal Syndrome:
Normal attack delay +1TU when unarmed.
Richie has become too dependent on items, and is not used to fighting without them.
Normal attack delay -1TU when equipped with any weapon.
Richie is familiar with all sorts of items, and can wield them with greater proficiency.
- Weapon Withdrawal Syndrome:
Normal attack delay +1TU when unarmed.
Richie has become too dependent on items, and is not used to fighting without them.
Skills (Click to View)
Item Creation (12% MP)
Input method: D + J + A
Creates one of your five signature items, which are required for your skills.
Follow up with another key combination to choose your item, or D+J+A again to cancel.
Items:
D+^+J: Hellfire Scythe - Incinerate your foes with the destructive power of fire.
D+v+J: Gaia's Club - Crush your opponents with the natural power of the earth.
D+^+A: Wind God's Knife - Make quick work of enemies with the swift power of air.
D+v+A: Holy Water - Harness the utility of the power of water.
D+>+A: Spirit Sword - Draw upon the power of your spirit.
Item Innate Blast (15% MP)
Input method: D + > + A
Fires a blast of energy from your item.
Hellfire Scythe: "Fireball"
A ball of fire which burns enemies.
Gaia's Club: "Earth Blast"
A blast with the power of the earth.
Wind God's Knife: "Wind Blade"
A short ranged, but powerful blast of wind.
Holy Water: "Cold Blast"
Water so cold, it freezes enemies.
Spirit Sword: "Spirit Blast"
Fires a spread of three spirit blasts with reduced range.
Item Auxiliary Ability (30% MP)
Input method: D + > + J
Uses an ability unique to your equipped item.
If an orb is held, activates it without consuming it.
Hellfire Scythe: "Devil's Judgement"
Devils will chase your enemies.
Gaia's Club: "Rockfall"
A rock drops from the sky to land in front of you.
Wind God's Knife: "Wind Palm"
Strike distant enemies with the unseen force of the wind.
Holy Water: "Pursuant Blast"
A homing ball of condensed water which seeks out an enemy.
Spirit Sword: "Spirit Shield"
Create a magical shield that deflects most incoming attacks.
Detonate! (40% MP)
Input method: D + v + J
Overload your item with massive amounts of mana and unleash its full power.
The item is destroyed in the process.
If an orb is held, consumes it to double the effect.
Hellfire Scythe: "Explosion"
Explodes the Hellfire Scythe to deal heavy damage to nearby enemies. BOOM!
Gaia's Club: "Heavenly Meteor's Descent"
Three meteors descend in front of you.
Wind God's Knife: "Northern Whirlwind"
A cold whirlwind that chills your enemies.
Holy Water: "Judgement of Goddess"
Powerful magic that heals allies and damages enemies.
Spirit Sword: "Spirit Bind"
Stuns an enemy and pulls them towards yourself.
Strafe (15% MP)
Input method: D + v + A
Hits an opponent thrice at close range.
May be used even when unarmed.
The final hit is stronger if a weapon is equipped.
**Last Word (A + J) - Ultimate Weapon**
Create the most powerful weapon with the power of five elements.
Weapon Skills:
Ultimate Laser (D + > + A) - Shoots a fat, powerful laser.
Ultimate Chasing Blasts (D + > + J) - Shoots five homing balls.
Detonate! (D + v + J) - Detonate the weapon.
Input method: D + J + A
Creates one of your five signature items, which are required for your skills.
Follow up with another key combination to choose your item, or D+J+A again to cancel.
Items:
D+^+J: Hellfire Scythe - Incinerate your foes with the destructive power of fire.
D+v+J: Gaia's Club - Crush your opponents with the natural power of the earth.
D+^+A: Wind God's Knife - Make quick work of enemies with the swift power of air.
D+v+A: Holy Water - Harness the utility of the power of water.
D+>+A: Spirit Sword - Draw upon the power of your spirit.
Item Innate Blast (15% MP)
Input method: D + > + A
Fires a blast of energy from your item.
Hellfire Scythe: "Fireball"
A ball of fire which burns enemies.
Gaia's Club: "Earth Blast"
A blast with the power of the earth.
Wind God's Knife: "Wind Blade"
A short ranged, but powerful blast of wind.
Holy Water: "Cold Blast"
Water so cold, it freezes enemies.
