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12-19-2009, 01:59 PM
(This post was last modified: 12-19-2009, 02:48 PM by Hukko.)
ok, i will try it. thank you.
i made this but this fix only with code typing bankai ichigo
when i transform ichigo to bankai ichigo the movement (charging pics) still invisible
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sorry for the double post but i need help to solve this trouble
plz anyone help
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I guess, you just have the wrong pic-number, wrong bmp-size or one of the casual other sprite errors...
Check the pic-numbers, the bmp-part etc
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But but special movement uses the pics of 3º sheet, this is the problem, the char stay invisible when i do the movement (he stay invisible if i transform from the begin char to him), but when i use the code, and play direct with bankai ichigo, ichigo appears normally in the special movement
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12-22-2009, 11:17 PM
(This post was last modified: 12-22-2009, 11:18 PM by Alblaka.)
Found the problem... Didn't notice that you use ROW:7 instead the usual row:10...
file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(140-209): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7
file(210-279): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(280-349): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7
file(350-419): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(420-489): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7
In fact 280-349 are 70 pics aka 10x7...
But with row:7 its 7x7=49= ERROR SYTNAX BOOM HS...
The error causes all following bmps to get ignored...
So 280+140 (transformation)=420=not existing sprite
Just change the both row:7 into row:10, should work
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oh man thank you, this work!
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