(Original Post: 02:00 GMT+8)
@Deep - I still don't know why you'd crash though, PF & Nave had no trouble loading the stage. Only thing I know is that my laptop does slow down a bit while going between certain phases in stage. Can you try deleting certain lines in the data and see if the stage continues to crash? I suspect the use of hp: 0 x: -400 join: xxx or the etc lines (id: 998) might have caused it.
I removed the ETC lines from this data, see if it still crashes since you said you got further after mirroring ETC.
Ramond has proven that stage 5 has a rather huge balance problem - you can still steamroll stage 5 after 5-3 by gaining an army of Jans. "On hindsight, original LF2 did this better by providing only 1 Jan with a lot of durability." Will be fixing this.
(17:22 GMT+8)
Update:
* Stage 5-2 knights & justins will no longer start off invisible due to a bug with invisibility which causes justins to delete themselves while repeating the "Move" command sound.
* Moved "killer mark" phase to 5-2.
* In stage 4 and 5, friendly Jan will only appear once, but have a lot of reserves to carry you through the rest of the stage. If you die, she'd die off quickly too since reserves will be removed on player death. This not only makes stage more consistent, it also prevents amassing of a Jan army. Thanks Ramond!
* Stage 5 is now more difficult now that Jan is a guaranteed ally.
* Survival revamped. The initial idea of "themes" every 5 phases doesn't work; when I played it myself I don't really see clear themes, just enemies to fight unless I see them all at once. Now Survival has 25 phases that repeats itself instead of 100 repetitive phases; in future shall make additional phases in time where gimmicks start appearing to make it more interesting.
Those who have already downloaded the .rar don't need to re-download again. You can just open a DCer and copy paste the code in the spoiler.
EDIT:
Added a video of stage 3-3 and 3-4. I think this section bests represents what the custom stage is like. See 1st post.
@Deep - I still don't know why you'd crash though, PF & Nave had no trouble loading the stage. Only thing I know is that my laptop does slow down a bit while going between certain phases in stage. Can you try deleting certain lines in the data and see if the stage continues to crash? I suspect the use of hp: 0 x: -400 join: xxx or the etc lines (id: 998) might have caused it.
for Deep (Click to View)
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DC-Code:
<stage> id: 0 #stage 1-1 <phase> bound: 800 #bandits music: bgm\stage1.wma id: 30 hp: 80 times: 2 id: 30 hp: 80 times: 2 ratio: 1 <phase_end> <phase> bound: 900 #intro hunter id: 31 hp: 80 act: 9 times: 2 id: 30 hp: 80 act: 9 times: 2 ratio: 1 <phase_end> <phase> bound: 1000 #intro weapons id: 100 x: 295 #stick id: 151 x: 305 #crate id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 2 <phase_end> <phase> bound: 1100 #enemy spawns behind id: 30 hp: 80 x: -400 times: 2 id: 31 hp: 80 times: 2 id: 3000 hp: 80 ratio: 0.5 <phase_end> <stage_end> <stage> id: 1 #stage 1-2 <phase> bound: 800 #intro allies id: 30 hp: 0 x: -400 join: 80 id: 30 hp: 80 times: 2 id: 3000 hp: 80 times: 2 <phase_end> <phase> bound: 801 #intro drinks and freeing allies id: 122 x: 200 ratio: 1 #milk id: 123 x: 200 ratio: 1 #beer id: 300 hp: 160 act: 20 x: 300 #jack id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 1 ratio: 1 <phase_end> <phase> bound: 1000 #filler front id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 2 ratio: 1.0 <phase_end> <phase> bound: 1150 #filler behind id: 30 hp: 80 ratio: 1 id: 3000 hp: 80 x: -400 times: 1 ratio: 1 id: 3000 hp: 80 x: -400 times: 1 ratio: 0.5 <phase_end> <phase> bound: 1300 #replenish id: 122 x: 850 ratio: 1 times: 4 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 2 #stage 1-3 <phase> bound: 800 #foreshadow id: 31 hp: 30 x: 250 act: 189 y: -700 <phase_end> <phase> bound: 802 #ambush id: 30 hp: 80 x: 250 y: -700 act: 212 times: 2 id: 30 hp: 80 x: 550 y: -700 act: 212 times: 2 id: 30 hp: 80 x: 250 y: -700 act: 212 times: 1 id: 30 hp: 80 x: 550 y: -700 act: 212 times: 1 id: 31 x: -400 hp: 80 times: 2 id: 3000 hp: 80 times: 2 <phase_end> <phase> bound: 1500 #breather id: 122 x: 250 ratio: 1 times: 5 #milk id: 123 x: 250 ratio: 1 times: 3 #beer id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 2 ratio: 0.5 <phase_end> <stage_end> <stage> id: 3 #stage 1-4 <phase> bound: 900 #skyfall id: 30 hp: 80 x: 100 y: -700 act: 212 <soldier> id: 30 hp: 80 x: 400 y: -700 ratio: 1 <soldier> id: 30 hp: 80 x: 750 y: -700 <soldier> id: 31 hp: 80 times: 2 <boss> <phase_end> <phase> bound: 1100 #filler double id: 122 x: 400 #milk id: 123 x: 400 #beer id: 31 x: -700 hp: 80 times: 1 id: 31 x: -700 hp: 80 times: 1 ratio: 1.3 id: 30 hp: 80 times: 2 id: 30 hp: 80 times: 2 ratio: 1.3 <phase_end> <phase> bound: 1300 #filler id: 3000 hp: 80 times: 2 id: 3000 hp: 80 times: 2 ratio: 1.0 <phase_end> <phase> bound: 1500 #intro mark as leader id: 32 hp: 200 join: 200 <boss> id: 3000 hp: 80 <soldier> id: 30 hp: 80 ratio: 1 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> id: 30 hp: 80 x: -700 <soldier> id: 3000 hp: 80 x: -700 ratio: 0.5 <soldier> <phase_end> <phase> bound: 2200 #replenish id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 100 x: 1750 y: 0 ratio: 1 #bat id: 101 x: 1750 y: 0 ratio: 1 #hoe id: 150 x: 1750 y: 0 #stone id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 4 #stage 1-5 <phase> bound: 900 #filler id: 31 hp: 80 times: 1 id: 31 hp: 80 times: 1 ratio: .8 id: 30 hp: 80 times: 2 id: 3000 hp: 80 times: 2 ratio: .8 <phase_end> <phase> bound: 1100 #fight id: 122 x: 850 #milk id: 123 x: 850 #beer id: 31 hp: 80 times: 1 x: -500 id: 31 hp: 80 times: 1 ratio: .8 x: -500 id: 30 hp: 80 times: 2 x: -500 id: 3000 hp: 80 times: 2 ratio: .8 x: -500 <phase_end> <phase> bound: 1700 #rescue jan healer id: 300 act: 60 hp: 240 reserve: 2 x: 1300 #jan id: 30 hp: 80 times: 2 id: 30 hp: 80 times: 2 ratio: 2 id: 31 hp: 80 x: 1100 y: -700 times: 2 id: 31 hp: 80 x: 1100 y: -700 times: 2 ratio: 1 <phase_end> <phase> bound: 2200 #preboss breather music: bgm\stage2.wma id: 122 x: 1100 ratio: 1 #milk <soldier> id: 123 x: 1100 ratio: 1 #beer <soldier> id: 32 hp: 200 times: 2 <boss> <phase_end> <phase> bound: 3000 #final bandit battle music: bgm\boss1.wma id: 32 hp: 200 act: 240 <boss> id: 32 hp: 200 act: 240 ratio: 0.5 <boss> id: 30 hp: 80 y: -700 <soldier> id: 3000 hp: 80 ratio: 1 y: -700 <soldier> id: 30 hp: 80 x: 1200 y: -700 act: 212 <soldier> id: 3000 hp: 80 ratio: 1 x: 1500 y: -700 <soldier> id: 30 hp: 80 ratio: 0.5 x: 1800 y: -700 act: 212 <soldier> id: 32 hp: 200 x: -900 <boss> id: 32 hp: 200 x: -900 ratio: 0.25 <boss> id: 30 hp: 80 x: -900 <soldier> id: 3000 hp: 80 ratio: 1 x: -900 <soldier> <phase_end> <stage_end> <stage> id: 10 #stage 2-1 <phase> bound: 800 #warmup fight music: bgm\stage2.wma id: 30 hp: 80 times: 2 id: 3000 hp: 80 ratio: 1 <phase_end> <phase> bound: 801 #warmup mark id: 32 hp: 200 x: -600 <boss> id: 30 hp: 80 x: -400 <soldier> id: 3000 hp: 80 ratio: 1 x: -400 <soldier> <phase_end> <phase> bound: 802 #intro champion id: 11 hp: 300 x: 400 y: -600 act: 291 <boss> id: 3000 hp: 80 ratio: 0.5 x: -500 <soldier> <phase_end> <phase> bound: 803 #milk breather id: 122 x: 100 #milk id: 122 x: 100 ratio: 0.5 #milk id: 30 hp: 80 times: 2 <phase_end> <phase> bound: 804 #prison riot music: bgm\stage1.wma id: 30 hp: 0 x: -400 join: 5 id: 30 hp: 0 x: -400 join: 5 id: 30 hp: 0 x: -400 join: 5 id: 30 hp: 0 x: -400 join: 5 id: 30 hp: 0 x: -400 join: 5 id: 32 hp: 0 x: -400 join: 5 id: 36 hp: 0 x: -400 ratio: 0.5 join: 240 id: 30 hp: 80 <soldier> times: 3 id: 30 hp: 80 <soldier> times: 3 id: 30 hp: 80 id: 31 hp: 80 id: 31 hp: 80 <soldier> times: 3 id: 32 hp: 200 times: 2 <boss> <phase_end> <phase> bound: 800 #warden intro knight id: 37 hp: 200 act: 212 <boss> id: 30 hp: 80 ratio: 0.5 x: 1000 <soldier> <phase_end> <phase> bound: -800 <phase_end> <stage_end> <stage> id: 11 #stage 2-2 <phase> bound: 800 #armor fire ice id: 34 hp: 0 x: -400 join: 120 #sorc id: 37 hp: 200 id: 37 hp: 200 ratio: 1 <phase_end> <phase> bound: 1000 #milk breather id: 122 x: 100 times: 2 #milk id: 123 x: 100 times: 2 #beer id: 30 hp: 80 x: 1500 id: 3000 hp: 80 x: 1500 <phase_end> <phase> bound: 1100 #discover justin music: bgm\stage2.wma id: 39 hp: 160 <phase_end> <phase> bound: 1200 #a dark gathering id: 39 hp: 160 x: 550 y: -700 times: 2 id: 39 hp: 160 x: 550 y: -700 act: 212 ratio: 1 times: 2 id: 39 hp: 160 times: 2 <phase_end> <stage_end> <stage> id: 12 #stage 2-3 <phase> bound: 900 #standard fight id: 39 hp: 160 id: 3000 hp: 80 times: 2 id: 3000 hp: 80 ratio: 1 times: 2 <phase_end> <phase> bound: 1000 #mark id: 32 hp: 200 <boss> id: 39 hp: 160 times: 2 id: 30 hp: 80 <soldier> id: 3000 hp: 80 ratio: 1 <soldier> id: 30 hp: 80 x: -400 <soldier> <phase_end> <phase> bound: 1100 #knight breather id: 122 x: 550 ratio: 1 times: 5 #milk id: 37 hp: 200 x: -400 <boss> id: 30 hp: 80 x: -400 <soldier> id: 39 hp: 160 ratio: 0.5 id: 3000 hp: 80 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1200 #skyfall id: 39 hp: 160 x: 350 y: -700 act: 212 times: 2 id: 39 hp: 160 x: 700 y: -700 act: 212 times: 2 id: 39 hp: 160 x: 350 y: -700 act: 212 ratio: 0.5 id: 39 hp: 160 x: 700 y: -700 act: 212 ratio: 0.25 id: 30 hp: 80 id: 37 x: -400 hp: 200 <phase_end> <phase> bound: 1201 #replenish id: 122 x: 900 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 13 #stage 2-4 <phase> bound: 800 #knight fight id: 37 hp: 200 x: 250 y: -600 act: 212 <boss> id: 39 hp: 160 y: -700 x: 1200 <soldier> times: 2 id: 30 hp: 80 <soldier> times: 5 id: 3000 hp: 80 x: 1500 <soldier> times: 5 id: 32 hp: 200 x: 2200 y: -700 ratio: 0.5 <phase_end> <phase> bound: 850 #breather id: 300 x: 5 act: 60 hp: 240 ratio: 0.5 #jan id: 122 x: 100 y: 0 times: 5 #milk id: 30 hp: 80 x: 400 y: -700 id: 3000 hp: 80 times: 2 <soldier> <phase_end> <phase> bound: 900 #ambush invis music: bgm\stage1.wma id: 300 x: 5 act: 40 hp: 80 reserve: 2 id: 32 hp: 200 id: 39 hp: 160 act: 1250 id: 30 hp: 80 ratio: 1 act: 1190 id: 39 hp: 160 x: 250 act: 1160 id: 39 hp: 160 x: 450 y: -700 act: 1280 id: 30 hp: 80 x: 650 ratio: 1 act: 1130 id: 39 hp: 160 x: -600 act: 1280 id: 30 hp: 80 x: -600 ratio: 1 act: 1220 <phase_end> <phase> bound: 950 #breather id: 122 x: 150 y: 0 times: 5 #milk id: 30 hp: 80 x: 2100 <phase_end> <phase> bound: 1000 #champion duel id: 1000 hp: 300 x: 500 y: -700 act: 212 times: 3 <boss> id: 39 hp: 160 x: -1000 y: -700 act: 212 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1001 #replenish id: 122 x: 750 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 14 #stage 2-5 <phase> bound: 900 #double champions id: 123 x: 450 y: 0 #beer id: 1000 hp: 300 x: -1000 y: -1000 act: 212 id: 1000 hp: 300 y: -700 act: 