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[solved] Guess the opoint.
#1
[youtube]R2yFjAthc-k[/youtube]
Can any of you tell me how I've made this? (keeping the Forum active ;P)
I guess this technique is useful for creating several effects, e.g. this one.
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#2
invisible t0 that loops and spawns t3 with ... (how do you create a var to store speed???) ?

edit: my world for functions and vars on DC!
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#3
(03-19-2010, 01:01 AM)SparK Wrote:  invisible t0 that loops and spawns t3 with ... (how do you create a var to store speed???) ?

edit: my world for functions and vars on DC!
Nope, that's not how I've made it.
What? That doesn't make any sense at all...
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=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

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#4
you have a weapon that julian holds, which has an opoint on the on_hand frames. this opoints the t3, which has state: 18(?) maybe it's a different state anyways it's definitely a weapon on hand doing the opoints.

@below: D^A != JA



Azriel~
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#5
(03-19-2010, 04:26 AM)Azriel Wrote:  you have a weapon that julian holds, which has an opoint on the on_hand frames. this opoints the t3, which has state: 18(?) maybe it's a different state anyways it's definitely a weapon on hand doing the opoints.



Azriel~

yes i did think of that but you can see that he can still use his jump attack so can't be a weapon(unless he changed the data a lot)
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#6
my lightsabers and quite a few other weapons i made use this :d
(03-19-2010, 04:56 AM)forgetlatios Wrote:  yes i did think of that but you can see that he can still use his jump attack so can't be a weapon(unless he changed the data a lot)
where exactly? he does not execute any basic attack ...
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#7
(03-19-2010, 06:14 AM)YinYin Wrote:  my lightsabers and quite a few other weapons i made use this :d
(03-19-2010, 04:56 AM)forgetlatios Wrote:  yes i did think of that but you can see that he can still use his jump attack so can't be a weapon(unless he changed the data a lot)
where exactly? he does not execute any basic attack ...

in the last 3 seconds
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#8
(03-19-2010, 06:22 AM)forgetlatios Wrote:  in the last 3 seconds

That wasn't a basic attack, thats a hit_ua or something, can't remember rightly. Weapons have no effect on that attack. Now just looking back at Azriel's post, I spot the fine print:

"@below: D^A != JA"

So yes, it has no effect on weapons forgetlatios. So I'd probably think Azriel is right.
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#9
0.o ok if he didn't use a basic attack then its correct... sry don't use julian much so dunno his attacks xD
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#10
I should've known Azriel was going to spoil it early on, even though this was a simple piece of DCing.

Yes, it's a weapon.
The balls are standard Davis' balls, but they hit Jisenko's armour because they're spawned by the custom broken_weapon mechanism.
(I could've just used the basic jump_attack in the video)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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