Knight has always been a troublesome character DC-wise. He is hardcoded to use +114 to pic for his _b sprite, but using state 8037 just results in the Knight appearing messed up because it still uses +140 to pic. Either you make him look good in Battle, or able to work with state 8xxx.
NO LONGER SHALL THIS TROUBLE YOU! Introducing the data & sprite edit template for the Knight that allows you to have the best of both worlds!
Just to give an idea of how its done:
Knight_0b - containing the Battle b sprite, and the _c sprite used for state 8xxx (courtesy of Hari)
As you can see, I was able to fit almost all the sprites into 9 out of 10 bitmap slots, into sections of 26 at most. I only needed to use 1 filler slot, though that filler can potentially be converted for in a new spritesheet. I said "almost all sprites" because I removed 2 specific injury sprites that are identical to his grab attack sprites.
Feel free to use this "template" for your LF2 modding projects!
Download:
Knight 3 Pic.zip (Size: 1.62 MB / Downloads: 298)
As a bonus, here's an old pack which contains b_sprites for ALL characters:
https://www.lf-empire.de/forum/showthrea...#pid204649
Enjoy!
Credits to Hari for the new knight sprite.
edit: I decided to update this after taking some notes from YinYin's goldknight, see the original post in the spoiler below.
NO LONGER SHALL THIS TROUBLE YOU! Introducing the data & sprite edit template for the Knight that allows you to have the best of both worlds!
Just to give an idea of how its done:
DC-Code:
file(0-25): sprite\knight\knight_0.bmp w: 79 h: 99 row: 13 col: 4 #1 unused 26-51 file(52-77): sprite\knight\knight_1.bmp w: 79 h: 99 row: 13 col: 4 #2 unused 78-103 file(104-108): sprite\knight\knight_2.bmp w: 79 h: 99 row: 5 col: 2 #3 unused 109-113 file(114-139): sprite\knight\knight_0b.bmp w: 79 h: 99 row: 13 col: 4 #4 0c = (140-165) file(166-191): sprite\knight\knight_1b.bmp w: 79 h: 99 row: 13 col: 4 #5 1c = (192-217) file(218-222): sprite\knight\knight_2b.bmp w: 79 h: 99 row: 13 col: 3 #6 2c = (244-247) unused 248-256 file(257-269): sprite\knight\knight_3.bmp w: 109 h: 99 row: 13 col: 2 #7 file(270-341): sprite\knight\nth.bmp w: 1 h: 1 row: 88 col: 1 #8 file(371-396): sprite\knight\knight_3b.bmp w: 109 h: 99 row: 13 col: 3 #9 3c = (397-408) |
Knight_0b - containing the Battle b sprite, and the _c sprite used for state 8xxx (courtesy of Hari)
As you can see, I was able to fit almost all the sprites into 9 out of 10 bitmap slots, into sections of 26 at most. I only needed to use 1 filler slot, though that filler can potentially be converted for in a new spritesheet. I said "almost all sprites" because I removed 2 specific injury sprites that are identical to his grab attack sprites.
Feel free to use this "template" for your LF2 modding projects!
Download:
Knight 3 Pic.zip (Size: 1.62 MB / Downloads: 298)
As a bonus, here's an old pack which contains b_sprites for ALL characters:
https://www.lf-empire.de/forum/showthrea...#pid204649
Enjoy!
Credits to Hari for the new knight sprite.
edit: I decided to update this after taking some notes from YinYin's goldknight, see the original post in the spoiler below.
Original Post (Click to View)
STM1993 edited this post 11-13-2017 03:05 PM because: |
NOTE: Those who downloaded before 13th November 2017 will find that the 3rd sprite is bugged during injury frames. This has since been fixed. |
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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