(05-09-2014, 08:31 PM)TheRoot Wrote: I do not understand the second part, however, the first helped me!
I'll use Louis as an example.
Frame 90 - Dash Attack start
Frame 92 - Create ball. Louis must have a
special bdy 1 so the ball can stick to Louis without sticking to other characters. Ball must have itr kind 8 (John heal) so that it can stick to Louis' special bdy 1. Ball must also have itr kind 3 (Louis D^J grab) - I will explain its purpose in frame 94.
Frame 93 - Dash Attack state 100. Must still have the special bdy 1 from frame 92.
Frame 94 - Land. Louis must have special bdy 2 and state 10 (grabbed - this will allow the ball to attack Louis). The ball uses itr kind 3 to grab Louis' special bdy 2 and bring Louis to the frame number in caughtact: (example: caughtact: 132 - Louis goes into frame 132). Next: should go to a different frame from the caughtact frame, such as frame 95.
Now you can have two attacks with state 100 with different landing. Normal dash attack will create the ball, so when Louis lands he will go to frame 94, and then frame 132. The 2nd state 100 move could be a new move like J+DvA, and does not create a ball. So when Louis lands he will go to frame 94, and then frame 95.