Spirit Sword: "Spirit Blast"
Fires a spread of three spirit blasts with reduced range.
Item Auxiliary Ability (30% MP)
Input method: D + > + J
Uses an ability unique to your equipped item.
If an orb is held, activates it without consuming it.
Hellfire Scythe: "Devil's Judgement"
Devils will chase your enemies.
Gaia's Club: "Rockfall"
A rock drops from the sky to land in front of you.
Wind God's Knife: "Wind Palm"
Strike distant enemies with the unseen force of the wind.
Holy Water: "Pursuant Blast"
A homing ball of condensed water which seeks out an enemy.
Spirit Sword: "Spirit Shield"
Create a magical shield that deflects most incoming attacks.
Detonate! (40% MP)
Input method: D + v + J
Overload your item with massive amounts of mana and unleash its full power.
The item is destroyed in the process.
If an orb is held, consumes it to double the effect.
Hellfire Scythe: "Explosion"
Explodes the Hellfire Scythe to deal heavy damage to nearby enemies. BOOM!
Gaia's Club: "Heavenly Meteor's Descent"
Three meteors descend in front of you.
Wind God's Knife: "Northern Whirlwind"
A cold whirlwind that chills your enemies.
Holy Water: "Judgement of Goddess"
Powerful magic that heals allies and damages enemies.
Spirit Sword: "Spirit Bind"
Stuns an enemy and pulls them towards yourself.
Strafe (15% MP)
Input method: D + v + A
Hits an opponent thrice at close range.
May be used even when unarmed.
The final hit is stronger if a weapon is equipped.
**Last Word (A + J) - Ultimate Weapon**
Create the most powerful weapon with the power of five elements.
Weapon Skills:
Ultimate Laser (D + > + A) - Shoots a fat, powerful laser.
Ultimate Chasing Blasts (D + > + J) - Shoots five homing balls.
Detonate! (D + v + J) - Detonate the weapon.
Item specific skills (Click to View)
Richie may gain new skills from various items he picks up.
Note: Anything with "D + > + A" costs 15% MP, "D + > + J" costs 30% MP, and "D + v + J" costs 40% MP and destroys your weapon.
Bat of Bats:
Bat's Laser (D + > + A): Fires a laser, just like Bat.
Bat Swarm (D + > + J): Summons a swarm bats.
Detonate! "Greater Bat Swarm" (D+v+J): Summons a larger swarm of bats.
Magic Boomerang:
Energy Blast (D + > + A): A blast of energy is fired straight ahead.
Double Energy Blast (D + > + J): Not one, but two blasts of energy!
Detonate! "Twin Energy Disks" (D + v + J): A pair of energy disks are thrown at the enemies.
Beer or Molotov Cocktail:
Flame -Short Range- (D+>+A): Ignites some of the flammable liquid to burn enemies at short range.
Flame -Long Range- (D+>+J): Ignites some of the flammable liquid to burn enemies at long range.
Detonate! "Explosion" (D + v + J): Ignites the entire contents of the bottle and cause a fiery explosion.
Boomerang (normal):
Detonate! "Power Spin" (D + v + J): Throws the boomerang, spinning it with such great speed that it resembles a disk.
Cursed Scythe:
Skull Blasts (D + > + A): Summons a skull which pursues enemies.
Double Skull Blasts (D + > + J): Summons two skulls which pursue enemies.
Detonate! "Cursed Explosions" (D + v + J): Creates an explosion to your front and back. Be careful, these explosions can hurt allies!
Freeze's Sword:
Ice Blast (D + > + A): Freeze's "Ice Blast" skill.
Detonate! "Whirlwind" (D + v + J): Detonate the sword to use Freeze's "Whirlwind" skill.
Note: Anything with "D + > + A" costs 15% MP, "D + > + J" costs 30% MP, and "D + v + J" costs 40% MP and destroys your weapon.
Bat of Bats:
Bat's Laser (D + > + A): Fires a laser, just like Bat.
Bat Swarm (D + > + J): Summons a swarm bats.
Detonate! "Greater Bat Swarm" (D+v+J): Summons a larger swarm of bats.
Magic Boomerang:
Energy Blast (D + > + A): A blast of energy is fired straight ahead.
Double Energy Blast (D + > + J): Not one, but two blasts of energy!