212 <phase_end> <phase> bound: 1100 #fight id: 122 x: 450 y: 0 ratio: 1 times: 4 #milk id: 300 act: 0 hp: 200 x: 450 reserve: 2 #monk id: 30 hp: 80 times: 2 id: 30 hp: 80 times: 2 x: -400 id: 3000 hp: 80 times: 2 ratio: 1 id: 3000 hp: 80 times: 2 ratio: 1 x: -400 <phase_end> <phase> bound: 1300 #champion battle id: 1000 hp: 300 id: 3000 hp: 80 x: -400 <soldier> id: 39 hp: 160 x: -400 <soldier> times: 3 id: 32 hp: 200 <phase_end> <phase> bound: 1500 #breather music: bgm\stage2.wma id: 122 x: 150 y: 0 times: 5 #milk id: 30 hp: 80 times: 2 id: 225 y: 500 id: 225 y: 500 id: 225 y: 500 id: 225 x: -400 y: 500 id: 225 x: -400 y: 500 id: 225 x: -400 y: 500 <phase_end> <phase> bound: 1700 #bat duel music: bgm\stage1.wma id: 38 hp: 500 act: 260 x: 750 <boss> id: 225 y: 500 <soldier> id: 225 y: 500 <soldier> id: 225 y: 500 <soldier> <phase_end> <phase> bound: 1900 #breather music: bgm\stage2.wma id: 122 x: 1200 y: 0 times: 5 #milk id: 123 x: 1200 y: 0 #beer id: 300 x: 1200 act: 60 hp: 240 reserve: 5 #jan id: 300 x: 1200 act: 10 hp: 200 reserve: 2 #mark id: 300 x: 1200 act: 20 hp: 160 reserve: 2 #jack id: 30 hp: 80 times: 2 <phase_end> <phase> bound: 2200 #bat final boss music: bgm\boss1.wma id: 38 hp: 500 x: -400 act: 260 <boss> id: 37 hp: 200 x: -900 <soldier> times: 2 id: 32 hp: 200 <soldier> x: 3000 times: 2 id: 39 hp: 160 <soldier> times: 3 id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier> id: 30 hp: 80 x: 900 y: -700 act: 212 <soldier> id: 3000 hp: 80 x: 1300 y: -700 act: 212 <soldier> id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier> <phase_end> <stage_end> <stage> id: 20 #stage 3-1 <phase> bound: 800 #monk intro music: bgm\stage3.wma id: 35 hp: 200 <boss> id: 30 hp: 80 <soldier> times: 2 id: 3000 hp: 80 <soldier> times: 2 ratio: 0.5 <phase_end> <phase> bound: 850 #monk fight 2 id: 35 hp: 0 x: -400 join: 200 id: 35 hp: 0 x: -400 ratio: 0.5 join: 200 id: 35 hp: 200 x: 1500 <boss> id: 35 hp: 200 x: 1500 <boss> id: 39 hp: 160 x: 700 y: -2100 act: 212 id: 30 hp: 80 x: 1500 ratio: 1 id: 30 hp: 80 x: 50 y: -2100 act: 212 <soldier> times: 2 ratio: 0.5 <phase_end> <phase> bound: 900 #replenish quickly id: 122 x: 300 y: 0 ratio: 1 #milk id: 32 hp: 0 x: -5000 y: -1000 times: 18 <phase_end> <phase> bound: 901 #champion battle id: 300 hp: 160 act: 20 reserve: 2 x: 200 ratio: 0.5 id: 1000 hp: 300 x: 500 y: -700 act: 212 <boss> id: 30 hp: 80 ratio: 1 <soldier> times: 3 id: 35 hp: 200 id: 32 hp: 200 <phase_end> <phase> bound: 902 #breather id: 122 x: 200 y: 0 ratio: 1 times: 2 #milk id: 123 x: 350 y: 0 ratio: 1 #beer id: 300 hp: 80 act: 40 reserve: 3 x: 400 id: 300 hp: 200 act: 10 reserve: 2 x: 400 ratio: 0.5 id: 30 hp: 80 x: 1500 id: 3000 hp: 80 ratio: 1 x: 1500 <phase_end> <phase> bound: 903 #hunter ambush id: 31 hp: 80 x: 175 y: -700 act: 212 <soldier> times: 2 id: 31 hp: 80 x: 350 y: -700 act: 212 id: 31 hp: 80 x: 525 y: -700 act: 212 <soldier> times: 2 id: 31 hp: 80 x: 700 y: -700 act: 212 id: 4 hp: 160 x: 400 y: -700 act: 212 <boss> id: 31 hp: 80 id: 31 x: -400 hp: 80 <phase_end> <phase> bound: 1200 #replenish id: 122 x: 750 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 21 #stage 3-2 <phase> bound: 800 #intro jack id: 33 hp: 160 <boss> id: 30 hp: 80 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 900 #jack and justin id: 33 hp: 160 id: 33 hp: 160 ratio: 1 id: 39 hp: 160 x: -950 y: -400 act: 212 id: 39 hp: 160 ratio: 1 x: -900 y: -400 act: 212 <phase_end> <phase> bound: 1050 #breather id: 122 x: 700 times: 2 #milk id: 3000 hp: 80 x: -800 ratio: 1 id: 30 hp: 80 x: -800 times: 2 id: 300 hp: 160 act: 20 x: 850 reserve: 2 #jack <phase_end> <phase> bound: 1150 #champion battle id: 9 hp: 300 act: 275 x: -400 <boss> id: 32 hp: 200 x: -900 id: 33 hp: 160 x: -400 id: 3000 hp: 80 act: 212 x: 300 y: -700 <soldier> times: 2 id: 30 hp: 80 act: 212 x: 900 y: -1200 <soldier> times: 2 <phase_end> <phase> bound: 1225 #breather id: 122 x: 950 times: 2 #milk id: 30 hp: 80 x: -800 times: 2 id: 300 hp: 160 act: 20 x: 850 reserve: 2 #jack <phase_end> <phase> bound: 1300 #champion battle 2 id: 300 hp: 80 act: 40 reserve: 6 x: 850 #bandits id: 123 x: 1000 #beer id: 1000 hp: 300 act: 275 x: -1200 <boss> id: 33 hp: 160 act: 212 x: -1600 x: 300 y: -1500 <soldier> id: 32 hp: 200 x: -1600 id: 35 hp: 200 x: -400 id: 3000 hp: 80 act: 212 x: 100 y: -700 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 #replenish id: 122 x: 1250 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 22 #stage 3-3 <phase> bound: 800 #warmup music: bgm\stage2.wma id: 39 hp: 160 <boss> id: 33 hp: 160 <boss> id: 3000 hp: 80 x: 600 y: -700 act: 212 <soldier> <phase_end> <phase> bound: 900 #invisible rudolfs music: bgm\stage1.wma id: 5 hp: 2 x: 400 act: 255 id: 5 hp: 2 act: 1250 id: 5 hp: 2 act: 1220 x: -400 id: 5 hp: 2 act: 1190 id: 5 hp: 2 act: 1160 x: -400 <phase_end> <phase> bound: 901 #breather id: 10 hp: 0 x: 400 act: 189 y: -700 #deadwoody id: 122 x: 200 times: 2 #milk id: 123 x: 200 #beer id: 30 hp: 80 times: 2 <phase_end> <phase> bound: 902 #woodyclones id: 10 hp: 2 x: 450 act: 290 y: -100 id: 10 hp: 2 x: -400 id: 10 hp: 2 x: 150 y: -700 act: 212 ratio: 0.5 id: 10 hp: 2 x: 300 y: -700 act: 212 id: 10 hp: 2 x: 450 y: -700 act: 212 ratio: 0.5 id: 10 hp: 2 x: 600 y: -700 act: 212 id: 10 hp: 2 x: 750 y: -700 act: 212 ratio: 0.5 id: 10 hp: 2 id: 10 hp: 2 act: 275 ratio: 0.5 <phase_end> <phase> bound: 903 #woody duel id: 10 