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Character: Alex
#1
Introduction
My first LF2 2.0 fully modded Character.



Description
Alex is a cool sprite. He has Skyblue Light Energy with cool moves.Slash,Blast,Hat



Screenshots
This ScreenShot contains special moves and face of Alex.
[Image: G5KiSR0.png]



Download
Alex.zip



Credits
Hannan & Xain A. Latif.

STM1993 edited this post 07-23-2016 08:13 AM because:
Fixed the [ inv ] & [ img ] tags.
[Image: 52UxkMS.png]
Xain1999
So Cool, So Bad...
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#2
I need to say it's really nice.
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Thanks given by: Fire and Ice
#3
Hey Alex! You need to remove the [inv] tags surrounding your paragraphs for them to appear.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

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#4
(fixed your post's tags)
Hey, not bad at all!



Overview:
* Alex is a zoning character; he can easily keep away with his DJA/>>D (shadowrun) at no cost, and then juggle with rapidfire Deep blasts.
* He may cancel his >>D into a D^J Big Bang or D^A as just a 1-frame cancel.
* He can also throw his hat which acts similarly to Henry's D>J, but can hit twice.
* His basic moves are based on: Davis punch, both Super & >>A are based on Davis' >>A but both have different animations, Jump Attack Davis' D^JA (fast enough to hit from grab like Deep), >>JADennis'.
* Throwing strength is really high, comparable to LouisEX. Basic movement stats identical to Davis.
* Some of his animations look a bit jumpy, such as his D>A's 2nd ball animation or 1 frame in running has his head bopping down.

AI Description:
* Alex has a functioning ego AI! He tends to block A LOT, especially since his D>J & D^J have state 7 in the beginning.
* He tries to zone you with DJA & D>A. He may try to use D^J when he is close enough to you.
* Occasionally uses D>J, but this is quite rare.
* Like most ego AI however, he tends to leave himself vulnerable if exposed to too many projectiles or trying to pick up weapons.

Balance:
* D>A is similar to Deep's D>A, but it can be spammed forever as long as Alex has mana. It can easily juggle, especially against a wall.
* D^J is identical to Julian's, but with only 200mp & having a very fast animation, it ends up being pretty overpowered, especially against a wall where you can potentially(when you have low HP) juggle someone 3 times for 3/4 of their HP!
* DJA costs no mana at all. Its similar to Henry's >>D in many ways, but with much greater speed. This means the character can just kite forever.
* Author forgot to remove hit_Ua & hit_Da from Davis' catching & rolling, and compensated by making hit_Ua a 1-frame 1-wait "standing" move that cancels out of Grab & Rolling.
* D>J is a hat throw. The animation is comparable to Julian's D>J, but the projectile is more similar to Henry's D>J and juggles an enemy twice by default.
* His super punch has a tendency to miss.

Overall, quite overpowered & looks a bit unpolished & has no practical combos, but its perfectly playable and a decent character to install for the general public.
note: Chrome may warn you the file is malicious, but I've done a scan and its safe.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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#5
Hey! thanks for reviews and advices.:) :)
[Image: 52UxkMS.png]
Xain1999
So Cool, So Bad...
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