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[solved] Blink attack -- First time here
#1
well i´m new here ^^ i want to say hello to everyone and i came with an probleme

well this is the situation
i can barely code like basics replacing and the only thing i can do from scratch is an combo system
im an quick learner so if somebody wants to teach me something im here ^^

this is the probleme i came with

i want to code an attack like this

the char just runs as long you press attack then he teleports some pixel forward and everyone in this blink will get hurt but he stops then ive made an example


the char runs (presseing a) enemy get hurt and the char appears here and stops .
-------------- > enemy >



i hope you undestand everthing
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#2
do you want him to run when you keep "attack" pressed, or pressing "attack" multiple times?
'cuz the first one would actually not be possible
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#3
The character runs, you press Atk and make this blink attack.
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#4
lauli is right the nave himmmmh cool name ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#5
how about you copy firens fire run
then copy bats speed punch
link the speed punch with hit_a in the fire run frames (hit_a: starting frame of the speed punch - in all 4 burn_run frames)

then edit everything as you need it



is that what you want?
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#6
well i don´t the orther chars to get burned ^^ when my char is running which state should i use for just running and how can i make it a little faster ???
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#7
use state 3 or maybe 301
delete the effect: 2 or whatever effect it uses in the itrs (or the whole itr if you dont want to hurt ppl while running)
increase the dvx in the first line of every frame
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#8
thank you yinyin
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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