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Hey guys I'm new to this site and just decided to play some hardcore LF2
im not sure this is the right section but i have some problems with new characters added to original LF2
i successfully installed few characters but it seems that not all of their special attacks are working.
for example i downloaded RudolfTS, his special Ice Drake and Special move does not work, what i think is sprites are not loading up, also his Rage Slash move does not hit other characters.
Also Luke's force moves and lightsaber throw does not work.
Anyone got a idea whats wrong?
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More specific?
What happens when you try those moves?
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i think the problem is the ID numbers are doubling up. In other words, one or more of the chars added are using the same ID for an attack. the new LF2 exe doesnt like that, and it will think its a different move.
So suggestions:
learn a bit of DC, and do this:
go to data.txt and make sure you have no same ID's, and if you do, change them to any number, as long as you remember. Then, go to the chars that used those moves, with a data changer, and then press CTRL+R, and type oid: xxx (x is the original number) and then replace with oid: yyy (y is new number)
this should work.
or, you could remove some of your chars.
post your data.txt here, that will help
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08-16-2009, 05:49 PM
(This post was last modified: 08-16-2009, 06:08 PM by sourgumwrapper.)
do u think getting 1.9 would fix it?
I will try the Data Changer thing also, also this is my data.txt
Code: <object>
id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 401 type: 0 file: data\rudolfTS.dat #TSrudolf
id: 600 type: 0 file: data\rudolfex.dat #rudolfex data
id: 700 type: 0 file: data\luke.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 402 type: 3 file: data\rudolfTS_ball.dat #rudolf TS slash
id: 403 type: 3 file: data\rudolfTS_ball2.dat #flash + words
id: 404 type: 3 file: data\rudolfTS_decoy.dat #rudolf TS image
id: 601 type: 3 file: data\rudolfex_ball.dat #rudolfex AC slash
id: 602 type: 3 file: data\rudolfex_decoy.dat #rudolfex image
id: 701 type: 3 file: data\luke_ball.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
<background_end>
id: 100~199 drop weapon
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(08-16-2009, 05:49 PM)sourgumwrapper Wrote: do u think getting 1.9 would fix it?
No.
(08-16-2009, 05:49 PM)sourgumwrapper Wrote: <object>
id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
...
Arg.
Never post such a long code without the code tag [code]...[/code].
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sorry about that, so what do u think its wrong?
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The ID's (if you copied them from the readme etc) seem to be right, i can only guess, that the mod is crappy and not-working.
Couldn't find the mod on LFE, so you should may give us the download link, otherwise noone will be able to help you ^^
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08-17-2009, 05:47 AM
(This post was last modified: 08-17-2009, 05:49 AM by Alectric.)
^its not a mod, he put all the chars in together himself^
looking at that, i dont actually know what the problem is...sorry
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(08-17-2009, 05:47 AM)Alectric Wrote: ^its not a mod, he put all the chars in together himself^
looking at that, i dont actually know what the problem is...sorry
Lol, in that case the problem may just is, that he changed the original IDs of the chars...
As far as i have seen, there is only one "Luke" Modification... and that one uses id's that are below 300, not 700+
Would also explain the not-working lightsaberthrow and forcepush, since both moves are done with the ball-file (which won't be found due to the id's of cause).
Version 1.10 out now!
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