07-13-2011, 01:10 AM
07-13-2011, 12:56 PM
Dude the progress is really good but, I don't like those very light colored cream hairs.
I liked the older version of them.
I liked the older version of them.
07-13-2011, 01:13 PM
(07-13-2011, 01:10 AM)Evan Izaak Wrote: [ -> ]isnt ss2 and majin the same or is it majin that comes after ss2
and u forgot 159 wave sound in lf2 and 160
majin is when babidi controling vegeta,vegeta cannot turn in majin by himself
07-13-2011, 01:35 PM
(07-13-2011, 01:10 AM)Evan Izaak Wrote: [ -> ]isnt ss2 and majin the same or is it majin that comes after ss2Majin came before SS2 and Majin is stronger I believe.
and u forgot 159 wave sound in lf2 and 160
(either don't use SS2 Vegeta or get the sfx from Matt4300's Majin Vegeta)
(07-13-2011, 12:56 PM)Sonic Boom Wrote: [ -> ]Dude the progress is really good but, I don't like those very light colored cream hairs.Thanks dude. But I'll tell you what I told Bamboori.
I liked the older version of them.
(07-05-2011, 05:52 PM)Bamboori Wrote: [ -> ]shade it a BIT more please :P
never (Click to View)
also here - as you can see when he has the aura his hair is actually more blonde (yellowish)
Also do you guys want me to make Ultimate Attacks where the char like flies to the sky and does a devastating attack that blows the whole screen white
That would be a pain in the a** to sprite and DC
07-13-2011, 02:50 PM
It's really a fantastic creation and creative too!! I would really like to view more of them!!
07-13-2011, 05:01 PM
(07-13-2011, 01:10 AM)Evan Izaak Wrote: [ -> ]isnt ss2 and majin the same or is it majin that comes after ss2
and u forgot 159 wave sound in lf2 and 160
Sorry for off-topic:
SS2 comes after Majin
The SS2 sparks look awesome! Shouldnt the SS2 hair be very slightly more darker in shade? I know it is golden because of aura but it makes hard for differences. The SS transformation gif looks good.
07-13-2011, 05:08 PM
(07-13-2011, 05:01 PM)Electric Shock Wrote: [ -> ]The SS2 sparks look awesome!Thanks. I used a wait of 0 for sparks and like 6 pictures.
So it's super fast and also because using so many 0 values in a row causes those pics to lag/freeze a bit or w/e
the sparks very slightly kinda different
(07-13-2011, 05:01 PM)Electric Shock Wrote: [ -> ]Shouldnt the SS2 hair be very slightly more darker in shade? I know it is golden because of aura but it makes hard for differences. The SS transformation gif looks good.no
hehe (Click to View)
(07-13-2011, 05:01 PM)Electric Shock Wrote: [ -> ]The SS transformation gif looks good.Thanks
07-14-2011, 05:20 PM
Some updated moves - also gifs in black background to save space (didn't know before)
Super Saiyan
Super Saiyan 2
The Grab part here I need to edit the feet so it looks like he's flying. Also I was thinking of adding another attack after the energy blast launches him in the air Vegeta will back flip around and smash his head into the enemy launching them forward.
So ye.
Super Saiyan
C-Combo Breaker (Click to View)
C-C-Combo Breaker (Click to View)
The Grab part here I need to edit the feet so it looks like he's flying. Also I was thinking of adding another attack after the energy blast launches him in the air Vegeta will back flip around and smash his head into the enemy launching them forward.
Spirit Breaking Cannon (counter attack) (Click to View)
some grab attack (move derived from teh C-C-Combo Breaker (Click to View)
SS2 -> SS (Click to View)
SS2 -> Normal (Click to View)
07-14-2011, 05:26 PM
Mast ha yaar! [in hindi!]
Awesome progress!
Best combos I have ever seen!
Awesome progress!
Best combos I have ever seen!
07-14-2011, 05:30 PM
Combos are good, but i think you shouldn't make him jump from corner to corner :/ as example, when he hits the enemy to fly, he shouldn't throw him __________________this far, instead of it he should throw him only _______this far so it wouldn't look so overpowered (in DC language, make the dvx and dvy values smaller when hitting the enemy).
Sprites are nice, i really like that lightning effect when he is SS, but. When he is in the air, he still is as stable as in the ground D: like in c-c-combo breaker when he catches the enemy in air, his legs are just straight like in standing, i hope they would be more like in jumping.
Sprites are nice, i really like that lightning effect when he is SS, but. When he is in the air, he still is as stable as in the ground D: like in c-c-combo breaker when he catches the enemy in air, his legs are just straight like in standing, i hope they would be more like in jumping.