Hi all, I am here today to learn how to make a big energy ball like Genkidama, but I don't know why, it don't work, I think I missed something, can someone help me? (I am new in the Data-Changing)
Well, this is my situation:
I have the sprites, I just make them (from template and a genkidama from google):
the ball itself is working, but this sprite does not work, I just have nothing in the template place when I launch the attack, and the ball is launched!
Can someone explain me what's the problem?
I think those lines of the data can help:
One of the first lines:
file(140-146): sprite\template1\2.bmp w: 195 h: 184 row: 6 col: 1 [2.bmp is the image that I just show you]
And the ball lines: (it's copied from julian one)
<frame> 280 big_ball
pic: 140 state: 3 wait: 3 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 mp: 125
sound: data\018.wav
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 281 big_ball
pic: 140 state: 3 wait: 0 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 282 big_ball
pic: 141 state: 3 wait: 0 next: 283 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 283 big_ball
pic: 141 state: 3 wait: 0 next: 284 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 284 big_ball
pic: 142 state: 3 wait: 0 next: 285 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 285 big_ball
pic: 142 state: 3 wait: 0 next: 286 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 286 big_ball
pic: 143 state: 3 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 287 big_ball
pic: 143 state: 3 wait: 0 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 288 big_ball
pic: 144 state: 3 wait: 0 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 289 big_ball
pic: 144 state: 3 wait: 0 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\019.wav
opoint:
kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 230 facing: 0
opoint_end:
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 290 big_ball
pic: 145 state: 3 wait: 0 next: 291 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
<frame> 291 big_ball
pic: 145 state: 3 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>
And thanks for your help.