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chase ball per enemy?!
#1
is there a way a character can shoot chase balls based on how much enemies are around?! kind of like firzen's D^A

i also have another question, i tried opointing more chase balls in the D^A attack frames of my char and i noticed all balls chase the same enemy.. why is that?!

DC experts i would appreciate your take on this.
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#2
Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want.

The second one I have no idea.
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#3
(03-05-2015, 01:11 PM)prince_freeza Wrote:  i also have another question, i tried opointing more chase balls in the D^A attack frames of my char and i noticed all balls chase the same enemy.. why is that?!
They all pick the closest target the instant they are created, which is most likely the same for each.
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#4
(03-05-2015, 01:36 PM)STM1993 Wrote:  Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want.

The second one I have no idea.

great study example, and works great if adam's D^A was directly shooting the chase balls and not shoot a ball which will shoot balls wat as i understood from that example on the mainsite the ball shooting frames of the char must contain

Code:
bdy:  #change to ratio
      kind: 0  x: 0  y: 1079  w: 80  h: 100
   bdy_end:

but this does not matter here, since he first shoots a ball which will spawn those chase balls seconds after passing the frame that has that bdy.. current result is the floating orb spawns jan_chase.

i am considering dropping this attack and coming up with something else more "doable" :P for my level of dc knowledge.
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The grand governor of the federal reserve
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#5
The reason it's spawning Jan's chase is because you have a ball opointing a ball.
Itr kind:8 only connects with bdys if the type of the object is 0 (character).

What you should try is to make your character spawn a character that will spawn the balls(instead of spawning a ball that spawns balls)
The fake chara you opoint will have an invisible picture with the bdy and will opoint the balls, just don't forget to put next:1000 in the last frame of the fake char :p
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#6
(03-05-2015, 01:36 PM)STM1993 Wrote:  Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want.

The second one I have no idea.

I'd like to get something straight.
If any two characters would have the same modification to jan_chase.dat and I would have to get about using BOTH of those attacks, do I have both the itr/k8s on the same frame, but the x and y values adjusted?
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#7
(03-18-2015, 01:56 PM)Electric Shock Wrote:  
(03-05-2015, 01:36 PM)STM1993 Wrote:  Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want.

I'd like to get something straight.
If any two characters would have the same modification to jan_chase.dat and I would have to get about using BOTH of those attacks, do I have both the itr/k8s on the same frame, but the x and y values adjusted?
Yes, you can have separate ratio attacks from the same jan_chase.dat just by having different itrs with different the x/y values in the same frame.

However, there is a maximum limit, I think 5, because LF2 will crash if there are more than 5 ITRs in the same frame.
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Steiner v3.00 (outdated), Challenge Stage v1.51
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