Detonate! "Twin Energy Disks" (D + v + J): A pair of energy disks are thrown at the enemies.
Beer or Molotov Cocktail:
Flame -Short Range- (D+>+A): Ignites some of the flammable liquid to burn enemies at short range.
Flame -Long Range- (D+>+J): Ignites some of the flammable liquid to burn enemies at long range.
Detonate! "Explosion" (D + v + J): Ignites the entire contents of the bottle and cause a fiery explosion.
Boomerang (normal):
Detonate! "Power Spin" (D + v + J): Throws the boomerang, spinning it with such great speed that it resembles a disk.
Cursed Scythe:
Skull Blasts (D + > + A): Summons a skull which pursues enemies.
Double Skull Blasts (D + > + J): Summons two skulls which pursue enemies.
Detonate! "Cursed Explosions" (D + v + J): Creates an explosion to your front and back. Be careful, these explosions can hurt allies!
Freeze's Sword:
Ice Blast (D + > + A): Freeze's "Ice Blast" skill.
Detonate! "Whirlwind" (D + v + J): Detonate the sword to use Freeze's "Whirlwind" skill.
Gifs (Click to View)
Luce
A battlemage who wields the power of light, and excels in fast attacks and combos.
Traits (Click to View)
+ Speed of Light:
Running speed +10%
Luce moves at the speed of light, or so she claims.
+ Resonance:
Skills can be cancelled into other skills. Doing so reduces the MP cost of your next skill.
Luce can adroitly use skills in quick succession, channeling the residual energy from one skill to another.
Running speed +10%
Luce moves at the speed of light, or so she claims.
+ Resonance:
Skills can be cancelled into other skills. Doing so reduces the MP cost of your next skill.
Luce can adroitly use skills in quick succession, channeling the residual energy from one skill to another.
Skills (Click to View)
Laser (30% MP / Resonance: 20% MP)
Input Method: D + > + A
Fires a laser straight ahead.
IMA FIRIN MAH LAZOR!
Speed Kick (15% MP / Resonance: 10% MP)
Input Method: D + > + J
Dash forward and kick an enemy.
High Kick (15% MP / Resonance: 10% MP)
Input Method: D + ^ + A
Kick an enemy high into the air.
Pillar of Light (70% MP / Resonance: 55% MP)
Input Method: D + ^ + J
Creates a huge pillar of light around you that sends nearby enemies flying.
Self-Heal (70% MP / Resonance: 55% MP)
Input Method: D + v +J
Use basic healing magic to heal yourself.
Geistleibschläge (20% MP / Resonance: 15% MP)
Input method: D + v + A
Rapidly assault an enemy at close range with physical and magical attacks simulatenously.
Input Method: D + > + A
Fires a laser straight ahead.
IMA FIRIN MAH LAZOR!
Speed Kick (15% MP / Resonance: 10% MP)
Input Method: D + > + J
Dash forward and kick an enemy.
High Kick (15% MP / Resonance: 10% MP)
Input Method: D + ^ + A
Kick an enemy high into the air.
Pillar of Light (70% MP / Resonance: 55% MP)
Input Method: D + ^ + J
Creates a huge pillar of light around you that sends nearby enemies flying.
Self-Heal (70% MP / Resonance: 55% MP)
Input Method: D + v +J
Use basic healing magic to heal yourself.
Geistleibschläge (20% MP / Resonance: 15% MP)
Input method: D + v + A
Rapidly assault an enemy at close range with physical and magical attacks simulatenously.
Gif (Click to View)
Improved visual effects
GUI (Click to View)
Existing Characters (Click to View)
Added new skills to classic characters (5/10)
Spoiler (Click to View)
John:
Multiple Energy Blasts (15% MP)
Input method: D + J + A
Fires a spread of three energy blasts with reduced range.
Retreating Energy Blast (10% MP)
Input method: D + v + A
Retreat while firing a short range blast of energy ahead.
Deep:
Charged Blast (20% MP)
Input method: D + J + A
Charges up an energy blast, sending it flying further and faster.
May be released prematurely for reduced effect by pressing 'A'.
Henry:
Imperishable Shooting (10% MP + ... )
Input method: D + v + A
Rapidly fire arrows ahead.
The shooting doesn't stop, until you press 'D' or run out of MP.
