Not exactly a request, but I actually have ideas for a representative character of myself. However, I'd like to make it into more of a challenge at the same time for bored DCers and HEX Editors - not a competition. Try making a data/HEX Edit which contains these moves and work:
Let's see if you can come up with ways to do these (or are they impossible?) =D
(Note to moderators:
I cannot find the appropriate place to post this, because this involves both DCing which I think it is advanced DCing and HEX Editting as a challenge. Move to where it is appropriate.)
- The character, after jumping into the air, can interact with objects (heavy and light). Interacting includes picking up the object in mid-air, or performing moves with the object such as jumping on them like a platform.
- I think this has been done before: When a character uses a bat, he swings it like normal, but if he uses an ice sword, he does an uppercut. Similarly, doing D>J without a weapon is just a grab, but doing D>J with a bat is a speed punch, while doing it with an ice sword becomes a tiger dash. All these done without using the transform state for each individual weapon.
- Wielding two weapons at once, literally. All these done without using the transform state.
- A character is invisible (including the shadow), but he is NOT invincible (you can't see him but you can kill him).
- A projectile that passes through everything except characters (things like Soul Bomb can also be an exception). If the character is hit, the projectile explodes. If the character blocks, the projectile also explodes. This is to be done without using a grab state and without requiring the modding of characters.
- You know the sonata of death? They always do fixed damage. Instead, why not make the sonata's damage controllable?
- Any random item may become a Mimic creature at any time. However, the Mimic only shows itself to be a creature when it is picked up. The Mimic will transform back into an ordinary item or remain a mimic item after it is done. The Mimic is not an ally - it is an evil creature.
- There was once I downloaded this stage (but now it's gone forever... it was a long time ago I downloaded from Do's site Little Realm which is now gone). It was unique - The criminal you freed will became your enemy in the last stage (he appeared on the other hand of the stage). However, it has a reserve number on top. You also have to kill him before you can advance to the next level. The criminal retained his criminal appearance. If I'm not wrong, he originally had x99 reserves, but when you fight him he has x5.
- In the same downloaded stage, I recall this stage where you had to kill the enemies in sequence. For example, you had to kill Mark, then Jan, then Bandit. Otherwise, they'll keep spawning.
Let's see if you can come up with ways to do these (or are they impossible?) =D
(Note to moderators:
I cannot find the appropriate place to post this, because this involves both DCing which I think it is advanced DCing and HEX Editting as a challenge. Move to where it is appropriate.)
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza