(05-14-2014, 07:20 AM)Nyamaiku Wrote: still cant think of a good way to make the same effect without the problem. i want to make it so that only friendly red and blue balls can create the explosion. or should i change it so that the explosion will always happen when a blue and a red ball interact?Me neither. I should also note that anything that spawns is also 1 pixel below on z-axis, same with weapons being carried. It is still possible to trigger the explosion with blue coming from the top when both are non-friendly. Maybe its better to just let it always happen - besides, it is impossible to tell the difference between a friendly and a non-friendly ball by sprite.
Not sure if bug:
Didn't remove D^A/DvA in catching frames - uses D^J and D>J(without moving) respectively.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
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