07-20-2014, 01:53 PM
Yo, im new on the forum, so sorry for any mistakes, and my lang isn perfect so...
Okay now i will explain my problem.
I made a new char, and added skill that he jump at the side that he's facing at, and after
2 seconds if you press attack he is doin sword hit with opoint of slash effect, which doesnt work.
^here's my char dat
http://pastebin.com/qAAgM9rG < and here's onyx_aircut.dat (from 0-14 frame its other skill by the way)
http://gyazo.com/edde2c95ff976adbd2b7ddb8e3cfed08 (precise bmp)
Action is "30" so how this opoint doesnt work? Please help me.
Okay now i will explain my problem.
I made a new char, and added skill that he jump at the side that he's facing at, and after
2 seconds if you press attack he is doin sword hit with opoint of slash effect, which doesnt work.
Code:
<frame> 313 precise_strike
pic: 36 state: 3 wait: 6 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 14 y: 14 w: 30 h: 66
bdy_end:
<frame_end>
<frame> 314 precise_strike
pic: 63 state: 3 wait: 1 next: 315 dvx: 20 dvy: -3 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 41 y: 4 w: 36 h: 50 dvx: 15 dvy: 5 bdefend: 60 injury: 3
effect: 4
itr_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
<frame> 315 precise_strike
pic: 63 state: 3 wait: 0 next: 316 dvx: 10 dvy: -2 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 41 y: 4 w: 36 h: 50 dvx: 15 dvy: 5 bdefend: 60 injury: 3
effect: 4
itr_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
<frame> 316 precise_strike
pic: 63 state: 3 wait: 5 next: 317 dvx: 5 dvy: -1 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 41 y: 4 w: 36 h: 50 dvx: 15 dvy: 5 bdefend: 60 injury: 3
effect: 4
itr_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
<frame> 317 precise_strike
pic: 63 state: 3 wait: 15 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 319 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 41 y: 4 w: 36 h: 50 dvx: 15 dvy: 5 bdefend: 60 injury: 3
effect: 4
itr_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
<frame> 318 precise_strike
pic: 36 state: 3 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 9 y: 19 w: 37 h: 61
bdy_end:
<frame_end>
<frame> 319 precise_strike2
sound: data\114.wav
pic: 107 state: 3 wait: 10 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 48 y: 134 action: 30 dvx: 0 dvy: 0 oid: 231 facing: 0
opoint_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
http://pastebin.com/qAAgM9rG < and here's onyx_aircut.dat (from 0-14 frame its other skill by the way)
http://gyazo.com/edde2c95ff976adbd2b7ddb8e3cfed08 (precise bmp)
Action is "30" so how this opoint doesnt work? Please help me.