I'm working on a new version of my Goku character. However, I have no idea how I ever got the data to work with the sprites in the first place. Because of the large number of sprites, I had to apply some weird method to load the sprites correctly. It looks like this:
It actually worked with the spritesheets of ssjgoku_3 and _4 before writing new data frames.. Now, instead of loading the sprites from ssjgoku_4 (280 and further), it loads the sprites from ssjgoku_2.
My question here is: what should I write in order to load the sprite sheets correctly in 2.0a?
PS I've tried fixing it like this, but it didn't work (didn't really expect it to)
Code:
file(0-69): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(0-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(0-69): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(0-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14
It actually worked with the spritesheets of ssjgoku_3 and _4 before writing new data frames.. Now, instead of loading the sprites from ssjgoku_4 (280 and further), it loads the sprites from ssjgoku_2.
My question here is: what should I write in order to load the sprite sheets correctly in 2.0a?
PS I've tried fixing it like this, but it didn't work (didn't really expect it to)
Code:
file(0-69): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\ssjgoku\ssjgoku_3.bmp w: 79 h: 79 row: 10 col: 7
file(280-349): sprite\ssjgoku\ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 7