The thing is, though, I already tried using a ball with an itr/kind 1. It doesn't catch or affect the character at all (dance of pain or not) with a t3 object. The ball simply passes through as if it were thin air.
@Azriel You may have misinterpreted the question
Clearer Rephrase of Question:
I'm trying to make a flying "mind-control" ball that shot as a long-range attack that can catch a character only when he is in the dance of pain and then delete him and spawn a copy of him (so as not make the whole move seem overpowered
). Is there a way I can do this?
~Solomon Leung
@Azriel You may have misinterpreted the question

Clearer Rephrase of Question:
I'm trying to make a flying "mind-control" ball that shot as a long-range attack that can catch a character only when he is in the dance of pain and then delete him and spawn a copy of him (so as not make the whole move seem overpowered

~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>