(03-22-2014, 05:39 PM)YinYin Wrote: It is kind of your fault if you get hit that often. That 4th attack should knock you out - dropping you with minimal damage (better than taking the super X, be it charged or not). A 5th or more can only go in if you flipped or had a larger gap between the attacks, which should allow you to escape or counter.Thanks for the tip, helps if I did get cornered, but otherwise its still a gamble to keep defending and its very situational, because he moves forward quite a bit and can easily end up behind. And I can't block the projectile from a charged super x, ultimately better to never need to defend in the first place.
Here is a tip if you have trouble keeping distance or need to stay close for your own attacks: all the basic attacks can be blocked. You can even block the super X as often as you like in a row. Either you nudge away while doing that to use one gap and jump out of the way or you wait for YinYin to cool down with a straight up screw attack.
Well, lost my patience and I keep getting 150hp or more left, so I'll settle for the draw(considered stage complete and can press A to go to stage 3 despite results showing lose dead). Here's the video since replay is still screwed up but this time no bunny hopping:
Link if video code is not working.
Lots of >>JA, JA & D>J. Didn't block as I didn't know the trick yet. Finally draw because of D^A.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
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