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(12-24-2010, 11:03 AM)Blue Phoenix Wrote: which reminds me that kids under 13 actually have to ask their parents if they can create an account. lol never !!
uhm , Tricky is awesome
sometime i think tricky is Marti Wong
all sprite skill , design , face
P-E-R-F-E-C-T
i think i will invite him make some char for my project
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Hahaha good discussions. Honesty I never really sprited that much only back in grade school for some RPG i was making and then now for fun. Its no so much pixels but really good photoshop skills.
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well, mainly replying to firzenx.
Maybe you take it for granted these days, but back in the day there was no tutorials around, let alone people who can actually give useful criticisms that can actually help you improve. Sieg is in the army and as you may or may not have seen, he's dealing with some personal problems as well, so I find it surprising that he's even online, let alone posting!
As far as I can tell, not only there are many tutorials floating around just in this forum alone ranging from hair to bases to fire to breathing, there are quite a few skilled people (Psykopixels) posting in your thread giving you guidance that people such as Sieg did not have.
Furthermore, back in the day there was no such thing as sprite competition. True, entries vary in quality considerably, but it provides a starting point and a platform to learn from others from a higher level
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
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Guys, mm.. actually u guys mis-understood me. I actually didn't criticize sieg for not posting. I just said that the thing has changed.
Thanks given by:
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Sprite contests. Tutorials and constructive criticism can take you to decent-level only (atleast, I have not seen a tutorial so complex that makes you pro after reading it).
For example, when I just registered 13th Zone, my sprites were... ok. I was fine with them (then when you mature artistically you actually see everything you did wrong before and can't believe it). Sprites contest requires you to keep improving everytime. There's no "Ok, I have reached my limit, let's stop improving" there. Probably a long time ago one who did a decent sprite (today's quality "decent sprite") would receive such awesome feedback that it was not neccesary to put so much effort in improving.
So that's what I think, everyone is working hard to reach or surpass the community standarts.
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i couldnt say it better! tottaly agreeing
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Interesting discussion going on here... must have missed this while I was out of the country.
@FirzenX & Chase:
Yea, that's about how it is. I don't post in alot of spriters' threads because they're at a level where there are other intermediate spriters who are able to and DO help out already. (Like PF, Alec etc giving most of the comments to chase and firzenx.)
Also, like marshall mentioned, in my time there weren't much tutorials and advanced spriters around giving advice, so I mainly picked up my skills from studying more or less the only good spriter around at that time; Ricky.
I did stumble across a few tutorials but I never felt that they helped much. Studying different sprites of different grades has always been the best way to learn for me. Sprinkle in the occasional advice or two to clue in spriters on what to observe when studying sprites has always been my preferred manner of aid.
There's really no need for me to say what has already been said by those who are more active. haha. That and I'm busy with the army. bleh.
That said, the recent spriters who've improved monstrously in such a short time really surprise me and put me to shame. Though there is the factor of improved learning resources and community, I still feel that they deserve more due credit to their own ability. No matter how good the assistance is, spriting, like all art, depends more on personal diligence in practice and insightful observation than anything else to grow. And in this area which I actually take pride in, a lot of you guys have me beat, hands down. Which is damned impressive.
Though, that said, I'll reserve the right to remain a little pleased with the fact that no matter how much more skilled the newer spriters are than I am, my wealth of experience still shows in my sprites and give them an edge of their own. :P
Though, apoc... You're still a pain in the a** for being as good as you are... putting me under alot of pressure to keep my game up... considering I've double your experience and yet my sprites are still falling behind a little. Grrrr.... oh well... friendly competition always helped to raise the bar. I am thankful for such pressure, and I'll make good use of it.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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12-27-2010, 07:55 AM
(This post was last modified: 12-27-2010, 07:56 AM by prince_freeza.)
(12-26-2010, 08:42 AM)Apocalipsis Wrote: I have not seen a tutorial so complex that makes you pro after reading it) you cant get pro by just reading a tut, its practice that makes perfection
(12-26-2010, 08:42 AM)Apocalipsis Wrote: For example, when I just registered 13th Zone, my sprites were... ok. I was fine with them (then when you mature artistically you actually see everything you did wrong before and can't believe it). Sprites contest requires you to keep improving everytime. There's no "Ok, I have reached my limit, let's stop improving" there. yea i used to get that feeling all the time... for ex i remember this particular sprite i made in the spriting comp
when i made this one i thought Quote:Ok, I have reached my limit
but when i look at it nowadays i see all the flaws and wrong things i used to do before.
(12-26-2010, 08:42 AM)Apocalipsis Wrote: reach or surpass my two favorite words
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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