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Character sink into floor
#1
Alright, I just bumped into a problem for the move on death for Trevor. The character, on getting caught by the ball, will sink into the floor.
[Image: IDnfT8I.png]
I don't know where the problem lies. Can't be an issue with the char not having a k2 cpoint. Relevant code below:

Character Frames
Ball Frames (oid: 894)
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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#2
The frame 397 of your char don't have a cpoint kind 2. So the catch will have a weird behavior and will not work...
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#3
I think the frame has no cpoint ..
Quit Playing LF2 But Still Love LF-EMPIRE....          
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#4
Sink as in move down forever or just appear below ground?
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#5
(02-22-2014, 03:42 PM)YinYin Wrote:  Sink as in move down forever or just appear below ground?
Move down forever. Not a sprite issue; if the character gets to standing frame, he won't be able to walk, but he can jump out of it and it'd be back to normal.

Pretty sure its not an issue with cpoint kind 2. I've checked the move after death study example from the main site; none of the transform frames used there have any cpoint k2. I did try cpoint k2, all it did is make my character go into a fall or jump frame above the ground after getting caught. I don't want to have that ball grab my character forever too; what if I pressed F7 in versus? I'd want him to get up.


EDIT:
Nevermind, I solved it on my own. Made the opoint spawn at y: 0, but with an itr at 1993 and char's bdy at 1993.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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