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Classical; blue for bdys and red for rects. And no, there shouldn't be a limit to how many rects and bdys you can have, but you wouldn't want to have +20 of them for the sake of performance (20 rects looped on and checked on say 50 bdys on the screen would make a 1000 cycle).
As for the minimize button, I was thinking of just getting the default windows frame back.
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Damn nice lol, the Dummy be like "Weeeeeeeeeeee!" :P
(03-20-2016, 06:41 PM)mfc Wrote: Be the unsqueezable sponge!
My new life motto!
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Got another question. Will it be possible to create area where characters would act as with |IGNOREGRAVITY| if they normally don't have this tag?
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It's not implemented yet actually, but that has been on my todo list for a while now. The plan is another area-of-effect frame component where gravity can be set to whatever value, 0 in your case.
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Your work is truly, truly, truly outrageous. ^^ Mind sharing your to do list?
And may I ask if you're planning to release beta or something any time soon? My 64 basic characters are waiting. xD
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@Shiya: Ah! It's just a mental todo list, really :P. But the plan as it has always been for the A-Engine is to have it capable of doing anything one would want to have in his beat 'em up game.
As for the release, I still can not specify exactly when the A-Engine is to be release, but I can say it will be coming shortly after releasing the first A-Engine-powered game I am working on, One Piece A-Edition. One Piece A-Edition has got a release date announced already, 11/1/2015, and I will probably post a thread here when it happens.
@firzen35: What we're discussing here is not a game, it's a game engine to create games. It was generally inspired by LF2's modability though.
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a problem can't download it the media fire link doesn't show help plz.
New Member Just Joined "2017"
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