I'm progressing so quickly!
Updated Galick Gun:
Now it's not so static as his hair moves
Moves Made:
Normal - Continuous Energy Bullets
Super Saiyan - Super Energy Wave Volley
Super Saiyan - Big Bang Attack
The Big Bang Attack's Explosion is massive!
Literally 2x the size of the normal LF2 explosion
in other words - I took each sprite in paint and 200% horizontal and verticaled it
I'm sure you guys are tired of seeing updates all the time lol
sometimes the enemy stays standing somtimes they fall lol
a bit laggy cause there are like 10 frames with 0 wait value
Maximum Flasher
Final Flash
- credits to Matt4300 for the ball
(I'm sure he doesn't mind that I used them considering we were good 13th zone buddies
)
De-Transform to Normal (IDK what it's called)
EDIT: I changed the Final Flash so his mouth moves. And it actually looks like he's saying Final Flash (Since I used teh Vegeta voice of him saying Final Flash) It's pretty awesome
in final gallick gun, make the beam an additional object that moves 1pxl up in z-axis. so if you arent standing on the very top of the arena, the beam appears behind the enemy and looks more like penetrating him.
(07-09-2011, 08:28 PM)Bamboori Wrote: [ -> ]in final gallick gun, make the beam an additional object that moves 1pxl up in z-axis. so if you arent standing on the very top of the arena, the beam appears behind the enemy and looks more like penetrating him.
Lol, that's what I wanted to do. but idk how
progess Looks very Good!
Keep it up!
i don't like him, stabbing the enemy and executing this while catching.
How about making a catching move all along, where he runs for a while and if he catches him he gives him a nice punch and then executes this move. ( I am sure you have played the budokai series, hopefully the tenkaichi too, do I am bit disappointed)
super energy wave volley and continuos energy bullets should be executed differently. The should be spawned and then wait 2-3 secs and then move rapidly to the enemy.
you might want to add some throws also. Typical to budokai series. I am not sure, but vegeta just punches the enemy away. This would be pretty cool i always tend to throw a gallick-gun after them, unblockable really
The dirty fireworks:
Why dont you use and itr/ind: 3 to exec. the move only if he hits the enemy? If I miss it, Vegeta's a** gets kicked up badly.
Galick Gun doesnt look nice. Maybe you can use a vertical column instead of a continuous cannon
(07-10-2011, 07:44 AM)Sonic Boom Wrote: [ -> ]progess Looks very Good!
Keep it up!
Thanks
(07-11-2011, 08:49 AM)Phil Wrote: [ -> ]i don't like him, stabbing the enemy and executing this while catching.
How about making a catching move all along, where he runs for a while and if he catches him he gives him a nice punch and then executes this move. ( I am sure you have played the budokai series, hopefully the tenkaichi too, do I am bit disappointed)
super energy wave volley and continuos energy bullets should be executed differently. The should be spawned and then wait 2-3 secs and then move rapidly to the enemy.
you might want to add some throws also. Typical to budokai series. I am not sure, but vegeta just punches the enemy away. This would be pretty cool i always tend to throw a gallick-gun after them, unblockable really
We talked on msn lol
(07-12-2011, 04:25 PM)Electric Shock Wrote: [ -> ]The dirty fireworks:
Why dont you use and itr/ind: 3 to exec. the move only if he hits the enemy? If I miss it, Vegeta's a** gets kicked up badly.
Galick Gun doesnt look nice. Maybe you can use a vertical column instead of a continuous cannon
But I want them to react to a gut bunch and the dance of pain they hold their gut in pain lol and dance around - and the bold part makes no sense at all - clarify pl0x!
So you suggest I should edit the galick gun sprites and make it fired from above instead>?
Also I am making some counter attacks.
For Super Saiyan the counter attack will be amazing impact
For Super Saiyan 2 it will be Spirit Breaking Cannon (however - they are currently on the super saiyan character that's why the hair isn't longer/sharper (or electricty))
("fixed" version)
Which needs data work - when he kicks the enemy I want to summon a ball that catches the enemy in their frame 141 - which is incidently a picture of their falling frame facing downward which is exactly the sprite I need. Great coincidence.. I can get it to work when the enemy is standing - but when they are falling it won't - even though they have a bdy!
ZOMG someone help me.
(btw I sprited the Spirit Breaking Cannon without a base
(except the heads - which are reused like always) that's why the body is way longer (legs) lol)) (oh well not too noticeable)
i like the final galick gun dude
umm thanks.
btw new look for SS2 and Majin.
and here is how SS2 looks in game and comparison with SS
So there is a difference
longer spikier hair and electricity - plus faster and stronger.