hp: 300 act: 275 x: 2200 y: -500 join: 450 <boss> id: 33 hp: 160 x: -400 <soldier> times: 2 id: 3000 hp: 80 x: -400 y: -700 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1199 #breather music: bgm\stage3.wma id: 122 x: 350 times: 2 ratio: 1 #milk id: 30 hp: 80 times: 2 <phase_end> <phase> bound: 1200 #rudolf id: 5 hp: 300 act: 261 x: 450 <boss> id: 30 hp: 80 x: -400 <soldier> id: 3000 hp: 80 <soldier> id: 35 hp: 200 x: 150 y: -800 id: 39 hp: 160 x: 450 y: -800 ratio: 0.5 id: 33 hp: 160 x: 750 y: -800 <phase_end> <phase> bound: 1500 #replenish id: 37 hp: 0 x: 1000 act: 189 y: -1000 #deadknight id: 122 x: 1150 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 23 #stage 3-4 <phase> bound: 800 #knights id: 37 hp: 200 id: 37 hp: 200 act: 212 y: -450 id: 37 hp: 200 ratio: 0.5 act: 212 y: -900 <phase_end> <phase> bound: 1200 id: 122 x: 150 #milk id: 300 act: 30 hp: 120 x: 75 reserve: 5 #sorcerer id: 1 hp: 300 x: 2200 <boss> id: 37 hp: 200 act: 212 x: 2200 y: -700 id: 32 hp: 200 x: 2200 times: 2 id: 33 hp: 160 x: 800 y: -700 act: 212 <soldier> id: 3000 hp: 80 x: 600 y: -800 act: 212 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1499 #breather id: 122 x: 200 times: 3 ratio: 1 #milk id: 300 act: 10 hp: 200 x: 1300 reserve: 2 id: 39 hp: 160 times: 2 <phase_end> <phase> bound: 1500 #louis id: 6 hp: 300 y: -1000 act: 90 id: 37 hp: 200 <soldier> times: 3 id: 37 hp: 200 ratio: 0.5 <soldier> times: 2 id: 35 hp: 200 x: -400 <soldier> times: 3 id: 3000 hp: 80 x: -400 <soldier> id: 3000 hp: 80 x: 750 y: -700 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1800 #replenish id: 122 x: 1600 y: 0 ratio: 1 times: 4 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 24 #stage 3-5 <phase> bound: 900 #louisEX duel music: bgm\boss1.wma id: 6 hp: 500 act: 300 x: 500 <boss> id: 35 hp: 200 x: 800 y: -1000 act: 212 <soldier> <phase_end> <phase> bound: 1500 #breather music: bgm\stage2.wma id: 122 x: 1100 times: 2 ratio: 1 #milk id: 123 x: 1050 times: 2 #beer id: 300 act: 60 hp: 240 x: 1250 reserve: 3 #jan id: 300 act: 30 hp: 120 x: 1275 reserve: 5 #sorc id: 300 act: 0 hp: 200 x: 1225 reserve: 3 #monk id: 300 act: 10 hp: 200 x: 1250 ratio: 0.5 reserve: 3 #mark id: 33 hp: 160 times: 2 x: -400 <phase_end> <phase> bound: 2200 #final boss LouisEX music: bgm\boss1.wma id: 300 act: 40 hp: 80 reserve: 5 x: 50 ratio: 0.5 #bandit id: 300 act: 50 hp: 80 reserve: 5 x: 2100 ratio: 0.5 #hunter id: 50 hp: 500 x: 1100 y: -1000 <boss> id: 37 hp: 200 x: -400 <soldier> times: 2 id: 35 hp: 200 <soldier> times: 2 id: 33 hp: 160 <soldier> id: 33 hp: 160 x: -400 <soldier> id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier> id: 3000 hp: 80 x: 900 y: -700 act: 212 <soldier> id: 30 hp: 80 x: 1300 y: -700 act: 212 <soldier> id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier> <phase_end> <stage_end> <stage> id: 30 #stage 4-1 <phase> bound: 800 #intro sorcerer music: bgm\stage4.wma id: 34 hp: 120 id: 33 hp: 160 id: 35 hp: 200 ratio: 0.5 <phase_end> <phase> bound: 801 #wait for it id: 30 hp: 80 times: 2 id: 122 x: 200 #milk id: 213 x: 150 ratio: 0.5 #icesword id: 213 x: 150 ratio: 0.5 #icesword id: 34 hp: 0 x: 400 act: 189 y: -1000 #deadsorc id: 37 hp: 0 x: -400 join: 200 <phase_end> <phase> bound: 802 #welcome to hell music: bgm\boss1.wma id: 36 hp: 0 join: 240 x: -400 ratio: 0.5 #crazyjan id: 34 hp: 100 act: 235 x: 750 times: 2 id: 34 hp: 100 act: 270 x: 750 times: 2 id: 34 hp: 100 act: 235 x: 750 times: 2 id: 34 hp: 100 act: 270 x: 750 times: 2 id: 34 hp: 100 act: 235 ratio: 1 x: 750 times: 2 id: 34 hp: 100 act: 270 ratio: 1 x: 750 times: 2 <phase_end> <phase> bound: 803 #rest fire dude music: bgm\stage4.wma id: 122 x: 300 ratio: 1 times: 2 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 804 #john and jan id: 2 hp: 300 <boss> id: 36 hp: 240 id: 34 hp: 120 ratio: 1 <soldier> times: 2 id: 30 hp: 0 x: -400 join: 30 id: 30 hp: 0 x: -400 join: 30 id: 30 hp: 0 x: -400 join: 30 id: 30 hp: 0 x: -400 join: 30 id: 30 hp: 0 x: -400 join: 30 <phase_end> <phase> bound: 805 #breather id: 122 x: 300 ratio: 1 times: 2 #milk id: 213 x: 350 ratio: 0.5 #icesword <soldier> id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 2200 id: 30 hp: 0 act: 203 x: 1750 <boss> id: 213 x: 1625 ratio: 0.5 #icesword <soldier> id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice id: 34 hp: 0 act: 235 <soldier> #fire id: 34 hp: 0 act: 270 <soldier> #ice id: 34 hp: 0 act: 235 <soldier> #fire id: 34 hp: 0 act: 270 <soldier> #ice <phase_end> <stage_end> <stage> id: 31 #stage 4-2 <phase> bound: 800 #fire start id: 32 hp: 200 x: 400 y: -700 act: 212 <boss> id: 33 hp: 160 x: 500 y: -800 act: 212 times: 2 id: 34 hp: 120 x: 600 y: -900 act: 212 <soldier> id: 3000 hp: 80 ratio: 1 <soldier> id: 34 hp: 0 act: 235 ratio: 1 #fire id: 34 hp: 0 act: 235 ratio: 1 #fire id: 34 hp: 0 act: 235 ratio: 1 #fire id: 34 hp: 0 act: 235 ratio: 1 #fire id: 34 hp: 0 act: 235 #fire id: 34 hp: 0 act: 235 #fire id: 34 hp: 0 act: 235 #fire id: 34 hp: 0 act: 235 #fire <phase_end> <phase> bound: 900 #breather id: 122 x: 200 times: 2 #milk id: 300 hp: 300 act: 60 x: 100 reserve: 25 #jan id: 30 hp: 80 id: 3000 hp: 80 ratio: 1 <phase_end> <phase> bound: 1000 #champion battle id: 1000 hp: 300 act: 212 x: 500 y: -700 times: 2 <boss> id: 36 hp: 240 x: 750 y: -700 act: 212 id: 35 hp: 200 x: -400 id: 39 hp: 160 x: -400 <soldier> id: 3000 hp: 80 ratio: 1 <soldier> <phase_end> <phase> bound: 