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Character: Released! Zane (Beta)
#1
Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete.
CLICK the pic to DOWNLOAD
[Image: Zepo.png]
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#2
(03-04-2015, 09:58 AM)Shino saga Wrote:  Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete.

I think you forgot to upload the file ;-)
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#3
(03-04-2015, 10:37 AM)Memento Wrote:  
(03-04-2015, 09:58 AM)Shino saga Wrote:  Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete.

I think you forgot to upload the file ;-)

oops!

Sorry for that, Here is the file, I know that I'm not a good spriter or a data changer but please try this character for once
CLICK the pic to DOWNLOAD
[Image: Zepo.png]
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#4
I decided to give your characters a look. You should've included screenshots, but I've done that for you.


You forgot to add zane_s.bmp. I made my own.
Zane's name in menu selection is "ane"
Readme is lacking. I understand its a beta, but it should at least list the moves and still state some credits.

[Image: TS4k7mD.png][Image: sDfYX5Y.png]
As you can see the sprite is generally based off Bandit. Comparing the pictures side-by-side, you'd realize Zane's height is inconsistent.

>>D is a slide kick.

[Image: hy79hIQ.png]
>>A is a cartwheel like Henry, but does damage multiple times like Davis' DvA. Does something similar with >>JA (pictured).

[Image: txZ4bvA.png] This is Zane powering up when standing still for long enough. If an enemy stands within the aura, they get fall: -1. No other benefit noted. He does the same pose in D^J, but no sprite and will hit everything in a very large area with fall: -1.

[Image: qa0n2fK.png]
D>A(+A) is a homing saw which fires out with a lot of forward velocity. The ball is too low, so it can hit light weapons lying on the floor.

[Image: 7yZEoOy.png]
D>J is a beam. Can hit light weapons lying on the floor.

[Image: VKdWgsN.png]
D^A is summoning a sword and throwing it (ball only, you don't carry the weapon).

DvA is an extremely buggy move, no idea what it does, apparently a transform. It can cause LF2 to crash. The first time I did it, I teleported next to the other Bandit and became a Bandit, and we both fell down. Then I crashed when I tried DJA again. The 2nd time I used it(I'm using a separate LF2 with extra characters to test this character instead of using the default LF2, but no id clashes), and I transformed into YinYin. I have no idea why.

In mid-air, you can press D and you'd dash forward (sprites suggest that its supposed to be a teleport with rudolf smoke).

Grabbing an opponent and pressing A will cause the enemy to be knocked back by an itr instead of using the cpoint to deal damage.

Forgot to test weapons.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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#5
(03-05-2015, 02:10 AM)STM1993 Wrote:  I decided to give your characters a look. You should've included screenshots, but I've done that for you.


You forgot to add zane_s.bmp. I made my own.
Zane's name in menu selection is "ane"
Readme is lacking. I understand its a beta, but it should at least list the moves and still state some credits.

[Image: TS4k7mD.png][Image: sDfYX5Y.png]
As you can see the sprite is generally based off Bandit. Comparing the pictures side-by-side, you'd realize Zane's height is inconsistent.

>>D is a slide kick.

[Image: hy79hIQ.png]
>>A is a cartwheel like Henry, but does damage multiple times like Davis' DvA. Does something similar with >>JA (pictured).

[Image: txZ4bvA.png] This is Zane powering up when standing still for long enough. If an enemy stands within the aura, they get fall: -1. No other benefit noted. He does the same pose in D^J, but no sprite and will hit everything in a very large area with fall: -1.

[Image: qa0n2fK.png]
D>A(+A) is a homing saw which fires out with a lot of forward velocity. The ball is too low, so it can hit light weapons lying on the floor.

[Image: 7yZEoOy.png]
D>J is a beam. Can hit light weapons lying on the floor.

[Image: VKdWgsN.png]
D^A is summoning a sword and throwing it (ball only, you don't carry the weapon).

DvA is an extremely buggy move, no idea what it does, apparently a transform. It can cause LF2 to crash. The first time I did it, I teleported next to the other Bandit and became a Bandit, and we both fell down. Then I crashed when I tried DJA again. The 2nd time I used it(I'm using a separate LF2 with extra characters to test this character instead of using the default LF2, but no id clashes), and I transformed into YinYin. I have no idea why.

In mid-air, you can press D and you'd dash forward (sprites suggest that its supposed to be a teleport with rudolf smoke).

Grabbing an opponent and pressing A will cause the enemy to be knocked back by an itr instead of using the cpoint to deal damage.

Forgot to test weapons.

sorry to say but I gust you haven't seen Redakai the skills are like that on move so what can I do I mean skill are like that but pic does no match at all
CLICK the pic to DOWNLOAD
[Image: Zepo.png]
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