There's a reason I named it this, though (come on, tell us!)
Bow Smash (0% MP)
Input method: D + v + J
Smash an enemy at close range with your bow.
Rudolf:
Veil of Swords (2% MP + ...)
Input method: D + ^ + A
Move around and slash surrounding enemies with such high speeds that they can't see you. (John Cena?)
Press 'D' to cancel.
Swords Dance (0% MP)
Input method: D + v + A
Slash enemies around you with your swords.
Firen:
Spirits of Fire (12% MP)
Input method: D + ^ + A (+ A + ...)
Summons spirits of fire which seek out opponents.
Freeze:
Bitter Cold Breath (30% MP)
Input method: D + v + A
Blows an icy breath ahead to freeze enemies.
Dennis:
Vacuum Whirlwind Kick (15mp + ...)
Input method: D + J + A
Spin2win, creating a vacuum which pulls enemies towards you.
This skill sucks, literally.
Woody:
Blink (8% MP)
Input method: D + J + A
Teleport a short distance ahead.
Can be used while rolling.
Davis:
Multiple Energy Blasts (40% MP)
Input method: D + J + A
Fires a spread of five energy blasts.
Speed Punch (0% MP)
Input method: D + > + J
Dash forward and punch an enemy ahead of you.
Multiple Energy Blasts (15% MP)
Input method: D + J + A
Fires a spread of three energy blasts with reduced range.
Retreating Energy Blast (10% MP)
Input method: D + v + A
Retreat while firing a short range blast of energy ahead.
Gif (Click to View)
Deep:
Charged Blast (20% MP)
Input method: D + J + A
Charges up an energy blast, sending it flying further and faster.
May be released prematurely for reduced effect by pressing 'A'.
Gif (Click to View)
Henry:
Imperishable Shooting (10% MP + ... )
Input method: D + v + A
Rapidly fire arrows ahead.
The shooting doesn't stop, until you press 'D' or run out of MP.
There's a reason I named it this, though (come on, tell us!)
Gif (Click to View)
Bow Smash (0% MP)
Input method: D + v + J
Smash an enemy at close range with your bow.
Rudolf:
Veil of Swords (2% MP + ...)
Input method: D + ^ + A
Move around and slash surrounding enemies with such high speeds that they can't see you. (John Cena?)
Press 'D' to cancel.
Gif (Click to View)
Swords Dance (0% MP)
Input method: D + v + A
Slash enemies around you with your swords.
Firen:
Spirits of Fire (12% MP)
Input method: D + ^ + A (+ A + ...)
Summons spirits of fire which seek out opponents.
Gif (Click to View)
Freeze:
Bitter Cold Breath (30% MP)
Input method: D + v + A
Blows an icy breath ahead to freeze enemies.
Gif (Click to View)
Dennis:
Vacuum Whirlwind Kick (15mp + ...)
Input method: D + J + A
Spin2win, creating a vacuum which pulls enemies towards you.
This skill sucks, literally.
Gif (Click to View)
Woody:
Blink (8% MP)
Input method: D + J + A
Teleport a short distance ahead.
Can be used while rolling.
Gif (Click to View)
Davis:
Multiple Energy Blasts (40% MP)
Input method: D + J + A
Fires a spread of five energy blasts.
Speed Punch (0% MP)
Input method: D + > + J
Dash forward and punch an enemy ahead of you.
Gif (Click to View)
Revamped Stages
Each stage will be revamped to provide a unique experience. Currently Stage 1 and 2 have been revamped.
Stage 1: Boss with changing attack patterns
Stage 2: Battle mode! Amass an army to beat the enemies' army!
Stage 3: Boss whose attacks get upgraded each time you beat him.
Stage 1 (Click to View)
Boss will change their attack patterns as you delete their HP.
Quantity and/or speed of projectiles increase as difficulty increases.
Defeat the boss multiple times until they run out of moves to win.
Look out for healing geysers! Seize control of these key points and get an advantage over your enemies!
Gif (Click to View)
Video - Stage 1 (Normal) (Click to View)
Stage 2 (Click to View)
Fight your way through the Stanley Prison!
Beware of vampire bats that constantly seek out fresh blood...
These bats don't stay dead for long, but reform after being killed.
Amass a large group of followers to wipe out the enemy's even larger group!
