Posts: 35
Threads: 7
Joined: Sep 2018
10-23-2021, 01:33 PM
(This post was last modified: 05-12-2023, 10:19 AM by Mesujin.)
Introduction
... idk to wrote here '-'
One of the R Series project, a project that .... going .. to rework, remake, re-whatever some stuff in LFE, mainly character, so they can be played in my mod, LF2EF, but in this case ... uh... whatever '-'.
Since this feels like stealing other people's work, if you're the owner of Bonu and doesn't like to what i have done to your character, please tell me so i can .. handle this.
...
Anyway, you can found the first version of R-Bonu in LF2ET (v0.09.200522), which has same idea about the flying ability but still using ik8 to make the Explosion Stack which has a bad feedback about that.
Class : Killer - Control/Range
Difficulty : ☆☆☆☆☆
R-Bonu is a character who has an unique ability to flying around by exploding a TNT on his feet.. leg..? shoe..? R-Bonu also bring an amazing mecha stuff with his DJA.
• Max HP : 700
• Movement Speed : 475
• Basic Movement Damage : 5+25/5+25/5+25+25/30+25
• Has no Super Attack property.
• Can't pick any Items.
• A : Art of Explosion
- Normal Attack
Throw a Tnt forward that will dealing 5 Damage to then explode and deal 25 Damage.
Throw no Tnt if R-Bonu has no stack of Tnt.
- Jump Attack
Throw a Tnt downward that will dealing 5 Damage to then explode and deal 25 Damage.
Throw no Tnt if R-Bonu has no stack of Tnt.
- Run Attack
Throw a Tnt forward that will dealing 5 Damage to then explode and deal 25 Damage. Throw no Tnt if R-Bonu has no stack of Tnt.
Pressing A button after throwing the Tnt will make R-Bonu dash forward to the exploding a Tnt that dealing 35 Damage. R-Bonu will only dash if he has no stack of Tnt.
- Dash Attack
Punch downward that dealing 35 Damage. Deals 200% instead if R-Bonu held any stack of Tnt.
• D : Defend
Does normal Defend,
• J : Jump
Does normal Jump.
Pressing D button while Jump will make R-Bonu explode a Tnt on his shoes that may dealing 25 Damage to Dash forward.
Pressing J button while Jump will make R-Bonu explode a Tnt on his shoes that may dealing 25 Damage to does additional Jump.
Pressing D button while Dash will make R-Bonu explode a Tnt on his shoes that may dealing 25 Damage to Jump backward.
Pressing J button while Dash will make R-Bonu explode a Tnt on his shoes that may dealing 25 Damage to does additional Jump forward.
Passive :
When R-Bonu cast a Skill, he'll gain stack of Tnt that equal to 0.02% of the Cost. Only available if R-Bonu has any stack of Tnt.
Skill :
Input : A-Hold
「 Buff」
Charging R-Bonu's stack of Tnt by 1 stack every 0.4 seconds.
Can be casted while in midair.
Input : D > A
Cost : 125 MP
「 Buff」「 Control」
Dash forward and dealing 40 Damage in R-Bonu's path of dashing, then deals 70 Damage on stop.
Can be casted while in midair.
Input : D J A + A
Cost : 350 MP
「 Area」「 Damage」
Summon R-Bonu's wings to fly to the sky and land on nearest enemy to a large area of attack that dealing 50 Damage in total twice.
• Input A
Coming soon.
Just to note, this is an old .gif. It just damn hard to do.
Links : GoogleDrive.
Explained in the post below this post.
• Physical Wings doesn't appear correctly when used in a small map.
• In a rare condition, the The Skywalker won't works correctly even might failed to be casted even if R-Bonu are not fall to fast.
Original Bonu by Whaat.
Mecha Wing by Elias Viña.
Cool Red Sword by Matt Rozark.
Advice; Ppl in LF-E's Discord.
• Multiple Weapon Held => Leo
• ItrKind: 8 => Fusion Template
• Heavy System => LF Naruto(forgot it's name)
Posts: 35
Threads: 7
Joined: Sep 2018
05-12-2023, 10:48 AM
(This post was last modified: 05-12-2023, 10:51 AM by Mesujin.)
Update, (v0.90.230512). Main Post.
It's not changed much from the last version.. but.. it's updated
Highly chance i won't finish this char for original LF2, so... whatever.
It's not likely this char is far from complete, he's just need some last touch... tho it might cost more than a week (with 9 hours of working time each day).
> Reduce the memory usage, this char is currently cost damn lot memory since i yet know that LF2 may load same image more than once, while i'm making him back then..
> Sound effect, this char almost had no sound effect (i'm usually listening to a music so.. i never get bothered to add..).
> AI, um.. i really want to use void id() for him but.. lack of effort.. int ego() is just not gonna work well for him, ... i had made an AI for him before, but idk where it is... so no AI, suck.
> DJA + A, this is the hardest part, i just.. like.. looking at the DC... "hell, how d fuk you made those wings", .. didn't even remember about it... except there are 6++ objects working at same time while he's in that mode .
ah, i just did a little change to fix some small bug... didn't even bother to do the preview ... as an update.
Thanks given by:
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