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09-14-2011, 02:40 PM
(This post was last modified: 09-14-2011, 02:42 PM by Siegvar.)
(09-14-2011, 01:10 PM)Monolith Wrote: (09-14-2011, 12:53 PM)Siegvar Wrote: (09-14-2011, 10:23 AM)Apocalipsis Wrote:
Hmm... based on these sprites... and style aside...
The contrast of colour tones you pick seem to be much better imo, especially with the hair and skin. They have a better balance and helps to keep the details visible but not distracting. Very nice. Your ability to pick colours well is something I envy quite a bit.
In this sprite of ken though, your weaknesses in posing, and proportion is clearer than in your usual sprites. I actually think the general pose in your sprite is the most dynamic and well done among the 3, but a few little details stick out like sore thumbs.
Mainly, the angle at which the head is tilted, and the proportions of the legs in relation to the waist. Also, in general, the entire sprite looks quite unbalanced or weak because of the odd angle flow from head to toe.
PF's sprite also suffers from proportion issues, but his general pose looks a lot more stable in this instance, even with the few minor issues.
Monolith's sprite pales in technical ability when it comes to management of details, but the pose balance is also reasonably stable, and again, its in spite of a few minor balance issues.
commenting on sprites like this makes me itch to sprite as well... well,thanks for comments,i'm gona make now brand new detailed sprite Hmm.. okay, if that's the case, try and pay attention to the hair and face details. Try not to make the details so tiny they can't be easily seen at the regular size. Like in this sprite of ken, I can't see much of the hair's shading, and I think you didn't put any face details in at all.
Btw, just in case you mixed them up: The one in red is for Apoc's sprite, and the one in Green is for yours. I just realised it might not have been clear.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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(09-14-2011, 02:40 PM)Siegvar Wrote: (09-14-2011, 01:10 PM)Monolith Wrote: (09-14-2011, 12:53 PM)Siegvar Wrote: (09-14-2011, 10:23 AM)Apocalipsis Wrote:
Hmm... based on these sprites... and style aside...
The contrast of colour tones you pick seem to be much better imo, especially with the hair and skin. They have a better balance and helps to keep the details visible but not distracting. Very nice. Your ability to pick colours well is something I envy quite a bit.
In this sprite of ken though, your weaknesses in posing, and proportion is clearer than in your usual sprites. I actually think the general pose in your sprite is the most dynamic and well done among the 3, but a few little details stick out like sore thumbs.
Mainly, the angle at which the head is tilted, and the proportions of the legs in relation to the waist. Also, in general, the entire sprite looks quite unbalanced or weak because of the odd angle flow from head to toe.
PF's sprite also suffers from proportion issues, but his general pose looks a lot more stable in this instance, even with the few minor issues.
Monolith's sprite pales in technical ability when it comes to management of details, but the pose balance is also reasonably stable, and again, its in spite of a few minor balance issues.
commenting on sprites like this makes me itch to sprite as well... well,thanks for comments,i'm gona make now brand new detailed sprite Hmm.. okay, if that's the case, try and pay attention to the hair and face details. Try not to make the details so tiny they can't be easily seen at the regular size. Like in this sprite of ken, I can't see much of the hair's shading, and I think you didn't put any face details in at all.
Btw, just in case you mixed them up: The one in red is for Apoc's sprite, and the one in Green is for yours. I just realised it might not have been clear. i'm not dumb to mi it,i just say that i will make detailed sprite
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09-14-2011, 06:06 PM
(This post was last modified: 09-14-2011, 06:06 PM by Ariel.)
lol guys >.<
here is my old ken :P
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Ken fanboys, aren't we?
Anyways, updated it a little based on Sieg's advice:
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(09-14-2011, 06:45 PM)Apocalipsis Wrote: Ken fanboys, aren't we?
Anyways, updated it a little based on Sieg's advice:
Yes we are
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09-14-2011, 06:52 PM
(This post was last modified: 09-14-2011, 07:04 PM by prince_freeza.)
head angle looks way better now..
@sieg: thanks for the comment btw, nice to see you giving me an advice every now and then.
@v: fail...
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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sprite looks better now
but his right hand his just a weird circle maybe try to make it more like a fist
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maybe its just me but i am unable to spot the fingers
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09-14-2011, 07:31 PM
(This post was last modified: 09-14-2011, 07:32 PM by LutiChris.)
I don't know i preferred the old one..
new one looks a bit degrading...do not flame me for saying that
it's just my opinion, in terms of how it was angled was interesting...
nose and mouth for the new one isn't all tht great compared to the old one anyways...
i was just disappointed by the slight changes tht all, im picky :P
@xlilbob
whose going to see fingers when both fists are tightened?
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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