Posts: 8
Threads: 0
Joined: Dec 2008
Super !!
your sprites are good!!
Thanks given by:
Posts: 759
Threads: 43
Joined: Jul 2008
Just curious, where did you get those sprite? on sprite INC or rockman-LF2 or you ripped it yourself?
Thanks given by:
Posts: 759
Threads: 43
Joined: Jul 2008
I already known a couple place where you can get rockman sprite (or some other sprites for that matter). I'm just want to know we did he get those. Getting some more site is never unnecessary.
Thanks given by:
Posts: 313
Threads: 16
Joined: Mar 2008
01-13-2009, 09:17 PM
(This post was last modified: 01-13-2009, 09:22 PM by Yakui.)
The spritesheet presented here is the Megaman X5 Gaia armor iirc.
Imo it might be more suitable if you increase the size by 150-200%, where 200% would be recommended given that else you'll end up with an incredibly ugly scaling effect if you use something like paint, or a silly blurring effect if you use anything else.
Also the thing still has rests from the background that the spritesheet originally had, you did a pretty sloppy job at putting it in sheets. >:
That can be helped though.
psst sprite rips are not necessarily embarassing
Thanks given by:
Posts: 218
Threads: 10
Joined: Dec 2008
01-14-2009, 05:02 AM
(This post was last modified: 01-14-2009, 05:07 AM by zero_legends.)
I was working on Zero's flaming slash that u gave me via e-mail. The sprites I understood but in the data , I'll need mostly all of his sprites sheets form f pic to s and with 0 , 1 , 2 and 3. I have 4. In data process I should name the move flame slash , right? K then via e-mail give me the sprites and I'll do it since in the data file u horribly messed up and gave some frames the same number and the file part of it is also pretty collapsed.
Edit : By giving me all the sprites , I can make all the moves for him if u want.
Join the fun .........
Thanks given by: