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Reminds me something from WOW
u should totally experiment with the characters from there...
it's just freaking awesome!
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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@ LutiChris
Yeah I think she is banshee from wc3!
Plz make Thrall and illdian... they would look freakingly awesome just like luti said!
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i cant see the sprite plz upload it to another site :<
im seeing [ image:blabla ]
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09-13-2011, 11:10 PM
(This post was last modified: 09-14-2011, 02:45 AM by Apocalipsis.)
Felt like doing Ken too.
Street Fighter IV: Ken
On a side note, it has been a while since I did a properly sprited... sprite (with template, mirroring, etc).
Now I feel like updating every old sprite really carefully... sadly I lack time.
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Awesome!
Still I think both yours and PF's Ken are of same level?
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09-14-2011, 08:51 AM
(This post was last modified: 09-14-2011, 08:52 AM by prince_freeza.)
apoc Wrote:Now I feel like updating every old sprite really carefully
then i can safely say that you advance to a new Plato, i always get that feeling when i quit working on one of my characters then go back to working on it after a while.. and when i do i feel all the sprites i made earlier have to be remade. i hate getting this sometimes but meh... its a good sign of improvement. kinda having it a little now with frost
for the sprite:
nice overall quality, and shading i only wish you made his hair a little bit longer (to the neck) you ever played old SF's?? his hair is long like a woman's sometimes.
great to see you back in action apoc
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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Sonic Boom Wrote:Still I think both yours and PF's Ken are of same level?
Honestly all these sprites are hardly comparable to me, because of the different styles.
Prince Freeza Wrote:then i can safely say that you advance to a new Plato, i always get that feeling when i quit working on one of my characters then go back to working on it after a while.. and when i do i feel all the sprites i made earlier have to be remade. i hate getting this sometimes but meh... its a good sign of improvement. kinda having it a little now with frost
Yeah, happened to me many times too... last time I updated almost all my sprites though :p
Prince Freeza Wrote:i only wish you made his hair a little bit longer (to the neck) you ever played old SF's?? his hair is long like a woman's sometimes.
I was gonna try that after seeing this image, but decided to stay with short hair finally.
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09-14-2011, 10:30 AM
(This post was last modified: 09-14-2011, 10:30 AM by Monolith.)
(09-14-2011, 10:23 AM)Apocalipsis Wrote: Sonic Boom Wrote:Still I think both yours and PF's Ken are of same level?
Honestly all these sprites are hardly comparable to me, because of the different styles.
Prince Freeza Wrote:then i can safely say that you advance to a new Plato, i always get that feeling when i quit working on one of my characters then go back to working on it after a while.. and when i do i feel all the sprites i made earlier have to be remade. i hate getting this sometimes but meh... its a good sign of improvement. kinda having it a little now with frost
Yeah, happened to me many times too... last time I updated almost all my sprites though
Prince Freeza Wrote:i only wish you made his hair a little bit longer (to the neck) you ever played old SF's?? his hair is long like a woman's sometimes.
I was gonna try that after seeing this image, but decided to stay with short hair finally. meh,you awesome Apoc i like your sprite very much,hairs can be little yellow-ish,but i'm not fan of SF so,i cant say anything abou flaws.
meh Apoc and PF Ken's are awesome,but what the hell my ken doing here,is he that good to be here posted with your Apoc and PF Ken?
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(09-14-2011, 10:23 AM)Apocalipsis Wrote:
Hmm... based on these sprites... and style aside...
The contrast of colour tones you pick seem to be much better imo, especially with the hair and skin. They have a better balance and helps to keep the details visible but not distracting. Very nice. Your ability to pick colours well is something I envy quite a bit.
In this sprite of ken though, your weaknesses in posing, and proportion is clearer than in your usual sprites. I actually think the general pose in your sprite is the most dynamic and well done among the 3, but a few little details stick out like sore thumbs.
Mainly, the angle at which the head is tilted, and the proportions of the legs in relation to the waist. Also, in general, the entire sprite looks quite unbalanced or weak because of the odd angle flow from head to toe.
PF's sprite also suffers from proportion issues, but his general pose looks a lot more stable in this instance, even with the few minor issues.
Monolith's sprite pales in technical ability when it comes to management of details, but the pose balance is also reasonably stable, and again, its in spite of a few minor balance issues.
commenting on sprites like this makes me itch to sprite as well...
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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(09-14-2011, 12:53 PM)Siegvar Wrote: (09-14-2011, 10:23 AM)Apocalipsis Wrote:
Hmm... based on these sprites... and style aside...
The contrast of colour tones you pick seem to be much better imo, especially with the hair and skin. They have a better balance and helps to keep the details visible but not distracting. Very nice. Your ability to pick colours well is something I envy quite a bit.
In this sprite of ken though, your weaknesses in posing, and proportion is clearer than in your usual sprites. I actually think the general pose in your sprite is the most dynamic and well done among the 3, but a few little details stick out like sore thumbs.
Mainly, the angle at which the head is tilted, and the proportions of the legs in relation to the waist. Also, in general, the entire sprite looks quite unbalanced or weak because of the odd angle flow from head to toe.
PF's sprite also suffers from proportion issues, but his general pose looks a lot more stable in this instance, even with the few minor issues.
Monolith's sprite pales in technical ability when it comes to management of details, but the pose balance is also reasonably stable, and again, its in spite of a few minor balance issues.
commenting on sprites like this makes me itch to sprite as well... well,thanks for comments,i'm gona make now brand new detailed sprite
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