Vid (Click to View)
Stage 3 (Click to View)
Welcome to the Great Wall of China!
Many magical items are available for the taking!
However, you will face heavenly tribulation...
This stage features a new final boss!
Final boss must be defeated multiple times, and becomes stronger with every defeat.
(Outdated) Video (Click to View)
An (outdated) video of me testing stage 3.
As of the latest release, as far as I know, the final phase works correctly.
Can you figure out how to beat the final phase...?
Version 1, Revision 13 (12/09/2016)
Older Versions (Click to View)
Version 1, Revision 12 (04/09/2016)
Version 1, Revision 11 (23/08/2016)
Version 1, Revision 10 (17/08/2016)
Version 1, Revision 9 (13/08/2016)
Version 1, Revision 8 (09/08/2016)
Version 1, Revision 7 (07/08/2016)
Version 1, Revision 6 (05/08/2016)
Version 1, Revision 5 (30/07/2016)
Version 1, Revision 4 (29/07/2016)
Version 1, Revision 3 (27/07/2016)
Version 1, Revision 1
(24/07/2016)
(Manual Patch)
Version 1, Revision 0
(23/07/2016)
Version 1, Revision 11 (23/08/2016)
Version 1, Revision 10 (17/08/2016)
Version 1, Revision 9 (13/08/2016)
Version 1, Revision 8 (09/08/2016)
Version 1, Revision 7 (07/08/2016)
Version 1, Revision 6 (05/08/2016)
Version 1, Revision 5 (30/07/2016)
Version 1, Revision 4 (29/07/2016)
Version 1, Revision 3 (27/07/2016)
Version 1, Revision 1
(24/07/2016)
(Manual Patch)
Version 1, Revision 0
(23/07/2016)
-Patch notes- (Click to View)
Version 1, Revision 13 - Stage 3!
Version 1, Revision 12 - Last Words & Stage 2
Version 1, Revision 11
Version 1, Revision 10
Version 1, Revision 9
Version 1, Revision 8
Version 1, Revision 7
Version 1, Revision 6
Version 1, Revision 5
Version 1, Revision 4
Version 1, Revision 3
Version 1, Revision 2
Version 1, Revision 1
Version 1, Revision 0
Version 1, Revision 12 - Last Words & Stage 2
Version 1, Revision 11
Version 1, Revision 10
Version 1, Revision 9
Version 1, Revision 8
Version 1, Revision 7
Version 1, Revision 6
Version 1, Revision 5
Version 1, Revision 4
Version 1, Revision 3
Version 1, Revision 2
Version 1, Revision 1
Version 1, Revision 0
Plans for future development:
- Create more characters to have a variety of archetypes and playstyles not available in the original Little Fighter 2.
- Revamp stage mode to include various unique hazards. (3/5)
Credits (Click to View)
Original game by Marti Wong and Starsky Wong (http://lf2.net)
Mod by Asche (http://ascheleee.weebly.com) Were you really expecting anything else?
Idea for 'Moeyy' character by MoeyyAS (http://github.com/MoeyyAS)
Music from Touhou Project by ZUN (http://kourindou.exblog.jp/)
Sound effects for menu (join, cancel, okay) from Lunia by allm
Some sound effects from Lunia by allm
Multiserver by ayalx (http://www.lf-empire.de/forum/showthread.php?tid=10277)
Method to allow AI scripting by Lord Silva (http://www.lf-empire.de/forum/showthread.php?tid=7927)
Method to allow loading multiple dlls by Someone else (http://www.lf-empire.de/forum/showthread.php?tid=9238)
Mod by Asche (http://ascheleee.weebly.com) Were you really expecting anything else?
Idea for 'Moeyy' character by MoeyyAS (http://github.com/MoeyyAS)
Music from Touhou Project by ZUN (http://kourindou.exblog.jp/)
Sound effects for menu (join, cancel, okay) from Lunia by allm
Some sound effects from Lunia by allm
Multiserver by ayalx (http://www.lf-empire.de/forum/showthread.php?tid=10277)
Method to allow AI scripting by Lord Silva (http://www.lf-empire.de/forum/showthread.php?tid=7927)
Method to allow loading multiple dlls by Someone else (http://www.lf-empire.de/forum/showthread.php?tid=9238)