Demon Archer only rapid fires if you press A, can't hold down A.
Ice Clone dies instantly on fire, but Fire Clone can recover instantly from ice. What?
Fire Clone getting hit by fire = fly into the air endlessly until J is pressed, and even then it might take forever for the clone to come down if he didn't do it fast enough.
Davis' D>A is only 3006 on 2nd frame, if you use it point-blank it still disappears.
Louis' piercing beam leads to D^J at the end of the move.
Fix the dirty black pixels - notable on the clones and the golden scythe.
Demon Thief's auto-knife-create causes knife to be unable to be thrown with >A.
Template looks weird having blue charging sprites for all his ball attacks.
You made a mistake in the readme. You swapped D^J and DvJ for Template's moves.
Also interesting to note that D^A+J doesn't trigger D^A D^J consecutively, because you made the ending frame a separate state 0 frame without any hit input that lasts indefinitely.
Stage mode:
Boring. You're given a massive army that will overpower anything the stage can throw at you. The only time you need to actually do something is at the very beginning of the stages when you don't yet have that big army. That 5000hp Justin is just a damage sponge, nothing fun about it, especially when Firen likes to fireball in the middle of your combo. I find it odd that enemies tend to use attacks directly behind you the moment you enter the next stage - and in the case of Bat is particularly jarring because he'd attack with D^J and then immediately join your team, what? And why is it that at one point you make 0hp Johns appear and cast heal balls, when you can just summon the heal ball onto stage directly or better, drop some milks?
Ice Clone dies instantly on fire, but Fire Clone can recover instantly from ice. What?
Fire Clone getting hit by fire = fly into the air endlessly until J is pressed, and even then it might take forever for the clone to come down if he didn't do it fast enough.
Davis' D>A is only 3006 on 2nd frame, if you use it point-blank it still disappears.
Louis' piercing beam leads to D^J at the end of the move.
Fix the dirty black pixels - notable on the clones and the golden scythe.
Demon Thief's auto-knife-create causes knife to be unable to be thrown with >A.
Template looks weird having blue charging sprites for all his ball attacks.
You made a mistake in the readme. You swapped D^J and DvJ for Template's moves.
Also interesting to note that D^A+J doesn't trigger D^A D^J consecutively, because you made the ending frame a separate state 0 frame without any hit input that lasts indefinitely.
Stage mode:
Boring. You're given a massive army that will overpower anything the stage can throw at you. The only time you need to actually do something is at the very beginning of the stages when you don't yet have that big army. That 5000hp Justin is just a damage sponge, nothing fun about it, especially when Firen likes to fireball in the middle of your combo. I find it odd that enemies tend to use attacks directly behind you the moment you enter the next stage - and in the case of Bat is particularly jarring because he'd attack with D^J and then immediately join your team, what? And why is it that at one point you make 0hp Johns appear and cast heal balls, when you can just summon the heal ball onto stage directly or better, drop some milks?
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza