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04-12-2009, 02:19 PM
(This post was last modified: 04-12-2009, 02:27 PM by STM1993.)
Rather than use the original R-LF2.exe file, I decided to use an actual lf2 version 2.0 exe to run R-LF2. I have also added the survival stage into the stage data.
When I tried to load R-LF2 with the v2.0 exe file, it stops and hangs at Louis' data (same thing even if I changed the positioning of Louis). When I removed louis from the data.txt, it would work.
On the other hand, if I used a 1.9c exe to execute the mod, it would load perfectly fine even with Louis' data in it.
I can't find the problem to this. All I know is that it has to do with Louis' data.
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just a thought, if it shows louis.dat, then that usually means the next data file after louis.
did you copy the bgm folder and the bg folder across?
i cant try it now and debug it because my computer blew up, so i have to use the super slow family computer...
is it because it is encrypted?
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(04-13-2009, 06:58 AM)Alectric Wrote: just a thought, if it shows louis.dat, then that usually means the next data file after louis.
did you copy the bgm folder and the bg folder across?
i cant try it now and debug it because my computer blew up, so i have to use the super slow family computer...
is it because it is encrypted?
He deleted Louis.dat and it worked so it is probably something with Louis
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04-13-2009, 10:04 AM
(This post was last modified: 04-13-2009, 10:10 AM by STM1993.)
I have every single required LF2 v2.0 file inside the mod, and I also personally slotted in required v2.0 stuff such as the data line for the brokeback cliff background that was not found in the modded files. It's not because it's encrypted. Whether the data is encrypted or not, the same problem would still occur. I'm 100% positive that it is Louis' data. Even if I changed Louis' id to a different number other than 6, it would not load. If another character used id 6, it loads perfectly.
Again, I stress that this problem with R-LF2's Louis only occurs in v2.0. It loads normally when in older LF2 versions such as 1.9c.
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04-13-2009, 10:14 AM
(This post was last modified: 04-13-2009, 10:31 AM by Simoneon.)
(04-13-2009, 10:04 AM)STM1993 Wrote: I have every single required LF2 v2.0 file inside the mod, and I also personally slotted in required v2.0 stuff such as the data line for the brokeback cliff background that was not found in the modded files. It's not because it's encrypted. Whether the data is encrypted or not, the same problem would still occur. I'm 100% positive that it is Louis' data. Even if I changed Louis' id to a different number other than 6, it would not load. If another character used id 6, it loads perfectly.
Again, I stress that this problem with R-LF2's Louis only occurs in v2.0. It loads normally when in older LF2 versions such as 1.9c.
And I'm 85% positive that this is v2.0 exe. Maybe You need to add a modded Louis from for ex. CE lf2, and etc. and look if its work. Maybe exe is not supposed to read modded Louis files... Idk it's just my opinion...
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04-13-2009, 10:32 AM
(This post was last modified: 04-13-2009, 10:51 AM by STM1993.)
^ I just recently removed the frames with ??? as a name in the R-LF2 louis data (the same frame names are found in other characters and they are found as hell moves). Turns out that it would work after I removed those frames, so I believe it has to do with the frames related to Louis' D>A + DJA move OR his D>A DJA D>A hell move.
This "spoiler" contains the part of the code with ??? frame names.
<frame> 321 ???
pic: 106 state: 3 wait: 0 next: 322 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 2140
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 322 ???
pic: 106 state: 3 wait: 15 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 329
sound: data\095.wav
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 323 ???
pic: 107 state: 3 wait: 2 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 324 ???
pic: 108 state: 3 wait: 2 next: 325 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 325 ???
pic: 109 state: 3 wait: 2 next: 326 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 40 y: -500 w: 165 h: 600 dvx: 24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -125 y: -500 w: 165 h: 600 dvx: -24 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 105 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 205 y: -500 w: 165 h: 600 dvx: 20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -290 y: -500 w: 165 h: 600 dvx: -20 dvy: -30 fall: 70 vrest: 30 bdefend: 100 injury: 86 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: 370 y: -500 w: 165 h: 600 dvx: 16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
itr:
kind: 0 x: -455 y: -500 w: 165 h: 600 dvx: -16 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 67 effect: 3 zwidth: 80
itr_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 326 ???
pic: 119 state: 3 wait: 2 next: 327 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 327 ???
pic: 129 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: -10000 w: 43 h: 62
bdy_end:
<frame_end>
It is possible that the v2.0 has some problems reading certain parts of data compared to older versions.
EDIT:
It seems to be the part with D>A + DJA, that part is shown in the spoiler. That is the part of the data which does not allow LF2 v2.0 to load.
EDIT 2:
Confirmed. The hell move itself (D>A DJA D>A) does not create any problem. It is just the D>A DJA part.
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lol looks like itr overload to me...
is it the name "???" or is it a typo or something in the frame?
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in my case i can open the game (lf2 v2.0) with all rlf2 chars
but when i did a hell move the game will be close and give error message.
how to play with all r-lf2 chars using lf2 v2.0 ?
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Hey have you tried copying "id: 6 type: 0 file: data\louis.dat" text from the dat.txt to the top. I had a problem like this maybe if you put the problem data to be loaded first it'll work OR You must have edit it even a single problem like this "<frame" missing a ">" can cause to hang.
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05-29-2009, 10:32 AM
(This post was last modified: 05-29-2009, 02:52 PM by STM1993.)
(04-14-2009, 01:58 AM)Alectric Wrote: lol looks like itr overload to me...
is it the name "???" or is it a typo or something in the frame? I believe it's an itr overload, because the same problem happens when I open Advanced LF2 - except that the file comes from dennis_wind.dat (it would work only after I take away some itrs), and it affects boh 1.9 and 1.9c.
The name "???" doesn't matter in data.
(04-28-2009, 03:33 PM)WoodySmasher Wrote: Hey have you tried copying "id: 6 type: 0 file: data\louis.dat" text from the dat.txt to the top. I had a problem like this maybe if you put the problem data to be loaded first it'll work OR You must have edit it even a single problem like this "<frame" missing a ">" can cause to hang. I have tried those, it doesn't work.
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