1100 #breather id: 122 x: 200 ratio: 1 times: 2 #milk id: 8 hp: 0 x: -400 join: 360 id: 37 hp: 200 id: 30 hp: 0 act: 203 x: 600 y: -2100 #burning marker <phase_end> <phase> bound: 1200 #firen id: 7 hp: 400 act: 285 x: 600 <boss> id: 36 hp: 240 x: 750 y: -700 act: 212 id: 35 hp: 200 x: -400 id: 34 hp: 120 ratio: 1 <soldier> id: 33 hp: 160 x: -400 <soldier> <phase_end> <phase> bound: 1500 #replenish id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 32 #stage 4-3 <phase> bound: 800 #ice start id: 39 hp: 160 x: 400 y: -700 act: 212 <boss> id: 33 hp: 160 x: 500 y: -800 act: 212 <boss> id: 34 hp: 120 x: 600 y: -900 act: 212 <boss> id: 3000 hp: 80 ratio: 1 <soldier> id: 34 hp: 0 act: 270 ratio: 1 #ice id: 34 hp: 0 act: 270 ratio: 1 #ice id: 34 hp: 0 act: 270 ratio: 1 #ice id: 34 hp: 0 act: 270 ratio: 1 #ice id: 34 hp: 0 act: 270 #ice id: 34 hp: 0 act: 270 #ice id: 34 hp: 0 act: 270 #ice id: 34 hp: 0 act: 270 #ice <phase_end> <phase> bound: 900 #breather id: 122 x: 200 times: 2 #milk id: 37 hp: 200 id: 3000 hp: 80 ratio: 0.5 <phase_end> <phase> bound: 1000 #champion battle id: 1000 hp: 300 act: 212 x: 800 y: -700 <boss> id: 1000 hp: 300 act: 212 x: 200 y: -700 <boss> id: 36 hp: 240 x: 500 y: -700 act: 212 id: 3000 hp: 80 ratio: 1 <soldier> <phase_end> <phase> bound: 1100 #breather id: 122 x: 200 ratio: 1 times: 2 #milk id: 7 hp: 0 x: -400 join: 300 id: 37 hp: 200 id: 3000 hp: 80 ratio: 0.5 id: 30 hp: 0 act: 200 x: 600 y: -2100 #ice marker <phase_end> <phase> bound: 1200 #freeze id: 8 hp: 400 act: 260 x: 600 <boss> id: 36 hp: 240 x: 750 y: -700 act: 212 id: 35 hp: 200 x: -400 id: 34 hp: 120 ratio: 1 <soldier> id: 39 hp: 160 x: -400 <soldier> <phase_end> <phase> bound: 1500 #replenish id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 33 #stage 4-4 <phase> bound: 800 #fight id: 36 hp: 240 id: 32 hp: 200 x: 1600 id: 35 hp: 200 x: 600 y: -700 act: 212 id: 33 hp: 160 x: 400 y: -1500 act: 212 id: 39 hp: 160 x: 400 y: -1500 act: 212 <phase_end> <phase> bound: 801 #breather id: 122 x: 200 times: 5 #milk id: 37 hp: 200 <phase_end> <phase> bound: 802 #ambush id: 34 hp: 80 x: 250 y: -1500 act: 212 times: 2 id: 34 hp: 80 x: 550 y: -1500 act: 212 times: 2 id: 34 hp: 80 x: 250 y: -1500 act: 212 id: 34 hp: 80 x: 550 y: -1500 act: 212 id: 36 hp: 240 x: 400 y: -700 act: 212 id: 34 x: -400 hp: 120 act: 270 id: 34 hp: 80 act: 235 <phase_end> <phase> bound: 900 #breather id: 122 x: 250 times: 5 #milk id: 37 hp: 200 <phase_end> <phase> bound: 901 #invisible sorcs id: 36 hp: 240 x: 450 y: -700 id: 34 hp: 120 act: 1250 id: 34 hp: 120 act: 1190 id: 34 hp: 120 x: 250 act: 1160 id: 34 hp: 120 x: 450 y: -700 act: 1280 id: 34 hp: 120 x: 650 act: 1130 id: 34 hp: 120 x: -600 act: 1280 id: 34 hp: 120 x: -600 ratio: 1 act: 1220 <phase_end> <phase> bound: 1499 #breather id: 122 x: 750 times: 5 #milk id: 37 hp: 200 id: 2 hp: 0 x: -400 join: 360 <phase_end> <phase> bound: 1500 #firen and freeze music: bgm\boss1.wma id: 34 hp: 120 ratio: 1 act: 270 <soldier> times: 3 id: 34 hp: 120 act: 235 <soldier> id: 34 hp: 120 x: -1000 ratio: 1 act: 235 <soldier> times: 3 id: 34 hp: 120 x: -1000 act: 270 <soldier> id: 7 hp: 300 x: 600 act: 285 <boss> id: 35 hp: 200 x: 750 y: -700 id: 8 hp: 300 x: 900 act: 260 <boss> id: 36 hp: 240 x: -1000 id: 36 hp: 240 <phase_end> <phase> bound: 2200 #replenish music: bgm\stage2.wma id: 122 x: 200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 7 hp: 0 act: 203 x: 1750 id: 8 hp: 0 act: 203 x: 1750 <phase_end> <stage_end> <stage> id: 34 #stage 4-5 <phase> bound: 800 #breather id: 37 hp: 200 id: 34 hp: 0 act: 203 x: 400 y: -1500 #burning marker id: 34 hp: 0 act: 200 x: 400 y: -1500 #ice marker <phase_end> <phase> bound: 801 #firzen music: bgm\boss1.wma id: 51 hp: 800 x: 400 act: 290 <boss> id: 36 hp: 300 <soldier> id: 34 hp: 120 ratio: 0.25 <soldier> <phase_end> <phase> bound: 2199 #prefinal fight music: bgm\stage2.wma id: 30 hp: 80 times: 2 id: 122 x: 750 times: 5 #milk id: 213 x: 1625 ratio: 1 #icesword id: 4 hp: 0 x: -400 join: 600 <phase_end> <phase> bound: 2200 #firzen music: bgm\boss1.wma id: 51 hp: 500 act: 240 x: 1100 <boss> id: 36 hp: 240 x: 1150 act: 260 id: 36 hp: 240 x: 1050 act: 260 id: 35 hp: 200 id: 32 hp: 200 id: 39 hp: 160 x: 1800 y: -700 act: 212 <soldier> id: 39 hp: 160 x: 400 y: -700 act: 212 <soldier> id: 3000 hp: 80 ratio: 1 <soldier> id: 32 hp: 0 x: -400 join: 200 id: 35 hp: 0 x: -400 join: 200 ratio: 0.5 id: 3000 hp: 0 x: -400 ratio: 1 join: 80 id: 3000 hp: 0 x: -400 ratio: 1 join: 80 id: 3000 hp: 0 x: -400 ratio: 1 join: 80 id: 3000 hp: 0 x: -400 ratio: 1 join: 80 id: 3000 hp: 0 x: -400 ratio: 1 join: 80 <phase_end> <stage_end> <stage> id: 40 #stage 5-1 <phase> bound: 800 #welcome music: bgm\stage5.wma id: 39 hp: 160 <boss> id: 30 hp: 80 <soldier> times: 2 id: 31 hp: 80 <soldier> times: 2 id: 3000 hp: 80 ratio: 0.5 <soldier> times: 2 #crazy <phase_end> <phase> bound: 801 #surprise music: bgm\boss2.wma id: 52 hp: 20 x: 400 act: 317 <boss> id: 52 hp: 20 act: 260 ratio: 0.5 <soldier> <phase_end> <phase> bound: 802 #breather music: bgm\stage5.wma id: 122 x: 200 ratio: 1 times: 5 #milk id: 30 hp: 80 times: 2 id: 31 hp: 0 x: 600 y: -700 act: 189 <phase_end> <phase> bound: 803 #Deep Henry id: 1 hp: 300 x: 400 y: -700 act: 268 <boss> id: 4 hp: 300 x: 700 act: 250 <boss> id: 3000 hp: 80 <soldier> id: 3000 hp: 80 ratio: 0.5 x: -400 <soldier> #crazy <phase_end> <phase> bound: 804 #breather id: 122 x: 200 ratio: 1 times: 5 #milk id: 300 hp: 300 act: 60 x: 100 reserve: 50 #jan id: 5 hp: 0 x: 400 y: -700 act: 189 id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 805 #rudolf id: 5 hp: 300 x: 400 act: 261 <boss> id: 5 hp: 2 x: -400 act: 1145 <soldier> id: 5 hp: 2 act: 1145 <soldier> id: 5 hp: 2 act: 261 ratio: 0.5 <soldier> times: 3 #crazy <phase_end> <phase> bound: 806 #breather music: bgm\stage2.wma id: 122 x: 200 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 807 #ambush music: bgm\stage1.wma id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 3 id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 3 id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 2 id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 2 id: 3000 x: -400 hp: 80 times: 3 ratio: 1 id: 3000 hp: 80 times: 3 ratio: 1 <phase_end> <phase> bound: 2199 #boundary music: bgm\stage5.wma id: 39 hp: 0 x: -2200 y: -1000 <phase_end> <phase> bound: 2200 #replenish id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk id: 39 hp: 0 act: 203 x: 1750 <phase_end> <stage_end> <stage> id: 41 #stage 5-2 <phase> bound: 800 #fight music: bgm\stage5.wma id: 32 hp: 200 <boss> id: 33 hp: 160 <soldier> id: 39 hp: 140 <soldier> ratio: 1 <phase_end> <phase> bound: 850 #breather id: 122 x: 200 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 900 #brothers id: 9 hp: 300 x: -400 y: -1500 act: 212 <boss> id: 11 hp: 300 x: 450 y: -2100 act: 291 <boss> id: 10 hp: 300 x: 700 y: -100 act: 275 <boss> id: 33 hp: 160 <soldier> <phase_end> <phase> bound: 901 #breather id: 122 x: 200 ratio: 1 times: 5 #milk id: 123 x: 200 ratio: 1 #beer id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 902 #knights and justins id: 37 hp: 200 <boss> id: 37 hp: 200 x: -400 <boss> id: 39 hp: 140 x: 800 <soldier> id: 39 hp: 140 x: 100 <soldier> id: 39 hp: 140 x: 800 ratio: 1 <soldier> id: 39 hp: 140 ratio: 1 x: 100 <soldier> <phase_end> <phase> bound: 903 #breather music: bgm\stage2.wma id: 122 x: 400 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 905 #bat music: bgm\boss1.wma id: 38 hp: 500 act: 240 x: 600 <boss> id: 38 hp: 2 ratio: 0.5 x: 650 y: -700 act: 212 <soldier> #crazy id: 32 hp: 200 <soldier> times: 2 id: 33 hp: 160 x: 400 y: -700 act: 212 <soldier> id: 39 hp: 140 x: -400 <soldier> id: 39 hp: 140 x: -400 ratio: 1 <soldier> <phase_end> <phase> bound: 906 #breather music: bgm\stage5.wma id: 122 x: 200 ratio: 1 times: 5 #milk id: 123 x: 200 ratio: 1 times: 2 #beer id: 213 x: 300 #icesword id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 907 #killer marks music: bgm\stage1.wma id: 32 hp: 200 x: 0 id: 32 hp: 200 x: 150 id: 32 hp: 200 x: 300 id: 32 hp: 200 x: 450 id: 32 hp: 200 x: 600 id: 32 hp: 200 x: 750 id: 32 hp: 200 x: 900 id: 120 x: 50 #knife x17 id: 120 x: 100 #knife id: 120 x: 150 #knife id: 120 x: 200 #knife id: 120 x: 250 #knife id: 120 x: 300 #knife id: 120 x: 350 #knife id: 120 x: 400 #knife id: 120 x: 450 #knife id: 120 x: 500 #knife id: 120 x: 550 #knife id: 120 x: 600 #knife id: 120 x: 650 #knife id: 120 x: 700 #knife id: 120 x: 750 #knife id: 120 x: 800 #knife id: 120 x: 850 #knife id: 39 hp: 0 act: 203 x: 400 <phase_end> <phase> bound: 2199 #boundary music: bgm\stage5.wma id: 39 hp: 0 x: -2200 y: -1000 <phase_end> <phase> bound: 2200 #replenish id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk id: 39 hp: 0 act: 203 x: 1750 <phase_end> <stage_end> <stage> id: 42 #stage 5-3 <phase> bound: 800 #fight id: 38 hp: 0 x: -400 join: 300 id: 35 hp: 200 x: 400 y: -700 act: 212 <boss> id: 37 hp: 200 x: 400 y: -700 act: 212 <boss> id: 33 hp: 160 <soldier> times: 2 id: 39 hp: 120 ratio: 1 <soldier> <phase_end> <phase> bound: 850 #breather id: 122 x: 400 ratio: 1 times: 4 #milk id: 1000 hp: 0 act: 203 x: 500 id: 218 x: 400 #armor <phase_end> <phase> bound: 900 #louis and john music: bgm\stage3.wma id: 6 hp: 300 act: 90 x: 600 y: -300 <boss> id: 2 hp: 300 act: 300 <boss> id: 37 hp: 200 <soldier> times: 2 id: 33 hp: 160 x: 450 y: -700 act: 212 <soldier> id: 39 hp: 120 <soldier> <phase_end> <phase> bound: 901 #breather id: 122 x: 400 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 902 #hijack id: 37 hp: 200 act: 212 x: 450 y: -700 <boss> id: 33 hp: 160 act: 240 x: -500 <soldier> id: 33 hp: 160 x: -500 ratio: 1 act: 240 <soldier> times: 2 id: 33 hp: 160 act: 240 <soldier> id: 33 hp: 160 ratio: 1 act: 240 <soldier> times: 2 <phase_end> <phase> bound: 903 #breather id: 122 x: 400 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 904 #monk id: 300 hp: 300 act: 3 x: 450 join: 200 <boss> id: 35 hp: 200 x: 500 y: -700 act: 212 <soldier> id: 35 hp: 200 x: 400 y: -700 act: 212 <soldier> id: 36 hp: 240 x: 475 act: 260 <phase_end> <phase> bound: 999 #preboss music: bgm\stage2.wma id: 122 x: 400 ratio: 1 times: 5 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 1000 #louisEX music: bgm\boss1.wma id: 6 hp: 600 act: 300 x: 500 <boss> id: 37 hp: 200 x: 550 y: -700 act: 212 <soldier> times: 2 id: 35 hp: 200 x: -400 <soldier> times: 3 id: 33 hp: 160 act: 240 ratio: 1 <soldier> id: 39 hp: 120 ratio: 1 <soldier> <phase_end> <phase> bound: 2199 #boundary music: bgm\stage5.wma id: 39 hp: 0 x: -2200 y: -1000 <phase_end> <phase> bound: 2200 #replenish id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk id: 39 hp: 0 act: 203 x: 1750 <phase_end> <stage_end> <stage> id: 43 #stage 5-4 <phase> bound: 800 #intro sorcerer