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[solved] Chasing Problem
#1
How do I make a chasing ball that only goes on the x and z axis and dosen't move up and down whenever the enemy jumps? the y: 550 dosen't really work, and using hit_Fa: 14 and 3 makes the ball go too slow :confused:

already checked the search on the old forum, coulden't find anything
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#2
You forgot about the mainsite ;)

http://www.lf-empire.de/content/view/166/149/lang,en/

hit_Fa: 3 Chasingball
(x-, z-axis) 0-1-2-3-0 (next)

Have fun ^_^
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#3
zxcv11791 Wrote:How do I make a chasing ball that only goes on the x and z axis and dosen't move up and down whenever the enemy jumps? the y: 550 dosen't really work, and using hit_Fa: 14 and 3 makes the ball go too slow :confused:

already checked the search on the old forum, coulden't find anything
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#4
oh sorr
No other ideas ...
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#5
I like to use hit_Fa: 11, this one is used on Bat's bats.
The y-movement is pretty low, and maybe you can disable this one totalle by adding dvy: 550. Just give it a try :)
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#6
use hit_Fa: 2 (like dennis' chase ball)
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#7
fixed this myself, used hit_Fa: 14 with dvx: 8 plus some looping and waits. Apparently hit_Fa: 14 doesen't get screwy until after dvx: 9+

first frame with dvx: 8 and hit_Fa: 14, next frame with dvx: 0 and hit_Fa: 14, etc.

are there any more other methods though?
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Thanks given by: Rhino.Freak




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