This isn't my character, but I'm hosting this because I've made adjustments to his sprites and data.
After being so impressed with his design, I decided to make him more like LF2 with some balancing and touch-ups.
You can download him here. (It won't let me attach for some reason.)
Moves
D^A Punishing Upper (195 MP)
D>A Breaker Blast (130MP)
DvA Cope Punch (125 MP)
D^J+A Leap and Downward Punch (25MP + 80MP)
Run+D Shadow (30MP)
-A Backwards Punch (0MP)
DOP+J Evasion (100MP)
(Ground) D Ukemi
Changes from A01's version:
-Sprites touched up. Not 100% finished though.
-He has a higher jump and dash, but they cover less distance to make it equal.
-Ukemi added: Press Defend on the ground
-Punishing Upper loses its anti-air properties, but it can be folllowed into Downward Punch. A new voice for it can be heard as well.
-"Backwhack" added (dash and attack the other way). It does less damage than a regular dash attack
-Breaker Blast is limited to one at a time and has juggle properties against airborne objects. Properties reduced slightly
-Cope Punch has its range reduced. You can combo into it from his running attack.
-Running Shadow is removed. You can do the move the same way you would roll. It is heavily altered to be balanced
-Super Jump covers slightly less range, but it has lower costs along with Downward Punch
Known Bugs
Randomly does ground action with weapons while in the air.
After being so impressed with his design, I decided to make him more like LF2 with some balancing and touch-ups.
You can download him here. (It won't let me attach for some reason.)
Moves
D^A Punishing Upper (195 MP)
D>A Breaker Blast (130MP)
DvA Cope Punch (125 MP)
D^J+A Leap and Downward Punch (25MP + 80MP)
Run+D Shadow (30MP)
-A Backwards Punch (0MP)
DOP+J Evasion (100MP)
(Ground) D Ukemi
Changes from A01's version:
-Sprites touched up. Not 100% finished though.
-He has a higher jump and dash, but they cover less distance to make it equal.
-Ukemi added: Press Defend on the ground
-Punishing Upper loses its anti-air properties, but it can be folllowed into Downward Punch. A new voice for it can be heard as well.
-"Backwhack" added (dash and attack the other way). It does less damage than a regular dash attack
-Breaker Blast is limited to one at a time and has juggle properties against airborne objects. Properties reduced slightly
-Cope Punch has its range reduced. You can combo into it from his running attack.
-Running Shadow is removed. You can do the move the same way you would roll. It is heavily altered to be balanced
-Super Jump covers slightly less range, but it has lower costs along with Downward Punch
Known Bugs
Randomly does ground action with weapons while in the air.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.