03-12-2016, 04:40 PM
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RaMafia 2 - Wrath of the Werewolves
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03-12-2016, 05:02 PM
03-12-2016, 05:23 PM
(03-12-2016, 05:02 PM)T.O.R.N.A.D.O Wrote:(03-12-2016, 04:40 PM)Rhino.Freak Wrote:(03-12-2016, 04:27 PM)TheNave Wrote:(03-12-2016, 04:12 PM)Simoneon Wrote: W h e n a r e y o u g o n n a s t a r t ? A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout
03-12-2016, 05:52 PM
03-12-2016, 06:07 PM
Earliest Monday or Tuesday. I have an exam on Monday, afterwards I'll have time to perhaps rebalance the game settings a bit, appropiate to player number.
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03-12-2016, 08:22 PM
will you take in consider my proposals?
Since EF hasn't realized it on his own, I'll say something. I don't think his wolfman should be implemented. It sounds like it's not thought throughout, causes too many complications, and is way too random and overpowered (all checking roles/mafia could be all devoured in one night just by their choice of target). Worst case scenario, devoured players will feel bitter about the randomness of their death, and could spoil rounds. So no, I don't see anything positive or interesting in that.
To be fair though, hunter is also pretty random, but at least that kills just one player, and only once.
03-12-2016, 09:53 PM
With a low player number I generally avoid abilities that can kill people.
Quote of the Day f***ing Year (Click to View)
03-14-2016, 09:04 PM
What's the general consensus of the people that have joined this round; would you prefer to see unique roles again?
Quote of the Day f***ing Year (Click to View)
03-14-2016, 09:54 PM
Yeah it would refresh the memory.
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