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04-07-2012, 04:19 PM
(This post was last modified: 04-12-2012, 12:30 PM by Kevin.)
This is actually dedicated for helping the LF Wiki to refine the pages. We will need to list the accepted terms, so I will list it here.
Please mention anything that needs a term. We have to discuss until we all agree with one term and it will then be listed here.
List of Accepted Terms (in alphabetical order)
DoP
Stands for Dance of Pain.
The state of a fighter being immobile and grab-able for a while after getting enough hits without falling down.
Flip
The act done by pressing Jump while falling.
Often called 'jumping' but it causes confusion with normal jumps. In the data file, this move is called rowing, but the same name is used for the act done by pressing defend while running. We agreed to use the term flip instead.
Armor Piercing Attacks
Refers to all kinds of attacks that ignores armor. Some examples are John's energy disk and Henry's super arrow.
This should not be confused with fire and ice attacks, which seems to pierce armors. These attacks cannot pierce Julian's armor, thus it is not categorized as armor piercing attacks.
Roll
The act done by pressing Defend while running.
In the data file, this move is called rowing, but the same name is used for the act done by pressing jump while falling (flipping). Thus, we agreed to use the term roll rather than rowing.
Strafe Kick
Dennis' DvA move
'Shrafe' is the original name from LF2 readme. However, the word shrafe is not found in the English dictionary. Meanwhile, strafe, as in Davis' Strafe Punch (DvA), means something like attacking numerous times very quickly, which definitely suits with Dennnis' DvA move.
Super Punch
The default attack when targeting an opponent who is in DoP.
*Super Punch is accepted instead of the term 'Last Punch'.
Unblockable Attacks
Refers to all kinds of attacks that cannot be defended. Some examples are Freeze's whirlwind and Henry's flute.
List of things that need to be discussed. Please share your opinion: The best term for these things, and the reason/logic for that.
A projectile group for John's disk, Julian's soul bomb, and Henry's super arrow (D>J)
All projectiles from this group are not destroyed when hit by other projectiles except palms. Naming this group of projectile is necessary since it will often be used.
What should be the name of this group?
Some considerable terms
- strong projectiles
- indestructible projectiles
Attacks that can hit falling enemies
Dash attacks, dragon punch, leap attack, fire run, and most projectiles can hit opponents even when they are falling, enabling further combo. What should we call these attacks?
Some considerable terms
-
You may also try to refine the definition of existing terms.
Hopefully the terms list will grow ^^ . It is really helpful for us who are writing pages about things in LF2.
I will write more later when I have time. We have so many things that need a term.
TEMPE
zort: wna try something else with 2 templates? like 4 firzens
me: ooo Hmm...
zort: I do
me: 4 firzens O_O
zort: let's try :P
me: let's try ;p
20 minutes later
zort: so is it possible?
me: OMG it is possible O_o
20 minutes later:
zort: that's it man
zort: we beat lf2
me: lol
zort: nothing else to do
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04-07-2012, 04:37 PM
(This post was last modified: 04-07-2012, 04:39 PM by Electric2Shock.)
For Julian's ball , John's disk, Henry's Critical Arrow etc.
1. Unreboundable objects
2. Semi-strong objects
3. (state) 3006 objects.
For Phoenix or Dragon Palm etc.
1. Non-stoppable objects.
2. Fully-strong objects.
3. (state) 3005 objects.
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04-07-2012, 06:45 PM
(This post was last modified: 04-07-2012, 07:01 PM by zort.)
Attacks that can it more than one guy: multi-hit? area of effect? Correct me if I'm wrong, but that also characterizes the soul bomb, disk, and fire arrow: they're multi-hit projectiles. Aren't palms exactly the same, just invisible?
Moves that a bot is liable to use even when no enemies are on the same line as them (e.g. tiger dash, inferno, icicles, but not any balls that I can think of): free-use? superlinear?
Those tied-up guys in stage mode: allies? prisoners?
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(04-07-2012, 06:45 PM)zort Wrote: Aren't palms exactly the same, just invisible?
Phoenix palm runs on state 3005, soul bomb/super arrow/disk on 3006. These get broken immediately by the palm, but palm gets only destroyed by another 3005-object or when the object has received more damage that its hp .
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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Hey I didn't know that state 3005 has hp ?:?
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Soul bombs are also destroyed after getting much damage, which makes it similar to palms... Hmm, but so it is on stage 3005 (xD I don't really understand the states though)
Multi Hit: I agree with this term. Should we add it to the list? :P
Attacks that can hit falling enemies: How about 'swipe'?
For palms: keep it like 'palms'?
For soul bomb, john's disk, henry's super arrow: I like 3006 projectiles , I just hope it won't look strange. But not unreboundable because Justin and Deep's energy blasts and many other projectiles cannot be rebounded as well. Instead of semi-strong, I think 'strong' is better, and I believe John's disk can resist any number of normal projectiles.
