Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Direct Run Technique
#1
well lemme 1st show u what is drt
[Image: anims.gif]
i wanted to know that is it a bug or its made intentionally to make awesome combos??
Reply
Thanks given by:
#2
We can not see your image!
Reply
Thanks given by:
#3
Fixed the image link for you. Direct linking only works when the respective image is completely isolated ;)

Davis has some nifty bugs/features giving him some pretty evil combos. As we cannot look into Marti's head, we can only guess if it's intended or not. Same with the Dragon Punch which strikes in the worst moments :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by:
#4
Who knows if it's a bug, but it works with every char and like every skill.
Just press > then any skill (press all keys together, not one after another) then > again and your char runs.
Same with > + grab&throw + >
It's funny... I've showed this lots of people back then and now everyone knows it.
Reply
Thanks given by: Alblaka
#5
yes ;) i love that running bug, i did learn it by you, noir
:thumbsup:
Reply
Thanks given by:
#6
Not sure it's a bug, but surely useful.
Reply
Thanks given by:
#7
(03-06-2011, 01:54 PM)KadajNoir Wrote:  Who knows if it's a bug, but it works with every char and like every skill.
Just press > then any skill (press all keys together, not one after another) then > again and your char runs.
Same with > + grab&throw + >
It's funny... I've showed this lots of people back then and now everyone knows it.

yeah it works after every power and even when if a person is being punched he can run away in between..henry has esacaped many time in surv from me
but its not that easy as u said ..lol..it needs great timing
Reply
Thanks given by:
#8
But we iz pro gamerz o.o We don't need timing.
Reply
Thanks given by:
#9
(03-07-2011, 10:58 AM)KadajNoir Wrote:  But we iz pro gamerz o.o We don't need timing.
ehh??"dont need timing"??
do not we have to press the > button just on the time when the player is on the last frame of his move??like in davis' image
Reply
Thanks given by:
#10
Don't you see a joke when it bites you in your butt? :p
Reply
Thanks given by: Bamboori




Users browsing this thread: 1 Guest(s)