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05-01-2008, 03:11 AM
(This post was last modified: 06-10-2008, 09:29 AM by MH-Razen.)
How do I make a chasing ball that only goes on the x and z axis and dosen't move up and down whenever the enemy jumps? the y: 550 dosen't really work, and using hit_Fa: 14 and 3 makes the ball go too slow :confused:
already checked the search on the old forum, coulden't find anything
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oh sorr
No other ideas ...
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use hit_Fa: 2 (like dennis' chase ball)
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fixed this myself, used hit_Fa: 14 with dvx: 8 plus some looping and waits. Apparently hit_Fa: 14 doesen't get screwy until after dvx: 9+
first frame with dvx: 8 and hit_Fa: 14, next frame with dvx: 0 and hit_Fa: 14, etc.
are there any more other methods though?