Quote:Moves that a bot is liable to use even when no enemies are on the same line as them (e.g. tiger dash, inferno, icicles, but not any balls that I can think of): free-use? superlinear?
Superlinear sure sounds cool xD . But I don't really know what the meaning is (my english!). Any opinion about this anyone? :P .
Quote:Those tied-up guys in stage mode: allies? prisoners?
We are used to the term 'criminals' but they are actually the 'victims' xD not the criminals so idk.
TEMPE
zort: wna try something else with 2 templates? like 4 firzens
me: ooo Hmm...
zort: I do
me: 4 firzens O_O
zort: let's try :P
me: let's try ;p
20 minutes later
zort: so is it possible?
me: OMG it is possible O_o
20 minutes later:
zort: that's it man
zort: we beat lf2
me: lol
zort: nothing else to do
Posts: 4,878
Threads: 162
Joined: Mar 2008
(04-08-2012, 06:15 AM)Electric Shock Wrote: Hey I didn't know that state 3005 has hp ?:? Any spawned/opointed object has hp. Usually, it's 500 (exception: Rudolf & Julian-ID, those have 10), weapons might deviate. That's how those timers in t3-objects work, via hit_a, they give themselves a set damage, when they're "dead" the frame written in hit_d is activated. Therefore, not the state itself but the object has the hp
(04-08-2012, 06:15 AM)Kevin Wrote: (xD I don't really understand the states though) Regardless of their damage, this is how the states overrule each other: 3000 < 3006 < 3005. Somewhere inbetween, there are the rebounding- and whatnot-states, but those are, if I remember correctly, not used inside the original data-files.
(04-08-2012, 06:15 AM)Kevin Wrote: I like 3006 projectiles Thing is that the DCers will immediately know what is meant, LF2-newbies won't. Something along the lines of "piercing" or "armor-breaking" could maybe make this a little clearer.
(04-08-2012, 06:15 AM)Kevin Wrote: Quote:Moves that a bot is liable to use even when no enemies are on the same line as them (e.g. tiger dash, inferno, icicles, but not any balls that I can think of): free-use? superlinear?
Superlinear sure sounds cool xD . But I don't really know what the meaning is (my english!). Any opinion about this anyone? :P . Super = surpassing, linear = straight. Mmmh, could work, although, I have to admit, it sounds rather.... weird I can't really come up with anything better, though.
(04-08-2012, 06:15 AM)Kevin Wrote: Quote:Those tied-up guys in stage mode: allies? prisoners?
We are used to the term 'criminals' but they are actually the 'victims' xD not the criminals so idk. Criminals sounds good. The spritesheet is called "criminal.bmp", and nearly all references call them criminals. "Victim" could be mistaken with somebody that's being attacked, held, combo'd, whatever'd.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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Piercing for soul bomb, super arrow and John's disk? I wonder why it's always difficult to find words that suit like this. I would agree with piercing.
Do think criminals is good, just being unsure. Well, now that you pointed out nearly all references call them criminals, it becomes obvious for me to use criminals as well.
TEMPE
zort: wna try something else with 2 templates? like 4 firzens
me: ooo Hmm...
zort: I do
me: 4 firzens O_O
zort: let's try :P
me: let's try ;p
20 minutes later
zort: so is it possible?
me: OMG it is possible O_o
20 minutes later:
zort: that's it man
zort: we beat lf2
me: lol
zort: nothing else to do
Thanks given by:
Posts: 194
Threads: 12
Joined: Aug 2011
04-08-2012, 02:12 PM
(This post was last modified: 04-08-2012, 02:12 PM by zort.)
(04-08-2012, 08:50 AM)Blue Phoenix Wrote: (04-08-2012, 06:15 AM)Kevin Wrote: Quote:Moves that a bot is liable to use even when no enemies are on the same line as them (e.g. tiger dash, inferno, icicles, but not any balls that I can think of): free-use? superlinear?
Superlinear sure sounds cool xD . But I don't really know what the meaning is (my english!). Any opinion about this anyone? :P . Super = surpassing, linear = straight. Mmmh, could work, although, I have to admit, it sounds rather.... weird I can't really come up with anything better, though. Free-use is better.
I guess the term armor-piercing applies to fireballs, iceballs, etc?
I personally think that the jargonness of "3006 projectiles" is fine, a weak reason being that people will have to look it up to find out what it means either way. I don't really care, let's Kevin decide.
Kevin Wrote:Piercing for soul bomb, super arrow and John's disk? I wonder why it's always difficult to find words that suit like this. Easy in your native language?
Kevin Wrote:We are used to the term 'criminals' but they are actually the 'victims' xD not the criminals so idk. Heh, funny, my brother and I also use an ill-fitting term just out of habit: hostages.
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Fireballs and iceballs don't pierce armor. It's only that Louis' and Knight's armors don't provide armor class against elemental attacks. As you probably know Julian doesn't freeze or burn immediately when hit.
I personally think piercing projectiles fits very well.
03:28 [BluePhoenix] sleep is for weakling.
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