music: bgm\stage4.wma id: 36 hp: 240 <boss> id: 34 hp: 120 <soldier> id: 34 hp: 120 ratio: 1 <soldier> id: 39 hp: 100 ratio: 1 <soldier> <phase_end> <phase> bound: 900 #breather id: 122 x: 400 ratio: 1 times: 5 #milk id: 213 x: 150 #icesword id: 1000 hp: 0 act: 203 x: 500 id: 34 hp: 0 x: 600 act: 189 y: -1000 #deadsorc <phase_end> <phase> bound: 901 #greetings music: bgm\boss1.wma id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice id: 34 hp: 0 act: 235 times: 5 #fire id: 34 hp: 0 act: 270 times: 5 #ice id: 34 hp: 0 act: 235 times: 5 #fire id: 34 hp: 0 act: 270 times: 5 #ice <phase_end> <phase> bound: 902 #welcome to hell 2 id: 36 hp: 240 x: 450 y: -700 act: 212 <boss> id: 34 hp: 120 ratio: 1 <soldier> id: 34 hp: 120 <soldier> id: 34 hp: 120 ratio: 1 x: -400 <soldier> id: 34 hp: 120 x: -400 <soldier> <phase_end> <phase> bound: 1798 #boundary music: bgm\stage2.wma id: 39 hp: 0 x: -2200 y: -1000 <phase_end> <phase> bound: 1799 #rest fire dude id: 50 hp: 0 x: -400 join: 500 id: 37 hp: 0 x: -400 ratio: 0.5 join: 300 id: 122 x: 400 ratio: 1 times: 4 #milk id: 1000 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 1800 #firzen family music: bgm\boss1.wma id: 51 hp: 600 act: 240 x: 900 <boss> id: 7 hp: 300 x: 750 act: 285 <boss> id: 8 hp: 300 x: 1050 act: 260 <boss> id: 36 hp: 240 x: 900 act: 260 <soldier> times: 2 id: 34 hp: 120 x: 1300 y: -700 act: 212 <soldier> id: 34 hp: 120 x: 500 y: -700 act: 212 <soldier> id: 39 hp: 100 ratio: 1 x: -400 <soldier> <phase_end> <phase> bound: 2199 #boundary music: bgm\stage5.wma id: 39 hp: 0 x: -2200 y: -1000 <phase_end> <phase> bound: 2200 #replenish id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk id: 39 hp: 0 act: 203 x: 1750 <phase_end> <stage_end> <stage> id: 44 #stage 5-5 <phase> bound: 800 #justins id: 37 hp: 200 <boss> id: 39 hp: 80 <soldier> id: 39 hp: 80 ratio: 1 <soldier> id: 39 hp: 80 x: 400 y: -700 act: 212 <soldier> id: 39 hp: 80 x: 400 y: -700 act: 212 ratio: 1 <soldier> <phase_end> <phase> bound: 801 #breather id: 122 x: 400 ratio: 1 times: 5 #milk id: 0 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 802 #template truth music: bgm\stage1.wma id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2 id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2 id: 0 hp: 200 act: 212 x: 400 y: -700 times: 2 id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2 id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2 <phase_end> <phase> bound: 803 #breather music: bgm\stage2.wma id: 122 x: 400 ratio: 1 times: 5 #milk id: 213 x: 350 #icesword <soldier> id: 0 hp: 0 act: 203 x: 500 <phase_end> <phase> bound: 2199 music: bgm\boss1.wma id: 0 hp: 0 act: 203 x: 1750 <boss> id: 213 x: 1625 ratio: 0.5 #icesword <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 200 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 400 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 800 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 1000 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 1200 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 1400 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 1600 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 1800 <soldier> id: 1000 hp: 2 y: -700 act : 212 x: 2000 <soldier> <phase_end> <phase> bound: 2200 #replenish music: bgm\stage2.wma id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk id: 30 hp: 0 x: -2200 y: -1000 act: 189 <phase_end> <stage_end> <stage> id: 45 #stage 5-6 <phase> bound: 800 #julian duel music: bgm\boss2.wma id: 52 hp: 600 x: 400 act: 317 <boss> id: 36 hp: 240 <soldier> id: 39 hp: 80 y: -2100 <soldier> id: 39 hp: 80 y: -2100 ratio: 0.5 <soldier> #crazy <phase_end> <phase> bound: 801 #breather music: bgm\stage2.wma id: 122 x: 400 ratio: 1 times: 5 #milk id: 37 hp: 200 x: 1200 y: -700 act: 212 id: 300 hp: 500 act: 0 x: 100 #monk <phase_end> <phase> bound: 2200 #clash of armies music: bgm\boss2.wma id: 51 hp: 0 x: -400 join: 800 id: 50 hp: 0 x: -400 join: 800 id: 38 hp: 0 x: -400 join: 800 id: 1 hp: 0 x: -400 join: 500 id: 2 hp: 0 x: -400 join: 500 id: 4 hp: 0 x: -400 join: 500 id: 5 hp: 0 x: -400 join: 500 id: 9 hp: 0 x: -400 join: 500 id: 10 hp: 0 x: -400 join: 500 id: 11 hp: 0 x: -400 join: 500 id: 30 hp: 0 x: -400 ratio: 1 join: 300 id: 31 hp: 0 x: -400 ratio: 1 join: 300 id: 32 hp: 0 x: -400 join: 300 id: 33 hp: 0 x: -400 join: 300 id: 34 hp: 0 x: -400 join: 300 id: 52 hp: 1000 x: 1100 act: 280 <boss> id: 52 hp: 2 act: 260 ratio: 0.5 <soldier> id: 37 hp: 200 ratio: 1 <soldier> times: 3 id: 37 hp: 200 <soldier> times: 3 id: 39 hp: 80 ratio: 2 x: 400 y: -700 <soldier> id: 39 hp: 80 x: 800 y: -700 <soldier> id: 39 hp: 80 ratio: 2 x: 1200 y: -700 <soldier> id: 39 hp: 80 x: 1600 y: -700 <soldier> id: 39 hp: 80 x: 2000 y: -700 <soldier> id: 39 hp: 80 ratio: 2 y: -700 <soldier> <phase_end> <stage_end> <stage> id: 50 #Survival Stage <phase> bound: 1500 # phase 0 warmup music: bgm\stage1.wma id: 122 x: 100 #milk id: 122 x: 100 #milk ratio: 1 id: 300 hp: 360 act: 60 x: 100 reserve: 2147483647 id: 32 hp: 200 <boss> id: 30 hp: 80 <soldier> id: 31 hp: 80 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 1 id: 1 hp: 400 x: 1500 y: -300 act: 266 <boss> id: 30 hp: 80 ratio: 1 <soldier> id: 30 hp: 80 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 2 id: 2 hp: 400 x: 1300 act: 300 <boss> id: 36 hp: 240 <soldier> id: 30 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 