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[solved] Probelm with a frames(new bug i think)
#11
Here's the new one:
Code:
<frame> 295 Yin_Release
   pic: 90  state: 15  wait: 2  next: 296  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 296 Yin_Release
   pic: 89  state: 15  wait: 3  next: 297  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 297 Yin_Release
   pic: 90  state: 15  wait: 2  next: 298  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 298 Yin_Release
   pic: 91  state: 15  wait: 3  next: 299  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 299 Yin_Release
   pic: 90  state: 15  wait: 2  next: 300  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 300 Yin_Release
   pic: 89  state: 15  wait: 3  next: 301  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 301 Yin_Release
   pic: 90  state: 15  wait: 2  next: 302  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end::
<frame_end>

<frame> 302 Yin_Release
   pic: 91  state: 15  wait: 3  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 303 Yin_Release
   pic: 90  state: 15  wait: 2  next: 304  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 304 Yin_Release
   pic: 91  state: 15  wait: 3  next: 305  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 305 Yin_Release
   pic: 90  state: 15  wait: 2  next: 306  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 13  y: 33  w: 36  h: 38
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
opoint:
      kind: 1  x: 35 y: 78 action: 108  dvx: 0  dvy: 0  oid: 515   facing: 0
   opoint_end:
<frame> 306 Yin_Release
   pic: 89  state: 15  wait: 5  next: 308  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 307 Yin_Release
   pic: 1000  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
<frame_end>

<frame> 308 Yin_Release_Hurt
   pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 235
   bdy:
      kind: 0  x: 24  y: 17  w: 24  h: 60
   bdy_end:
   wpoint:
   kind: 1  x: 32  y: 53   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
[Image: variaboss.png]
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#12
why is there an opoint between the frames?
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#13
Forget that, it's nothing i just leave it there if i want to add the attack i was thinking about. I do stuff diffrent from other people.
[Image: variaboss.png]
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#14
madara your code doesn't seem to do any thing special cause there's no opoint or a special itr..but the frames seem to be right. and the thing you call invincible is a frame with no pic in it (1000).. try and check if your pics are right as they are in the code..i think i know your problem i..had a problem like this before all you need to do is change the frames to different one's ..this problem is always from the computer..i had this problem about three month a go but fixed now..
Naruto: Dawn Of Era...begins a new era [Image: ndoe.png]own....
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#15
I got it fixed ages ago, I just skipped the frame out which was making my character go invisible I fixed it but I am way to lazy to tell everyone.
[Image: variaboss.png]
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