Introduction
Stinky - Counter & Combo version
Based on LeoX's Stinky.
Original Stinky is cool but flawed and unfinished. Has 3 spells but dUa was a game throw spell and dUj was op. This new version stays true to the original while nerfing the op spell and allowing chaining from spell to spell, making his playstyle unique. Also, added 2 new counter moves, "Spartan kick" and "Counter Helix".
UPDATE V1.1:
Counter Helix can no longer be casted freely. When hit, an exclamation mark will appear sometimes. Pressing [a] during this time will cast counter helix.
Cross Punch [dUj], Aero Drill [dDa], Strafe [dFa] had some tweaking done, mainly with cast point, cast backswing and fall.
Cross Punch [dUj] now usuable during Strafe [dFa].
Chaining to a spell mid-spell now costs 50% more MP. Effect stacks x2. (100->150->225)
Description
Moves:
-> Cross Punch[dUj] mp:100
Usable in air, from jump, dash.
Can combo from Aero Drill.
Can combo from Strafe.
-> Aero Drill [dDa] mp:100
Can combo from Cross Punch
-> Strafe [dFa] mp:100
Usable in air, from jump, dash.
Can combo from Cross Punch
Can combo from Aero Drill
-> Spartan Kick [A when hit while defending] mp:65
Performs a knockback kick.
-> Counter Helix [A while being hit] hp: 60 mp:120
Performs a short, quick spin.
Download (New ver, v1.1)
https://drive.google.com/file/d/1MjD_SpC...sp=sharing
Download (Old Version)
https://drive.google.com/file/d/1kPH168Q...sp=sharing
Credits
Based on LeoX's Stinky
Found out about hp cost spells while roaming about in discord from Mesujin.
Nyamaiku and Mesujin [1m From PC] for their DC tips and advice.
Stinky - Counter & Combo version
Based on LeoX's Stinky.
Original Stinky is cool but flawed and unfinished. Has 3 spells but dUa was a game throw spell and dUj was op. This new version stays true to the original while nerfing the op spell and allowing chaining from spell to spell, making his playstyle unique. Also, added 2 new counter moves, "Spartan kick" and "Counter Helix".
UPDATE V1.1:
Counter Helix can no longer be casted freely. When hit, an exclamation mark will appear sometimes. Pressing [a] during this time will cast counter helix.
Cross Punch [dUj], Aero Drill [dDa], Strafe [dFa] had some tweaking done, mainly with cast point, cast backswing and fall.
Cross Punch [dUj] now usuable during Strafe [dFa].
Chaining to a spell mid-spell now costs 50% more MP. Effect stacks x2. (100->150->225)
Description
Moves:
-> Cross Punch[dUj] mp:100
Usable in air, from jump, dash.
Can combo from Aero Drill.
Can combo from Strafe.
Screenshot (Click to View)
Can combo from Cross Punch
Screenshot (Click to View)
Usable in air, from jump, dash.
Can combo from Cross Punch
Can combo from Aero Drill
Screenshot (Click to View)
Performs a knockback kick.
Screenshot (Click to View)
Performs a short, quick spin.
Screenshot (Click to View)
https://drive.google.com/file/d/1MjD_SpC...sp=sharing
Download (Old Version)
https://drive.google.com/file/d/1kPH168Q...sp=sharing
Credits
Based on LeoX's Stinky
Found out about hp cost spells while roaming about in discord from Mesujin.
Nyamaiku and Mesujin [1m From PC] for their DC tips and advice.
"I have been playing too many 'AAA' games on my PC lately. I gotta stop. Why you ask? Well, I saw this really beautiful sunset once, and the first thing that came to my mind was, 'The clouds need more Anti-aliasing'" - LThaz3