08-08-2020, 07:00 PM
(08-05-2020, 01:57 PM)Memento Wrote: Davis:
I'd like a talk about a very loved character: Davis!
(1) What's your opinion on (the original) Davis?
My opinion on DavisShall I make this change? [yes/no]Spoiler (Click to View)
(2) What kind of skill/move should we add to davis?
(1)
Davis: I remember when I played LF2 by the first time, 15 years ago.
Even without knowing the story, the website and the characters attack names, I remember that after one week came to me a conclusion: "If one of the characters is the protagonist, this one would be Davis."
Great design, follows a consistent concept and its move-list/skills gives a satisfying feeling.
Ok. Now, lets move to the main points: Dragon Punch and Leap.
While Dragon Punch seems to be too good, Leap is quite occasional and I practically don't even consider it a skill at all.
*DRAGON PUNCH: Cost-effective too high. I would need to adjust the frame with invulnerability, but it is practically impossible with the traditional Exe. Today I manage to rebalance it with my Exe, but in the past I opted to increase MP and damage.
*LEAP: An instant jump for 25 MP. No control on the X and Z axes and cantt dash/rolliing... Honestly... I ALWAYS edit this skill when I return to play LF2 from time to time.
I know, I know ... It's a situational escape, but I see it as an unnecessary "special imput". It looks like it's just there to say that Davis has 4 skills.
(2)
My guess: lets increase MP cost and efficiency. An alternative to Dragon Punch, focused on escape/mobility.
I did something like that last year. Maybe will help you to come up with some good idea.
>Dragon-Jump