3 id: 4 hp: 400 act: 280 <boss> id: 31 hp: 80 ratio: 1 <soldier> id: 31 hp: 80 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 4 id: 5 hp: 400 x: 1300 act: 250 <boss> id: 39 hp: 160 ratio: 1 <soldier> id: 31 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 5 id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss> id: 37 hp: 200 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 6 id: 7 hp: 400 act: 285 <boss> id: 34 hp: 120 ratio: 1 <soldier> id: 34 hp: 120 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 7 id: 8 hp: 400 act: 260 <boss> id: 34 hp: 120 ratio: 1 <soldier> id: 34 hp: 120 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 8 id: 9 hp: 400 act: 295 <boss> id: 35 hp: 200 <soldier> id: 30 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 9 id: 10 hp: 400 act: 275 <boss> id: 33 hp: 160 ratio: 1 <soldier> id: 30 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 10 music: bgm\main.wma id: 11 hp: 400 x: 1300 y: -300 act: 290 <boss> id: 32 hp: 200 <soldier> id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 11 break music: bgm\stage2.wma id: 122 x: 100 #milk <soldier> id: 122 x: 100 #milk ratio: 1 <soldier> id: 0 hp: 0 act: 203 x: 1000 <boss> <phase_end> <phase> bound: 1500 # phase 12 music: bgm\boss1.wma id: 38 hp: 400 x: 1300 act: 260 <boss> id: 32 hp: 200 <soldier> times: 2 id: 39 hp: 160 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 13 id: 50 hp: 500 x: 1300 y: -300 act: 90 <boss> id: 37 hp: 200 <soldier> times: 2 id: 35 hp: 200 <soldier> times: 3 id: 3000 hp: 80 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 14 id: 51 hp: 500 x: 1400 act: 249 <boss> id: 36 hp: 240 <soldier> id: 34 hp: 120 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 15 music: bgm\boss2.wma id: 52 hp: 500 x: 1500 act: 106 <boss> id: 37 hp: 200 <soldier> times: 2 id: 39 hp: 160 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 16 music: bgm\stage3.wma id: 122 x: 100 #milk <soldier> id: 122 x: 100 #milk ratio: 1 <soldier> id: 0 hp: 0 act: 203 x: 1000 <boss> <phase_end> <phase> bound: 1500 # phase 17 id: 7 hp: 400 act: 255 <boss> id: 8 hp: 400 act: 274 <boss> id: 34 hp: 120 <soldier> id: 34 hp: 120 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 18 id: 5 hp: 400 act: 260 <boss> id: 9 hp: 400 act: 280 <boss> id: 35 hp: 200 <soldier> id: 39 hp: 160 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 19 id: 1 hp: 400 act: 290 <boss> id: 4 hp: 400 act: 270 <boss> id: 30 hp: 80 ratio: 1 <soldier> id: 31 hp: 80 <soldier> id: 3000 hp: 80 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 20 id: 10 hp: 400 act: 250 <boss> id: 11 hp: 400 act: 240 <boss> id: 32 hp: 200 <soldier> id: 33 hp: 160 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 21 id: 6 hp: 400 act: 247 <boss> id: 2 hp: 400 act: 300 <boss> id: 36 hp: 240 <soldier> id: 37 hp: 200 <soldier> <phase_end> <phase> bound: 1500 # phase 22 music: bgm\stage2.wma id: 122 x: 100 #milk <soldier> id: 122 x: 100 #milk ratio: 1 <soldier> id: 6 hp: 500 x: 1300 act: 300 <boss> id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss> <phase_end> <phase> bound: 1500 # phase 23 music: bgm\boss1.wma id: 51 hp: 500 x: 1400 act: 249 <boss> id: 7 hp: 400 x: 1400 y: -1000 act: 212 <boss> id: 8 hp: 400 x: 1400 y: -1000 act: 212 <boss> id: 36 hp: 240 <soldier> id: 34 hp: 120 ratio: 0.5 <soldier> <phase_end> <phase> bound: 1500 # phase 24 music: bgm\boss2.wma id: 52 hp: 500 x: 1300 act: 310 <boss> id: 38 hp: 400 x: 1300 act: 240 <boss> id: 37 hp: 200 <soldier> id: 39 hp: 160 ratio: 1 <soldier> <phase_end> <phase> bound: 1500 # phase 25 music: bgm\stage4.wma id: 122 x: 100 #milk <soldier> id: 122 x: 100 #milk ratio: 1 <soldier> id: 0 hp: 0 act: 203 x: 1000 <boss> when_clear_goto_phase: 1 <phase_end> <stage_end> <end> |
Ramond has proven that stage 5 has a rather huge balance problem - you can still steamroll stage 5 after 5-3 by gaining an army of Jans. "On hindsight, original LF2 did this better by providing only 1 Jan with a lot of durability." Will be fixing this.
(17:22 GMT+8)
Update:
* Stage 5-2 knights & justins will no longer start off invisible due to a bug with invisibility which causes justins to delete themselves while repeating the "Move" command sound.
* Moved "killer mark" phase to 5-2.
* In stage 4 and 5, friendly Jan will only appear once, but have a lot of reserves to carry you through the rest of the stage. If you die, she'd die off quickly too since reserves will be removed on player death. This not only makes stage more consistent, it also prevents amassing of a Jan army. Thanks Ramond!
* Stage 5 is now more difficult now that Jan is a guaranteed ally.
* Survival revamped. The initial idea of "themes" every 5 phases doesn't work; when I played it myself I don't really see clear themes, just enemies to fight unless I see them all at once. Now Survival has 25 phases that repeats itself instead of 100 repetitive phases; in future shall make additional phases in time where gimmicks start appearing to make it more interesting.
Those who have already downloaded the .rar don't need to re-download again. You can just open a DCer and copy paste the code in the spoiler.
EDIT:
Added a video of stage 3-3 and 3-4. I think this section bests represents what the custom stage is like. See 1st post.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
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