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Ingame bugs of Lf2
#61
Dixon would you do all of us a favour and post the link to those gifs instead of posting them directly here.Those gifs load even when I you don't open the spoiler .They slow down the firefox/ie & its really irritating.

Not all of us have good connection or have enough pc memory to handle those gifs &it really slow down my pc when I have other stuff running. Even when I open this window alone its slow down the firefox .


I have other thing to say you may not like to hear:
Also you should learn some data changing inorder to understand those things better.Some of the things you post here are not bug at all and you decided its is a bug.


I'm sorry if I annoyed you.

You are all welcome to correct me if I'm wrong.
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#62
geez how I hate reading walls of text Shock

Quote:Dixon would you do all of us a favour and post the link to those gifs instead of posting them directly here.Those gifs load even when I you don't open the spoiler .They slow down the firefox/ie & its really irritating.

You don't have to open thread then. Ignore it.

Quote:Not all of us have good connection or have enough pc memory to handle those gifs &it really slow down my pc when I have other stuff running. Even when I open this window alone its slow down the firefox .

I do have quite slow connection and it's loaded in cca minute (yeah a minute of your life gone forever... terrible). Just close the thread once you are done here.

Also I mentioned quite a lot of times, that did I not mean that bug is exactly a flaw in game, but also a weird looking possibility in game discutabile if it was intended or not.

3. - I did list only those 5 because they tend to invoke weird stuff when cast on low MP.
5. - So it's ok if your weapon disappears in the middle of fight just because you were near wall eh?
11. - mentioned it's not really a bug, just a strange possibility
15. - but only this way you get it done in non-changed-data gameplay
29. - I really know nothing about datascrewing, but still it is illogical if you throw knife and it hits leg, you still lose 0 hp but animation was shown.
31. - normally it does not happen until you keep pressing A, discutabile if it was intended or not
43. - that there is a frame of rotating not shown
49. - imo you are wrong with this one... why would they make this possible if it does not even hit?
51. - So it's completely normal to hit stuff like that?
52. - Try it yourself. It haven't happened to me that both characters were hit.
54. - Oh cmon... MP was drained, flame not appeared. Also it happened quite a few times in matches as well and successfully annoyed me. As bug as possible.
57. - This one is then explained correctly, still not making it less of a weird thing.
58. - It is a bug but with really minor effect. You press A and that is somehow considered as if you were doing regular attack, which also costs MP.
59. - Those characters were supposed to reflect balls. I do know that it's hitting body while defending, but the fact that you explained why is it happening doesn't make it less of a weird thing.
61. - Don't get what you said :D

I think you just got little too traumatized from loading ^^'. Soz but you did not really persuade me to delete anything from list for now.
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#63
bug 49# they forgot to remove this input tag from catching(frame 121) that all.

I guess you could call it a bug since they didn't intended to have it in frame 260 in louisEx.hit_j: -260 is in both louis in louisEx. They both have frame 260 as start for an move.hit_j: -260 =Louis toss,LouisEx palm wind attack.

58# It not a bug since press attack is also the pickup action .Attack is normal = arrow = mp if you stand close to a box then you will pick it up as you know.

I will explain to you the code. The attack frame when you just press a start from frame 60 or 65.Normaly its would go to through the next to the other frames with same number and attack(arrow or punch) but when your close to a weapon itr kind: 2 will send you to the pickup frames(115 &116).Itr kind: 2 is in frames 60/65.

Inorder To pickup you must use frame 60/65 which cost mp.Its isn't simply
that character go to this frame by magic.Its has to go through frames 65/60 which cost mp inorder to pickup the weapon.If you remove the mp tag from frame 65/60 in rudolf/herny/hunter then the pickup action won't cost mp.

Its can't be a bug since marti & starky knew for sure about that & didn't see its as a problem.

bug 61# I think(but I'm not sure) its something to do with ids since I cant find mp tags other then those that normal use (frame 65/60/80/81) .I think the dj mp lose is something to do with thier ids.I cant find hit_d that lead to frame with mp tag to the other possibility is the id.

Those 65 & 60 = punching/arrows , 80= jump attack/ 81= backward dash= arrow.

Again I'm sorry if you will be annoyed by that.
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#64
yeesh... stop that already
(10-09-2009, 01:20 PM)dixon Wrote:  Also I mentioned quite a lot of times, that did I not mean that bug is exactly a flaw in game, but also a weird looking possibility in game discutabile if it was intended or not.
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#65
anyone care to try to explain how could this happen?
[Image: wfaawfawfwfa.gif]
(boomerang hit thrown character rolleyes )
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#66
Its not bug .The Falling character has ik4( a hit) that work only if the character is being thrown away by another character .Ik4(a hit) hits all the teams(enemy or ally/The character that throw the other character).

You & that boomerang both got hit by this falling character causing the boomerang to be destroy & you to fall.

Light weapons can change team into the enemy team but they don't have itr in the other frames .Only in on the hand frames(20-35) &throwing frames(40-55).The template did hurt & could change the boomerang team into his team but there is no itr to hurt the original owner.Its can't be unless you modified the weapons.


Again Dude its not a bug sorry.Ask nave.He might say its weird but he won't say its a bug.

(10-18-2009, 07:52 PM)dixon Wrote:  i did not care about the dash thing, i know thats nothing unusual.

Again like I said The falling character hit that weapon after the weapon hurt this character.
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#67
(10-18-2009, 07:25 PM)HappyHouR Wrote:  Its not bug .The Falling character has ik4( a hit) that work only if the character is being thrown away by another character .Ik4(a hit) hits all the teams(enemy or ally/The character that throw the other character).

You & that boomerang both got hit by this falling character causing the boomerang to be destroy & you to fall.

Again Dude its not a bug sorry.Ask nave.He might say its weird but he won't say its a bug.

[Image: iopopioipopopi.gif]
i did not care about the dash thing, i know thats nothing unusual.

(10-18-2009, 07:25 PM)HappyHouR Wrote:  Again like I said The falling character hit that weapon after the weapon hurt this character.

thats exactly what I was curious about, you know thrown character is not supposed to be hit with boomerang
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#68
Well, it MIGHT be that in the same frame when the itr of the falling template hits the bdy of the boomerang, that the boomerang's itr hits the template's falling bdy.

Usually the range of the char's itr is wider, so the weapon usually doesn't hit. ...but yea can't imagine anything else causing this.
Quote of the Day f***ing Year (Click to View)
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#69
humm

addworth??
y/n
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#70
I´ve found another bug: When I freeze one of rudolfs clones and rudolf makes his disappear, the i/k 14 in frame 201 is still active and then you have a invisible wall. :p
wtf is google doing? (Click to View)
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