Dude, it has been 3 years since you started making this character, yet you don't seem to have improved at all in either your english language or your DCing skills. I'm very disappointed.
This post will be the last time I'm helping you, you're on your own if you can't figure this out.
DC-Code:
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 282 hit_Ua: 299 hit_Uj: 351 hit_Dj: 266 hit_Fa: 278 hit_ja: 346
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 24 w: 81 h: 44 dvx: 18 fall: 80 vrest: 7 bdefend: 30 injury: 60 effect: 3
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
itr "fall: 80". Take away.
DC-Code:
<frame> 248 super_arrow
pic: 38 state: 3 wait: 1 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 95 y: 41 action: 0 dvx: 50 dvy: 0 oid: 233 facing: 30
opoint_end:
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
|
id: 18 type: 0 file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id: 19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
opoint. "oid: 233".
There is no "id: 233 type: 3 file: ..."
"action: 0". Ball ID have "<frame> 0"?
If no, action is wrong.
DC-Code:
<frame> 236 milk
pic: 83 state: 3 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 42 y: 51 action: 30 dvx: 0 dvy: 0 oid: 122 facing: 0
opoint_end:
wpoint:
kind: 1 x: 42 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
|
wpoint. "kind: 1". Change to "kind: 3".
"next: 55". Change to "next: 999".
Let milk drop. If not milk cannot drink properly when attack.
DC-Code:
<frame> 346 transform
pic: 116 state: 8057 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
id: 18 type: 0 file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id:
19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
No "id: 57 type: 0 file: ...".
dennis_s transform to dennis_sEX.
dennis_sEX id:
19.
"state: 8057" change to "state: 80
19".
DC-Code:
<frame> 280 super_arrow
pic: 107 state: 3 wait: 1 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 95 y: 41 action: 0 dvx: 40 dvy: 0 oid: 232 facing: 30
opoint_end:
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 280 revive
pic: 88 state: 18 wait: 12 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 150000 w: 150 h: 150 dvx: 0 dvy: 0 fall: -1 arest: 100 bdefend: 0 injury: -300 effect: -1
itr_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
|
Cannot have two frame same number.
Data messy. Your frame data = "0,1,4,2,3,7,8,
9,5,6,
9"
Arrange your frame numbers. Frame number order should be "0,1,2,3,4,5,6,7,8,9,10". No error that way.
DC-Code:
<frame> 120 catching
pic: 51 state: 9 wait: 0 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 67 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 55 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 165 hit_Fj: 163 hit_Ja: 400
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 58 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 122 catching
pic: 51 state: 9 wait: 0 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 165 hit_Fj: 163 hit_Ja: 400
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 123 catching
pic: 52 state: 9 wait: 0 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 165 hit_Fj: 163 hit_Ja: 400
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 38
injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
|
"wait: 0".
Change to "wait: 2, wait: 0, wait: 5, wait: 4" respectively.